Pann 8,689 Share Posted February 11, 2016 At the highest level, Crowfall is about one’s ability to accumulate and transfer currencies more efficiently than other players FULL STORY Aguise, EDM, pang and 7 others 10 Link to comment Share on other sites More sharing options...
Ziz 1,454 Share Posted February 11, 2016 Todds hair is back to its previous glory, time for another video JamesGoblin and Aguise 2 Link to comment Share on other sites More sharing options...
FenrisDDevil 3,473 Share Posted February 11, 2016 (edited) I like Todd's description of the skill system. Time is a currency and maybe for the first time in 10 years of fantasy MMORPGs, choices made actually do matter (which skills are trained first). I do think though that this addition has to be valued. Edited February 11, 2016 by Fenris DDevil JamesGoblin, sagorian, Nazdar and 3 others 6 Link to comment Share on other sites More sharing options...
Caenth 3,893 Share Posted February 11, 2016 (edited) Skill:one’s ability to accumulate and transfer currencies more efficiently than other players. Awesome definition of what skill is. Now I will look at games differently for the rest of my life. Awesome! Edited February 11, 2016 by Canth JamesGoblin, MichaelFedora, Lavering and 4 others 7 THE most active European Crowfall community. Join us now! Link to comment Share on other sites More sharing options...
EDM 1,055 Share Posted February 11, 2016 I think I have a better understanding of why ACE is putting so many skills into the skill tree now. It certainly is refreshing seeing from the point that people can master their own specific playstyle instead of in general MMOs people choose skills to walk down a more general path such as Tank, and Crafting. Instead, Crowfall is making it have more branch to make people be able to master a more specific transfer. I really liked that idea! Thanks for the update ACE. JamesGoblin, sagorian, Caenth and 2 others 5 Chalcitis - A Treasure Hunting Guild, visit Forum Post Link to comment Share on other sites More sharing options...
soulein 2,382 Share Posted February 11, 2016 I think what I'm going to take away most from this Q&A is that players...are monkeys. Also, monkey archetype confirmed. sagorian, Aguise, corvax and 2 others 5 Shadowbane - House Avari/Hy'shen "Gimp elves get good elves killed." - Belina Avari Discord - https://discord.gg/Bch24PV Link to comment Share on other sites More sharing options...
Mox 1,284 Share Posted February 11, 2016 I think what I'm going to take away most from this Q&A is that players...are monkeys. Also, monkey archetype confirmed. Monkey thug life. Did you call this guy @JTodd ---Great questions tho. JamesGoblin and Aguise 2 Discord: message me if you want to stay in touch. Retired CrowFall member. Link to comment Share on other sites More sharing options...
IdeaMatrix 1,174 Share Posted February 11, 2016 (edited) This has been my favorite video you've ever released. Your explanation of currency and effort is worth all of the money I've spent on Crowfall so far. This is the way I've thought about games since I started playing MMOs and I've never heard a developer put it into words before. It's the reason why I switched from a very pvp focused mindset to a crafting/economic one and also the reason why having a robust economic game is important. Crafting play isn't just about the satisfaction of making things but, it's the complexity of optimization. In pvp you have a small set of variables that take a finite period of iteration to master. With crafting and economy you have potentially infinite variables. Even if the game had no graphics, the numbers alone would be interesting enough to keep me playing. Bravo ACE Edited February 12, 2016 by IdeaMatrix Vuris, McTan, Nazdar and 5 others 8 Join the Crafting Master List! Link to comment Share on other sites More sharing options...
sagorian 53 Share Posted February 11, 2016 Thanks for the detail on skill, looking forward to testing it out. JamesGoblin 1 Link to comment Share on other sites More sharing options...
miraluna 2,833 Share Posted February 11, 2016 Monkeys and kittens hitting keys! So interesting to hear about the "macroeconomic" view of game currencies and how it fits into the design philosophy. Aguise, Nazdar, pang and 1 other 4 Link to comment Share on other sites More sharing options...
Inasyah 237 Share Posted February 11, 2016 Now Hireing: Monkey or Cat, no special skills needed. No fixed working hours - Payment negotiable, lodging and boarding + SNACKS provided! corvax, Destrin, JamesGoblin and 1 other 4 ,,...You get killed over and over again, that doesn't mean the game is unbalanced - it means that You are a bad player" -JTC Link to comment Share on other sites More sharing options...
pang 4,174 Share Posted February 11, 2016 Monkeys and kittens hitting keys! So interesting to hear about the "macroeconomic" view of game currencies and how it fits into the design philosophy. Indeed, its helps tremendously when we are feedbacking these system if we know the Devs mindset and thinking behind them, IMO. tierless, corvax, JamesGoblin and 2 others 5 Link to comment Share on other sites More sharing options...
Nazdar 1,180 Share Posted February 11, 2016 I agree. This was one of the most enjoyable discussions to date. I love discussions about the 30,000 ft. view. And I want to see Todd's 'currency' circuit chart. sneaky_squirrel, corvax, vagantem2nd and 3 others 6 Nazdar Proud member of The Hunger Link to comment Share on other sites More sharing options...
vagantem2nd 10 Share Posted February 11, 2016 Definitely liked the currency and skill explanation. Was not expecting it to be explained that way. Perspective =) -=- Vagantem -=- JamesGoblin and Nazdar 2 Link to comment Share on other sites More sharing options...
IdeaMatrix 1,174 Share Posted February 11, 2016 I see you lurking in here Blixtev, don't worry nobody will bring up that thing that you hope nobody brings up. JamesGoblin 1 Join the Crafting Master List! Link to comment Share on other sites More sharing options...
corvax 875 Share Posted February 11, 2016 Thanks JTodd and TBlair for the explanation, I have been sponging up every piece of credible information on skills since ya'll put out the Vessels System update. It is reassuring that you cared enough to explain the working theory behind the construction of your skills modules, and I am looking forward to testing your ideas when the time comes. However I must reserve judgement until I see for myself, that what looks like a river of fun at thirty thousand feet, doesn't look like a river of tears from ground level. Looking forward to jumping into the deep end, Aguise, goqua, JamesGoblin and 1 other 4 Link to comment Share on other sites More sharing options...
trundar 18 Share Posted February 11, 2016 Ok so my question is about the actual end of the world in the campaigns. What happens to the worlds when the campaign is over? Do you just get logged out is there some catastrophic event where the world starts to break apart or what? JamesGoblin, goqua and chancellor 3 Link to comment Share on other sites More sharing options...
Zolaz 806 Share Posted February 11, 2016 What I heard from the video: "Which ability is the most efficient in collecting players' salty tears?" goqua 1 Link to comment Share on other sites More sharing options...
Sciocco 507 Share Posted February 11, 2016 (edited) Ok so my question is about the actual end of the world in the campaigns. What happens to the worlds when the campaign is over? Do you just get logged out is there some catastrophic event where the world starts to break apart or what? Hopefully a 45 minute cut scene of the winning side's mvp tbagging a pile of corpses that you cannot ESC out of. Edited February 11, 2016 by Sciocco Keaggan, HouseOfBedlam, goqua and 1 other 4 Link to comment Share on other sites More sharing options...
Azeron 190 Share Posted February 11, 2016 Please add the "Taxing" to the Vassal System. A social system ingame should have tools and options which add value to it and lets the players be creative. JamesGoblin 1 Link to comment Share on other sites More sharing options...
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