Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Helix

What type of ability powers do you want to see?

Recommended Posts

Mobile and stationary reflection walls/projectile absorption (anti projection): https://www.youtube.com/watch?v=zLFbm6YckoU

Bascially take a lesson or two from games like overwatch.

Edited by helix

Share this post


Link to post
Share on other sites

Area of effect damage spells or ablities tied to a particular area   

Like

 

Wall of fire - Summons a passable wall of fire doing damage in an area for 10 seconds or so.

Wall of stone - summons an unpassable wall  

Miasma - a circle shaped cloud of poison slowing and doing damage to everyone that stays within the area

Cage - summons a large wooden cage locking everyone inside, the cage can be attacked and considerably easily broken by regular attacks. (this could be a ranger trap).

Burning ground - a large meteor falls to the ground exploding doing AOE damage and leaving the area burning and doing damage to everyone in the area.

Paralyze field - a visible wall of energy with a 50% chance to root anyone that tries to pass through it.  

Edited by rajah

Share this post


Link to post
Share on other sites

maybe ultimate abilities like in MOBAs if it's balanced somehow (maybe negativ aftereffects, high risk/high reward)


One Ring to Rule them all, One Ring to Find them, One Ring to bring them all an in the darkness and bind them.

Share this post


Link to post
Share on other sites

ACE could just copy the whole combat system of GW2 and I wouldn't even care. We can say a lot about the game but it did one thing right and that was PvP combat. GvG, 1v1 and group skirmishes are amazing. Combo fields and all the group oriented abilities that you could spec into for every class like the hard CC and soft CC, group heals and group buffing/debuffing brought me some amazing fights. 

 

Combo Fields like in GW2

Edited by Grimulf

Share this post


Link to post
Share on other sites

I'd like to see a skill shot that roots (immobilizes) any target it hits (up to a cap) in a straight line.

 

related to your comment from feedback thread above.

 

powers that 'anchor' targets to either other players, the ground, walls or an area. e.g. preventing them from moving too far away or other effects.

 

(e.g. DOTA's windrunner's shackleshot or puck's dream coil)


caldera_forum_banner_wings.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...