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Pann

Fly on the Wall: Castle Building, Part 2

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Love the little bits of info. Resource gathering in the EK sounds like its 1 log at time whereas in the CW its 3000 at a time. There's more to it than that obviously, but just more info stating beyond quality being better in the CW that resource gathering in CW is more efficient as well.

Edited by pang

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Love it! Answered lots of questions. I like that they adress solo play and design with that in mind too.

 

P.S. The link beneath the news article is broken.


 

I AM ME!
I love you all.

 

 

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I like the bleeding of resources from factories.  Gives another playstyle which is to go sabotage enemies' factories- I'll try to carry back the 3000 on my caravan with a bunch of friends, or go in alone and just chunk away the 3000 that sits there.

 

Edit: I understand factories not to have strict ownership, I'm speaking more like soft, frequent harvesters ownership

Edited by mctan

Mic MWH, Member of Mithril Warhammers since 2003,


Hammers High! http://www.mithrilwarhammers.com

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I really liked the talk about how traveling with materials via caravan is much more efficient than breaking the resource down and carrying it via individual characters. It should lead to some interesting caravan escorts vs. highwaymen gameplay.

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We've heard a good deal about castle design, but what about construction speed?

 

This question is directed towards the CWs.

 

Are castles built instantly in their blueprint completed states?  Do they take time to build and suddenly appear in the world out of nowhere?  Do they take time to build and get a "under construction" appearance while they are still not completely built?


How Can Mounts Add to the Crowfall Experience?  Caravans, Hunting Boars, and more.

 

How Complex can Mining be in Crowfall?  Mining difficulty, fatigue, infrastructure.

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I really liked the talk about how traveling with materials via caravan is much more efficient than breaking the resource down and carrying it via individual characters. It should lead to some interesting caravan escorts vs. highwaymen gameplay.

Should lead to some hard choices as well. If about to be attacked and feel like you won't make it back to base do you risk it and try to fight them off might lose it all or break it down and divide the pieces and try to make run for it to at least get some of it back to base.  

Edited by pang

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We've heard a good deal about castle design, but what about construction speed?

 

This question is directed towards the CWs.

 

Are castles built instantly in their blueprint completed states?  Do they take time to build and suddenly appear in the world out of nowhere?  Do they take time to build and get a "under construction" appearance while they are still not completely built?

 

my guess is, that as long as you have the ressources, it'll probably build instantly...

 

but I agree... some info regarding build time would be nice. Maybe we'll see something like Archeage where you hammer the air a little bit before the building is constructed.

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Arawulf,

You forgot the "Farmer" EK owner.

Farmers are:

  1. "Loyal Citizens" of their guildmaster's EK, who produce resources on their own EK for the guild  or
  2. "Travelling Merchants", who maintain resource parcels, a trade shop, and minimum buildings to provide CW buffs. These support independent (tax-free) trading.

Honestly, you are the type of person that is much to competitive, has zero compassion for other people and think you are better than everyone else. You likely love to troll people on a day to day bases to get others angry and laugh about it. You make playing any online game unfun for everyone else.  -Kuroaka

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Blair confirmed that factories cannot be built in EK's.

JTC introduced Refineries, which can break down materials into resources with max efficiency. Refineries can be in your stronghold.


Honestly, you are the type of person that is much to competitive, has zero compassion for other people and think you are better than everyone else. You likely love to troll people on a day to day bases to get others angry and laugh about it. You make playing any online game unfun for everyone else.  -Kuroaka

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Man I would love to just see every meeting they had like this. This gets me so hyped for the game. It's also nice to see why choices are being made form all sides Design, Art, Technical.


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my guess is, that as long as you have the ressources, it'll probably build instantly...

 

but I agree... some info regarding build time would be nice. Maybe we'll see something like Archeage where you hammer the air a little bit before the building is constructed.

Building took time in SB, so I wouldn't be surprised if the same is true in CF.

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