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The Big Reveal: Crows and vessels - Official discussion thread

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Something about the change seems to imply a fighting fire with fire motif. Before the reveal the undead were the enemy. Now your a spirit that inhabits corpses I order to do the gods bidding against the big bad with legions of zombies at their disposal. I suppose it makes sense that the undead in the campaign worlds result from the erosion of the soul, whereas as a crow you are plugging in the parts that are missing. So if your vessel gets mutilated on the battlefield will you be able to take over any zombie walking around? Possibly use that zombie that finished off your vessel to drag it back to the crafting station to fix it up?

I doubt it to be honest, but I certainly wouldn't mind seeing it in the game!

 

EDIT: Although to be fair, Todd does say at the end of the video he's interested in making the vessels able to be affected by hunger, effectively animating them and having them fight against you... Not that it'll happen by launch, but just that he finds the idea intriguing.

Edited by shadowfang1992

Can we have a Bard? If not as an Archetype or Promotion, then maybe a Discipline?


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So if you obtain a new vessel and "equip" it will your stats be the max they can be immediately if you have max stats on your crow or will you have to work to make your stats max on that vessel?

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So if you obtain a new vessel and "equip" it will your stats be the max they can be immediately if you have max stats on your crow or will you have to work to make your stats max on that vessel?

The way I understand it is if your account skill is higher or equal to the max, the change is instantaneous and you don't have to work it up to the max. If you've only mastered a skill up to 100 and you change to a vessel with a max of 125, then you have to work it up to 125. If you switch back to a vessel with max 100, then that extra 25% mastery is kinda on standby until you increase the cap, but it never goes away.


Can we have a Bard? If not as an Archetype or Promotion, then maybe a Discipline?


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Actually, I just thought of something. What if those three crafting skills are not available immediately? What if you have to do some general armor/weapon crafting first before unlocking them as advanced skills? All I gotta say is if you need a Discipline Rune to craft Discipline Runes... Well played, ArtCraft. Well played.

I remember Blair saying that you have to unlock necromancy by spending time in the crafting general tree. He didn't mention if this unlocked the crafting or if this unlocked the ability to use a necromancy runestone. Other facets of crafting might be behind the same progression requirements

 

I also like the idea of having vessels lined up with different sets of crafting discipline runestones on them.

 

Has there been anything to indicate that crafting specialties will be vessel dependent, either based on archetype or discipline?  I can definitely see there being crafting disciplines, but I would be a little surprised if a given vessel could only make one type of item.

Nowhere has it been released (that I'm aware of) that an archetype can't craft an item. The only hints to this were possibly forgemaster having a higher skill cap, but this was also pre-reveal. Since one archetype could possibly have a higher skill cap it stands to reason its possible that another could have a lower skill cap. I hope not though.


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"I don't know what I don't know" -Me

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This instantly made me think of Doctor Who. The notion being that if I were to RP most of my core values would remain the same but they could morph a bit depending on what vessel I'm in. It actually opens up some interesting options for RP's. Lets say you do jump from your Human Ranger, who is more calculating, cold, and stoic, to a Legionnaire driven by duty. While in both vessels you may want to save as many people as you can but you would go about it very differently. 

omg omg, so yesterday I had that same thought but it was more like this...

 

VEo75aT.jpg

 

9zgAFJ8.jpg

 

RP as an angry 3 headed robot? yes please :D


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"I don't know what I don't know" -Me

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I'm probably behind on a few subjects, but I would point out that any form of power escalation can just be reduced and averaged out of the equation. Doesn't matter if it's equipment, vessels or skill growth, they can reduce the impact of each to the desired level.

 

It did make me question something though. Disciplines how? They said before that discipline runes can be archetype specific. But with vessel swapping and unrestricted alternating, disciplines would likely need to be attached to the vessel, or changed out freely.

 

The original system of binding them and discarding them doesn't apply properly to the new model. If your changing out vessels, even of the same archetype, the system needs to be more flexible and affordable. There's several ways to do it, but it clearly doesn't fit the new system.

 

On another note, I think it's indecent to marginalize RPers, sandbox games are the most appropriate games for RPing,and society games are richer for it too. As a game that imitates one of the richest fantasy stories on screen, it's just kind of BS to imply ACE doesn't or shouldn't care about it.

Edited by bahamutkaiser

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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Something about the change seems to imply a fighting fire with fire motif. Before the reveal the undead were the enemy. Now you are a spirit that inhabits corpses in order to do the gods bidding against the big bad with legions of zombies at their disposal. I suppose it makes sense that the undead in the campaign worlds result from the erosion of the soul, whereas as a crow you are plugging in the parts that are missing. So if your vessel gets mutilated on the battlefield will you be able to take over any zombie walking around? Possibly use that zombie that finished off your vessel to drag it back to the crafting station to fix it up?

 

My frankinranger will only use the most pristine eyes he can find, and now this feels like Naruto... 


My name is Toothbrush, Scourge of the local pond, King of this tree stump, and future leader of, "The Irregulars".

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Well if the comics illustrate how it's going to work in game, it would be a mortal hero who takes oath to a God, making his soul eternal.

 

Otherwise, how would it work? If we first log in the game as a crow, it would mean (according to the comics) that our character has already met the God and accepted the offer. But isn't it at this moment that the players are supposed to choose the God they'll fight for? Maybe I missed something

You agree to serve a god when you agree to ACE ToS. Lore solved


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"I don't know what I don't know" -Me

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Ace originally told us that it was possible to play lone wolf but you wouldn't get the best out of the game if you did.

 

I see that being a lone wolf now would be most difficult. Not impossible but certainly struggle street.

 

Mayhaps us smugglers will have to band together and hire some escorts to protect us, that should help generate some PVP as well. I look forward to it if that is the cace.


I role play a wordsmith.

 

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60 pages on big reveal.

I know a lot of us have some concerns on how this going work.

-----------------------------

@jtoddcoleman

 

Q1) Since there's a lot of KS backers have an additional character slots can we "send it as a gift to an alt account that have 1 dedicated slot which can be maximum of 3" or would we be allowed to purchase an additional dedicated slot in an alt account up to 3 maximum?

 

Q2) Do we have to serve the same god after losing our vessels or Do we have to serve different god to whatever new vessel we find during campaign?

 

Q3) Reserving character name will it be at account level or will it be to each vessel we create?

 

Q4) Can we purchase an additional "Skill tree to train an additional General Skills which maximum 2?"

 

Q5) Can we purchase an additional "Skill tree to train an additional Archetype maximum to 4,5,6?"

 

Q6) Related to Q3 (( If we have to name our vessel that we create, does that mean we lose that vessel name which bind to that vessel? )) || If we're not going lose our names just the vessel does that mean our spirit going have our names while we find new vessel to posses ?

 

If some of these questions been answered sorry for my laziness to skips all pages :D.

Edited by Mox

SkDJEH9.png Discord: message me if you want to stay in touch. Retired CrowFall member.

 

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Thank you Shadowfang! I haven't been following the crafting too much so I'm not as up on it as some other areas of the game, so I couldn't recall anything that indicated this.

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60 pages on big reveal.

I know a lot of us have some concerns on how this going work.

-----------------------------

@jtoddcoleman

 

Q1) Since there's a lot of KS backers have an additional character slots can we "send it as a gift to an alt account that have 1 dedicated slot which can be maximum of 3" or would we be allowed to purchase an additional dedicated slot in an alt account up to 3 maximum?

 

Q2) Do we have to serve the same god after losing our vessels or Do we have to serve different god to whatever new vessel we find during campaign?

 

Q3) Reserving character name will it be at account level or will it be to each vessel we create?

 

Q4) Can we purchase an additional "Skill tree to train an additional General Skills which maximum 2?"

 

Q5) Can we purchase an additional "Skill tree to train an additional Archetype maximum to 4,5,6?"

 

Q6) Related to Q3 (( If we have to name our vessel that we create, does that mean we lose that vessel name which bind to that vessel? )) || If we're not going lose our names just the vessel does that mean our spirit going have our names while we find new vessel to posses ?

 

If some of these questions been answered sorry for my laziness to skips all pages :D.

I know these questions are for Todd, but I'll take a stab at answering them.

 

Q1) I'm not sure what you are asking. Are you asking for the ability to train up to 3 archetypes at a time on an alt account by using the extra character slots from KS as payment? I don't see that happening. They can't stop people from having multiple accounts, but I don't think they are going to do things to encourage it either. If you want to have train 3 archetypes at once on an alt account, you'll need to be a VIP on that account.

 

Q2) Blair talked a little bit during the podcast about choosing gods. He didn't mentioned anything about having to switch gods whenever we switch vessels. I don't think they are quite sure exactly how it will work, but you can be sure that choice of god will always be that, a choice.

 

Q3) It will be at the account level. Your account is your character. 

 

Q4) This won't happen as it will have a negative impact on too many areas of the game. Dedicated crafters will take a hit because people will be able to fully train both crafting and combat simultaneously. Yes, you can do this now with an alt account, but you can't have it all on one character. In addition, this would reduce the overall time it takes to train general skills, which would negatively impact long term progression.

 

Q5) I also don't see this happening, for basically the same reasons. The faster people can train, the less their choices matter.

 

Q6) As I said, reserved names will absolutely be at the account level. The vessel system will have zero impact on that.

 

It's entirely possible that I'm wrong about all of these, but I would be really surprised if I'm wrong on any of them.

Edited by Arkade

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I know these questions are for Todd, but I'll take a stab at answering them.

 

Q1) I'm not sure what you are asking. Are you asking for the ability to train up to 3 archetypes at a time on an alt account by using the extra character slots from KS as payment? I don't see that happening. They can't stop people from having multiple accounts, but I don't think they are going to do things to encourage it either. If you want to have train 3 archetypes at once on an alt account, you'll need to be a VIP on that account.

 

Q2) Blair talked a little bit during the podcast about choosing gods. He didn't mentioned anything about having to switch gods whenever we switch vessels. I don't think they are quite sure exactly how it will work, but you can be sure that choice of god will always be that, a choice.

 

Q3) It will be at the account level. Your account is your character. 

 

Q4) This won't happen as it will have a negative impact on too many areas of the game. Dedicated crafters will take a hit because people will be able to fully train both crafting and combat simultaneously. Yes, you can do this now with an alt account, but you can't have it all on one character. In addition, this would reduce the overall time it takes to train general skills, which would negatively impact long term progression.

 

Q5) I also don't see this happening, for basically the same reasons. The faster people can train, the less their choices matter.

 

Q6) As I said, reserved names will absolutely be at the account level. The vessel system will have zero impact on that.

 

It's entirely possible that I'm wrong about all of these, but I would be really surprised if I'm wrong on any of them.

It make sense now, I was kinda confused to be honest. :D


SkDJEH9.png Discord: message me if you want to stay in touch. Retired CrowFall member.

 

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My only question is, persistent vessels?

When we log out, will we leave behind our vessels and in order not to lose them lock them in a room by/in our guilds keep/base?

Edited by Kiro Elmarok

[TB] The Balance
Nation of Equilibrium

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So did ACE just make a Necromancer into a crafting profession?

 

Yes and corpse running has a whole new meaning!

 

I guess we can call it, (puts on sunglasses), vessel runs now. 

Edited by tierless

I role play a wordsmith.

 

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What happens when two crows try to take the same vessel?

 

How do you prevent a crow from being used as an invisible/ immortal scout?

 

Picking up a new vessel allows you to gain new skills, can you gain new recipes that way as well?

Are the new recipes permanent?

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What happens when two crows try to take the same vessel?

 

Same as looting any other piece of gear which is all a vessel is... TBD

 

How do you prevent a crow from being used as an invisible/ immortal scout?

 

They already stated that is high on the list of concerns to address

 

Picking up a new vessel allows you to gain new skills, can you gain new recipes that way as well?

Are the new recipes permanent?

 

Not gain new skills, gain new/different skill caps  (i.e. you will not get any points in a skill you did not already have, just the possibility for new ones to develop).  You will still have to level everything yourself.

 See in-line

Edited by Savevsdeathmagic

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How do you prevent a crow from being used as an invisible/ immortal scout?

 

Early on in the thread this was asked.

 

Essentially they will apply a filter so you can't see the other players.

 

Edit: from page 1 of the thread.

 

Yes, we will more than likely apply a post filter to the camera, and not send down information on other characters from the server to any crows. This will prevent them from being used a scouts. (We have talked about this internally multiple times already)

Edited by Kiro Elmarok

[TB] The Balance
Nation of Equilibrium

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