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First Look: Gaea's Wail - Official discussion thread


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the tease...

 

p.s. in today's EU test ACE said:

 

druid by the end of the month

 

druid will be tested in HUNGER DOME not SP

 

moved to SP if/when balance is okay

 

also mentioned a patch this weekend...

Edited by Tinnis
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Looks really cool, fun to see the process.

 

Not sure about the swirly effects. To many jumbled around. Maybe just 1 big swirl coming up as it materializes... But it looks really cool and you can really feel it launch!

 

Ps. I want a Bear Mount!!!

Edited by Ziz

MOkvLlm.png

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From a technical standpoint I loved to see how they created the particles.  The whole thing was pretty cool, and I'm glad to see this type of animation in the game.

 

From a game play standpoint, I'm glad to see that the bear really shoots across and doesn't just lope to the target.

Edited by Mazon
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Not a question: I love that you don't make it hyper realistic. Personally I like stylized aethetic more because it looks more interesting.

The look Crowfall has is really great!

 

Keep it up =D

 

I AM ME!
I love you all.

 

 

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Looks really cool, fun to see the process.

 

Not sure about the swirly effects. To many jumbled around. Maybe just 1 big swirl coming up as it materializes... But it looks really cool and you can really feel it launch!

 

Ps. I want a Bear Mount!!!

Agree, the swirly effects look a bit too busy. IMO, less swirly and more smokey effects.

 

Overall though looks great for first iteration.

Edited by pang
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How long does it take to make a video like this? Because you could highlight several powers (4-6) of these videos for EACH upcoming archetype and we'd drink up this sweet sweet awesomeness! Hell it could be a regular feature that everyone looks forward too. Fuel the hype train Ace! :D

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Agree, the swirly effects look a bit too busy. IMO, less swirly and more smokey effects.

 

Overall though looks great for first iteration.

Exactly, i couldnt find the right words, too busy and add more smokey effects.

Edited by Ziz

MOkvLlm.png

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I'd like to thank the devs for all the detailed work they have put into making this an awesome Druid attack with swirling smoke and stuff. However I'm thinking the knight needs a hard counter, if he times it just right, a punch to the chest that stops the charging bear right in it's tracks.

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