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Druid max damage?


makkon
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this is short video from last test

I have limited time to test and to be clean before test we need doing about 100 tries

 

add:

1) I didnt debuff with Blight

2) We didnt see crit bulds =)

3) We have no lego in party

4) Blue weapons

5) Limited buffs

6) Not sure miltiple buffs can stack

 

 

https://youtu.be/NAW4BwEc_sY

Edited by makkon

crowfall pvp makkonMyrmidon statement: rangefall

Discord makkon#8550

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good stuff. 

 

we were too lazy / forgot to cheese with the C power buff and nature's avatar cycling on our druid stealth expedition :)

 

(multiple nature's avatar won't stack according to ACE druid reveal thread)

 

p.s. that 5% is actually 15% of the single tree (as the % for banewood tree is split across the three)

 

........

 

https://youtu.be/NAW4BwEc_sY?t=1m16s

 

rofl the spirit bear damage 1300 WITH +30% BUFF AND AVATAR

 

versus 14k-17k lightning combo non crit.......ACE WHAT WERE YOU THINKING LAST PATCH REALLY?

 

-

 

some interesting stuff with avatar

 

in terms of maths tho.... the other druid could be doing 100% druid damage rather than giving you 75% damage ^_^

 

 

do this again with blight for the hell of it? :)

Edited by Tinnis
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Love the music choice on these.  Keep it up! :D

will try

next target - murmidon. I think druid achieved already =)

 

in terms of maths tho.... the other druid could be doing 100% druid damage rather than giving you 75% damage ^_^

in big ninja tactic.

5 druids hide, stacking orbs, big boom = no tree.

with coordinated and trained party pretty much easy

p.s. that 5% is actually 15% of the single tree (as the % for banewood tree is split across the three)

 

not sure about it, so I believe only my eyes

Edited by makkon

crowfall pvp makkonMyrmidon statement: rangefall

Discord makkon#8550

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Good to know.. I will test out the druid in near future, and the orbs seems unbalance for sure.

the orbs mechanic is hard to land in pvp. very situational. but best for divestion tactics

first of all, ACE need fix druid teleport through walls if magic barrier broken

next, they need  to fix possibility to damage walls using magic (coz magic dmg catapults are useless)

but how to fix such druid mechanics and tree diversions - I dont know ;) probably defenders need to stay near trees. in this way they are also can't protect coz druid can stack orbs while getting dmg and kite

 

best way for future - not current mechanic for trees like dmg and capture. I think better will be something like gloria victis mechanic. character should cast capturing 1-2 mins without move and do not die in process.

any moves will kill capturer

OR only siege weapons can dmg trees

Edited by makkon

crowfall pvp makkonMyrmidon statement: rangefall

Discord makkon#8550

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