Jihan 5,468 Share Posted February 16, 2016 Store category pages have human-readable static links, e.g. https://backers.crowfall.com/#/store/kingdom . However, if I want to link someone directly to a specific item e.g. a small keep, I get a hex-mangled URL which is apparently session-specific. Please provide permalink capability for store items. Official "Bad Person" of Crowfall "I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." - Tully Link to comment Share on other sites More sharing options...
Tyrant 6,553 Share Posted February 20, 2016 Store category pages have human-readable static links, e.g. https://backers.crowfall.com/#/store/kingdom . However, if I want to link someone directly to a specific item e.g. a small keep, I get a hex-mangled URL which is apparently session-specific. Please provide permalink capability for store items. Unfortunately the store presentation is set up to be account-specific. This is how some people see Kickstarter items but others do not for example. Sorry! Gordon Walton, ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Link to comment Share on other sites More sharing options...
Jihan 5,468 Author Share Posted February 20, 2016 That's fine, but not a complete response. Why can't there be a single static URL for each store item which, when requested, causes the server to respond with the account-specific item page based on the requester's account? That server side logic is already happening when I request the static URL for the item category page- the server response to that generic request is customized with the account-specific links to the individual items. All I'm suggesting is that that customization logic happen one layer deeper in the page hierarchy. Official "Bad Person" of Crowfall "I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." - Tully Link to comment Share on other sites More sharing options...
Tyrant 6,553 Share Posted February 22, 2016 You are right that we could do this, but it's not on the near-term development road map. One of the core features of the system we are using is a dynamic, not static store experience and the layer you'd like doesn't exist in that system today. Gordon Walton, ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Link to comment Share on other sites More sharing options...
Jihan 5,468 Author Share Posted February 22, 2016 Fair enough - thanks for the detailed response! Official "Bad Person" of Crowfall "I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." - Tully Link to comment Share on other sites More sharing options...
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