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Ranger - Will ammo work for encouraging mixed skill use?


Tinnis
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Hi,

 

First off - I like the ammo system. I want rangers to be encouraged into using a mixture of their bow and melee skills.

 

Obviously at this stage the matter of numbers are in flux, especially in a non persistent environment, without the implementation of arrow crafting.

 

Currently a ranger can basically use their bow until they die, with the exception of using Forest step and Disengage for mobility. 

 

Do you think ammo numbers are the way to achieve a mixed skill use for rangers?

 

Would a dual energy system be simpler and more effective?

 

(gain melee energy in ranged mode)

(gain ranged energy in melee mode)

 

Just putting it out there, not expecting it to change.

Edited by Tinnis
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I think if they are using an ammo system that they way they have is set up works. Because with the melee energy in range and ranged energy in melee with ammo will not work, because if you have no arrows, what can you shoot. Unless you beat them with your bow.

 

I like the ammo idea this way. I only have 300 arrows left and Winter is coming. Time to get more arrows might be over, will have to think of new way to kill, makes for more interesting play and adrenaline spikes, that you will remember for years. 

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more interesting play and adrenaline spikes

 

This is what I want.

 

I am just concerned over whether it ends up being trivial to carry around a sufficient number of arrows to basically use your bow 100% of the time outside of mobility skills.

 

Which is currently the experience.

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Hell I might even consider a system where you have a low number of maximum arrows (e.g. 100/200). 

 

Then you have a channeled skill like Confessor's mana recovery to 'fletch / carve' a new batch of arrows in combat...with long cd

 

4000 is neither believable or effective for this goal. It is a meaningless high number at this stage.

Edited by Tinnis
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I think that right now they are more focused with how range is working for ranger than balancing both range and melee for her.

 

Most likely they will enforce a quiver size in which you can only have a certain amount of arrows equipped at one time. 

 

Furthermore, inventories should have a max weight size so you cant carry 4k arrows at one time. Therefore, I feel like these two measures will greatly increase the skill it takes to play ranger.

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The ranger seems schizophrenic enough as is, without adding something like the druid has planned to balance "melee time" with "ranged time". 

 

Lets not make things worse.

aka honeybear

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If people want to play Psychical Ranged they should be able to and not be forced arbitrarily into a different play style. When I run out of ammo I would rather have to retreat back to my base or wherever to craft or buy more arrows. I would rather Rangers be able to choose for themselves what mix they want to play and again not be forced to do so.

 

The Druid mechanic works because its suppose to limit the amount of healing and make it so you have to be smarter with your heals and support ability's. There is no such need to limit archer ranged ability's beyond requiring a consumable resource, arrows, to continue playing that way.

Edited by pang
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If people want to play Psychical Ranged they should be able to and not be forced arbitrarily into a different play style. When I run out of ammo I would rather have to retreat back to my base or wherever to craft or buy more arrows. I would rather Rangers be able to choose for themselves what mix they want to play and again not be forced to do so.

 

I can see mixing Bow and Sword skills in Ranger chains if the Stalker can "choose" between mid-range/kiting-archer(~what we have now as ranger's bow skills) and sniping-archer(stand far away and snipe, what probably Stalker will do), so ppl can still play pure-archer while the guys loving the meele-bow mix can have theirs. (Even though I believe that Duelist will be something similar, but maybe more melee than ranged.)

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It raises the more general question - what is the Ranger's role?

 

On paper it isn't 'ranged dps' - on paper it is 'specialist stealth' obviously lacking at this point.

 

I'd argue that the adaptive nature of having both melee and ranged is their core play-style and should be mechanically encouraged as an archetype selling point.

Edited by Tinnis
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Hopefully it will be more interesting later on, I'm still expecting some specialization in pet taming on Ranger, and I hope transition between ranged and melee depend more on the distance of the target rather than resource management.

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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