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sneaky_squirrel

How Can Mounts Add To The Game Experience?

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I'd like mounts to work like pets, and follow you around even when your not riding, and be set at tie locations when you need to leave them behind.

 

If you dismiss them, they could disappear in the distance and reappear in the distance instead of coming out of nowhere like a hologram.


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Most of these points I had actually discussed with someone (outside the forum) previously, but you've also brought up some things that hadn't quite crossed my mind. Regardless the discussion ended with most of us in agreeance that mounts should provide other benefits besides travel. So I agree with most of this!

 

Side Note: While I think mounted combat would be interesting, I'm not entirely sure how it would play out. Hopefully the devs will provide more information about mounts in the future.

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From what I understand (could be wrong) Mounts are for transportation, other wise my war horse and I would stomp on your toes.... :)

 

Pretty sure there was some reference of them being able to fight as pets, but mounted combat is pretty practical since Centaurs are already part of the game, the qualities and experience should be put together anyway for that Archetype, allowing more than one Archetype to benefit from it is just math.


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I'd really like if they had uniqe attributes attached to them. Spiders crawl on walls, Raptor leap great length's. I am a huge fan of Mortal onlines mounting system. Where you can choose between speed, damage, durability and carrying capacity. It feels like a extension of your character almost, who you are and what you like to do. A strategical choice, rather than a means to fast travel.


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All valid and debatable points.  I hope ACE is listening when it comes to this thread.


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Posted 26 April 2015 - 06:38 AM

Warprose, on 25 Apr 2015 - 02:23 AM, said:snapback.png

 

From what I understand (could be wrong) Mounts are for transportation, other wise my war horse and I would stomp on your toes....  :)

 

bahamutkaiser, on 25 Apr 2015 - 10:38 PM, said:

Pretty sure there was some reference of them being able to fight as pets, but mounted combat is pretty practical since Centaurs are already part of the game, the qualities and experience should be put together anyway for that Archetype, allowing more than one Archetype to benefit from it is just math

 

Pretty sure there was some reference of them being able to fight as pets, but mounted combat is pretty practical since Centaurs are already part of the game, the qualities and experience should be put together anyway for that Archetype, allowing more than one Archetype to benefit from it is just math.

I don't remember that reference to mounts being able to fight as pets, however I would expect it to be in the game based on the name/type of mounts listed in the KS rewards levels, ie: $60 Backer will get a quarter horse mount (which would be transportation only) bronze will get a Warhorse mount (trained to fight with min input from rider, fighting and transportation) and silver will get a Nightmare mount (trained to spread fire<concept art work> and fight with min input from rider, fighting and transportation). This is all speculation on my part, based on what I have read...


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Sounds like fun to have more functions for mounts.

 

This looks like it may pair well with this other topic - http://community.crowfall.com/index.php?/topic/1077-animal-husbandry-the-crafting-profession/

It does sound like fun, let us hope ACE will see there way clear to include that at some part of the development process.


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I don't remember that reference to mounts being able to fight as pets, however I would expect it to be in the game based on the name/type of mounts listed in the KS rewards levels, ie: $60 Backer will get a quarter horse mount (which would be transportation only) bronze will get a Warhorse mount (trained to fight with min input from rider, fighting and transportation) and silver will get a Nightmare mount (trained to spread fire<concept art work> and fight with min input from rider, fighting and transportation). This is all speculation on my part, based on what I have read...

 

It was mentioned when they proposed the pet stretch goal, that it would work with the mounts. Nothing specific, I'm more interested in them being able to fight while riding, but fighting unmounted is smart too. I made a bunch of posts about war horses at the time.


a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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I see mounts bringing some interesting concepts to combat and gameplay... I mean if we look at UO where mounts were a faster run speed, while this made basic mounts feel pretty generic it added the combat layer of dismounting during combat... Items like the bola and lance were added to knock you off your mount for a short time in which they would try and kill your mount and for the rest of the fight you would be at a huge speed disadvantage... Certain skills like stealth couldn't be used on mounts so you generally had to itemize and prepare for knocking people off mounts as a thief/assassin. Then add in more realistic physics like slower turning radius but faster speed and you could have some very interesting footman v cavalry interactions.


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Not sure if I'd want mounted combat... Its much like flying mounts, something I notice a lot of people asking for, yet few actually praise, if given. Really flying combat is just easier than navigating around the world, so people like it for convenience, at the cost of immersion and exploration. Mounted combat though is a different can of worms and I never seen it done particularly well. Even when I hear people say it is good, as in Mortal online or Mount and blade, I hate it. I am normally pretty chill about games, but when a friend convinced me to try out some mount and blade pvp, I was furious. If your not mounted, you really have no chance of winning, assuming your equal in skill.

 

The man with the horse has the advantage of controlling the battlefield, striking and retreating at will. And yes while you can in theory kill his horse, any time you spend doing so, he will use to kill you.


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love the idea of mounts being more than just a movement speed boost.

Mounted combat could work if there were disadvantages as well.
You are gaining speed, a slight height advantage, a higher jump (depending on the mount) but cannot dodge as well as you are effectivly steering another creature and not just moving yourself (centaurs are a single creature so can react quicker than someone on a horse)

 

I could also see something to balance mounted combat is the mount can be hit and take damage as well.  Maybe give it a moral that if hurt enough (or any fear type spells) it could throw off the rider.

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You may not be able to tell a mount to avoid effectively, but it is still a living animal. If we'll trained, it could avoid on its own.

 

Training it to react intelligently, challenge certain threats, and developing the perception an technique to stay ahorse when it makes its own maneuvers can also be incorporated.

 

Where a centaur has a sentient advantage which allows them to control an equine body with more elegance and deliberate behavior, a rider has the benefit of being two creatures, a mount can bite and kick and shove while a rider can use weapons and even kick as well, the mounted rider is technically two creatures with several more total limbs, and can sacrifice his mount and dismount, a Centaur lacks that capacity.


a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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Mounted combat can work. There's a game I use to play that offered it (as a cash item). Classes other than melee could use most of their spells/abilities so long as the character movement skills are disabled (or used to dismount).  here's a video of a mounted combat sorc.  

 

This also works for Flying mounted combat too.  I know many people are all QQ for flying mounts. BUT what if you could kill someone while they are flying??


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My big thing is that I don't want it to be the "drop everything and flee" button. I remember those days in WoW in which players would "chase" each other through Azeroth, and they were hardly thrilling or conducive to a world PvP environment.

 

Hoping that there are multiple factors that determine speed (skill, mount vitality and health/damage, mount's feeding condition, etc.) so that there are ways for players to truly outrun, but more importantly, catch other players, or at least slow them down (ranged classes shooting the mount from horseback, laying traps, jousting to dismount opponents, etc.)

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