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siberain

Any Plans For Crowfall To Be Directx12 Compitable?

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Would be interesting, especially since everyone with Win7 and newer are getting free upgrades to Win10, so we don't need to worry about dx12 being added to the older OS's.

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The rumors state it will improve performance dramatically and even help lesser gpus to perform better.

 

It will also cure cancer and produce a pleasant wildflower scent. No offense, but they probably say that about every new version of DirectX. For instance, here's the blurb for DirectX 11: "DirectX 11 includes numerous improvements. It's designed to be more efficient, leverage the power of today's multi-core processors, and provide support for sophisticated shading and texturing techniques such as tessellation."

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It will also cure cancer and produce a pleasant wildflower scent. No offense, but they probably say that about every new version of DirectX. For instance, here's the blurb for DirectX 11: "DirectX 11 includes numerous improvements. It's designed to be more efficient, leverage the power of today's multi-core processors, and provide support for sophisticated shading and texturing techniques such as tessellation."

but Dx11 did help.....

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Meh, doubt crowfall will require that much anyway. Graphically the game is very simple and should not require this.

DirectX 12 is kinda needed from a client side perspective for any game rendering thousands of units. This game http://www.ashesofthesingularity.com/ is not possible really without it. The differences between DirectX 12 and 11 on a CPU throttled game could be 12 to 1 ratio. Again, mainly because the many players on the screen essentially. DX 12 is a god send for this.

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Meh, doubt crowfall will require that much anyway. Graphically the game is very simple and should not require this.

 

Eh, Crowfall will feature MASSIVE battles hopefully, that will require a LOT.


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There was a thread on this already. Basically newer versions of Unity 5 will support DX12. If the creators of Crowfall find the time to update to a newer iteration then they may very well be capable of utlizing it. Question is whether or not they will. Updating an engine can be a costly endeavor that requires a great deal of time.

 

So who knows.

 

 

Guess it depends on if M$ makes DX12 Win10 exclusive.

 

That will be largely irrelevant. Windows 10 will be free to both windows 7 and windows 8 users at release.

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There was a thread on this already. Basically newer versions of Unity 5 will support DX12. If the creators of Crowfall find the time to update to a newer iteration then they may very well be capable of utlizing it. Question is whether or not they will. Updating an engine can be a costly endeavor that requires a great deal of time.

 

So who knows.

 

 

 

That will be largely irrelevant. Windows 10 will be free to both windows 7 and windows 8 users at release.

 

Not to mention that they are going to allow people with non-genuine versions of 7 and 8 to upgrade to a non-genuine version of 10.

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From this:

http://www.worldsfactory.net/2015/03/23/crowfall-interview-mmorpg-strategy

 

 

Microsoft demonstrated great performance gains with DirectX 12 at GDC 2015. This should be especially useful for games with many “units” on screen such as MMOs, as draw calls cease to be a problem – are you planning to use DX12 at launch and if so, how?
 
Our Engineering team is very excited about the early performances that have been shown with DX12. Dx12 has shown some awesome gains in the draw call area, and could be a game changer for future games. We are definitely interested.
 

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There was a thread on this already. Basically newer versions of Unity 5 will support DX12. If the creators of Crowfall find the time to update to a newer iteration then they may very well be capable of utlizing it. Question is whether or not they will. Updating an engine can be a costly endeavor that requires a great deal of time.

 

So who knows.

 

 

 

 

That will be largely irrelevant. Windows 10 will be free to both windows 7 and windows 8 users at release.

Rumours have it that not only those will get it free now ;) word down the grapevine is that its going everywhere. Considering they're jumping into android devices and the pi too its a great step.


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Android and Pi confirmed.

 

For the free for everyone, its starting with Chinese pirates for one.

 

Hopefully move over everywhere after.

 

http://www.bbc.co.uk/news/technology-31940716


Please click the Like button if my post was helpful, insightful or made no sense at all.

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It probably will be more cpu than gpu heavy comparing it to similar titles that bring a lot of players in pvp battles on one point like GW2 wvw.

But we will see how it plays out. Unity 5 is a well made engine and gives a lot of options to optimize - only time and testing will tell.


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,,...You get killed over and over again, that doesn't mean the game is unbalanced - it means that You are a bad player" -JTC

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I think it has more to do with programmers being comfortable working with DirectX11 libraries than DirectX12 libraries based on personal experience. There is also an unwillingness to switch to technologies which force a hardware barrier on customers which seems established within X number of years (usually three to four years) of release, (DirectX11 2009, DirectX12 2014).

 

Developers tend to be very hesitant in locking people out because they own a graphics card from 2010 that doesn't support DirectX12 for example. Still doesn't mean they shouldn't explore the option of supporting DirectX12. The simple matter of fact is, DirectX12 is a brand spanking new set of render libraries, very few programmers who make video games understand the new changes yet and how to make use of them and of the programmers who specialize in that field of programming who work at companies such as Unity Technologies or Epic have onlylast year or so had the chance to learn how to work with and integrate the libraries new features.


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