Pann 8,679 Share Posted January 26, 2016 In this episode, the creative director, art director and design lead discuss different parcel types to be utilized in players' private Eternal Kingdoms and also for campaign worlds. FULL STORY Kiro, BurgundytheRed, JamesGoblin and 4 others 7 Link to post Share on other sites
Ziz 1,454 Share Posted January 26, 2016 Lots of fun things to fight over! JamesGoblin 1 Link to post Share on other sites
Kiro 790 Share Posted January 26, 2016 Wow. Also, Heads on spikes confirmed. JamesGoblin, corvax and Lephys 3 [TB] The Balance Nation of Equilibrium Link to post Share on other sites
pang 4,174 Share Posted January 26, 2016 (edited) Love the little bits of info. Resource gathering in the EK sounds like its 1 log at time whereas in the CW its 3000 at a time. There's more to it than that obviously, but just more info stating beyond quality being better in the CW that resource gathering in CW is more efficient as well. Edited January 26, 2016 by pang JamesGoblin, corvax and McTan 3 Link to post Share on other sites
IamMe 565 Share Posted January 26, 2016 Love it! Answered lots of questions. I like that they adress solo play and design with that in mind too. P.S. The link beneath the news article is broken. JamesGoblin 1 I AM ME!I love you all. Link to post Share on other sites
McTan 2,543 Share Posted January 26, 2016 (edited) I like the bleeding of resources from factories. Gives another playstyle which is to go sabotage enemies' factories- I'll try to carry back the 3000 on my caravan with a bunch of friends, or go in alone and just chunk away the 3000 that sits there. Edit: I understand factories not to have strict ownership, I'm speaking more like soft, frequent harvesters ownership Edited January 26, 2016 by mctan snowmizer, JamesGoblin, pang and 1 other 4 Hammers High! http://www.mithrilwarhammers.com Link to post Share on other sites
Tobran 53 Share Posted January 26, 2016 Pretty cool to hear about caravans again JamesGoblin and corvax 2 Youtube - Twitch Link to post Share on other sites
ZYBAK 3,742 Share Posted January 26, 2016 I really liked the talk about how traveling with materials via caravan is much more efficient than breaking the resource down and carrying it via individual characters. It should lead to some interesting caravan escorts vs. highwaymen gameplay. Recatek, pang, Kiro and 1 other 4 SIGN UP HERE to get FREE Crowfall Beta Access + 5% OFF any Crowfall package! Join the other 100,000 people and subscribe to my YouTube channel Twitch Twitter Link to post Share on other sites
sneaky_squirrel 996 Share Posted January 26, 2016 We've heard a good deal about castle design, but what about construction speed? This question is directed towards the CWs. Are castles built instantly in their blueprint completed states? Do they take time to build and suddenly appear in the world out of nowhere? Do they take time to build and get a "under construction" appearance while they are still not completely built? JamesGoblin, freeze and Lephys 3 How Can Mounts Add to the Crowfall Experience? Caravans, Hunting Boars, and more. How Complex can Mining be in Crowfall? Mining difficulty, fatigue, infrastructure. Link to post Share on other sites
pang 4,174 Share Posted January 26, 2016 (edited) I really liked the talk about how traveling with materials via caravan is much more efficient than breaking the resource down and carrying it via individual characters. It should lead to some interesting caravan escorts vs. highwaymen gameplay. Should lead to some hard choices as well. If about to be attacked and feel like you won't make it back to base do you risk it and try to fight them off might lose it all or break it down and divide the pieces and try to make run for it to at least get some of it back to base. Edited January 26, 2016 by pang Lephys and JamesGoblin 2 Link to post Share on other sites
Destrin 3,077 Share Posted January 26, 2016 Hype! JamesGoblin 1 "Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018 YouTube Channel Link to post Share on other sites
freeze 3,759 Share Posted January 26, 2016 We've heard a good deal about castle design, but what about construction speed? This question is directed towards the CWs. Are castles built instantly in their blueprint completed states? Do they take time to build and suddenly appear in the world out of nowhere? Do they take time to build and get a "under construction" appearance while they are still not completely built? my guess is, that as long as you have the ressources, it'll probably build instantly... but I agree... some info regarding build time would be nice. Maybe we'll see something like Archeage where you hammer the air a little bit before the building is constructed. BurgundytheRed and JamesGoblin 2 Link to post Share on other sites
Caenth 3,893 Share Posted January 26, 2016 This video and the info in it made me so hyped again! JamesGoblin 1 THE most active European Crowfall community. Join us now! Link to post Share on other sites
VIKINGNAIL 5,682 Share Posted January 26, 2016 Please have a build time on things kinda like RTS... thx JamesGoblin 1 Skeggold, Skalmold, Skildir ro Klofnir Link to post Share on other sites
EDM 1,055 Share Posted January 26, 2016 Lol when I mentioned seed and growing it in our campaign world landscape in the last update, i didn't think they'd honestly do that haha JamesGoblin 1 Chalcitis - A Treasure Hunting Guild, visit Forum Post Link to post Share on other sites
BurgundytheRed 215 Share Posted January 26, 2016 Arawulf, You forgot the "Farmer" EK owner. Farmers are: "Loyal Citizens" of their guildmaster's EK, who produce resources on their own EK for the guild or "Travelling Merchants", who maintain resource parcels, a trade shop, and minimum buildings to provide CW buffs. These support independent (tax-free) trading. JamesGoblin and Arawulf 2 Honestly, you are the type of person that is much to competitive, has zero compassion for other people and think you are better than everyone else. You likely love to troll people on a day to day bases to get others angry and laugh about it. You make playing any online game unfun for everyone else. -Kuroaka Link to post Share on other sites
BurgundytheRed 215 Share Posted January 26, 2016 Blair confirmed that factories cannot be built in EK's. JTC introduced Refineries, which can break down materials into resources with max efficiency. Refineries can be in your stronghold. JamesGoblin 1 Honestly, you are the type of person that is much to competitive, has zero compassion for other people and think you are better than everyone else. You likely love to troll people on a day to day bases to get others angry and laugh about it. You make playing any online game unfun for everyone else. -Kuroaka Link to post Share on other sites
Khoth 85 Share Posted January 26, 2016 Man I would love to just see every meeting they had like this. This gets me so hyped for the game. It's also nice to see why choices are being made form all sides Design, Art, Technical. JamesGoblin 1 Link to post Share on other sites
Arkade 3,973 Share Posted January 26, 2016 my guess is, that as long as you have the ressources, it'll probably build instantly... but I agree... some info regarding build time would be nice. Maybe we'll see something like Archeage where you hammer the air a little bit before the building is constructed. Building took time in SB, so I wouldn't be surprised if the same is true in CF. JamesGoblin and Saosis 2 Link to post Share on other sites
Recatek 326 Share Posted January 26, 2016 Todd mentions buildings having static slots for NPCs. Any thoughts on having a building like a barracks from Shadowbane that gives you access to roaming NPC guards? JamesGoblin, snowmizer and pang 3 Link to post Share on other sites
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