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Meet the Duelist - Official discussion thread

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It's going to be weird having a tiny combatant on the battlefield.  I can't imagine this guy having any form of knockback, what are his animations even going to look like?

 

But what really worries me is whether or not we will get a visual customization option for bald Guineceans.

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You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

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I couldn't tell the size with no Centaur in the pic for reference  ;)

 

The top of their head comes up to the Knight's waist. Will definitely be a challenge to hit once we get their capsules shrunk down.


Thomas Blair
ArtCraft Entertainment, Inc.
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I understand why you made certain design decisions with the guinicean, but I think you should steer clear of Pirate101. I get it, some of you guys did this character already sorta, but I think it should be different. The conquistador outfit worked for pirate where the guinea pig was Italian but here in a medieval setting, where the beginning armor is more or less "pirate" it seems odd. Do whatever you want but the armor sets just seem to be a slightly more realistic version of this:
250px-(Companion)_Gaspard_de_Vole_(Guine 250px-(Companion)_Gaspard_de_Vole_(Guine

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If I recall correctly, the entire development team was pretty excited to build this guy… at first.  Todd ruined that.

 

Killed me. :D

 

However, I would have agreed with a as-serious-as-possible giant guinea pig. You came up with a far more interesting race, than the Japanese-panda-style races we can find in other MMORPGs, and which is ruining the rest of their game.

 

e.g.

 

maxresdefault.jpg

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well about burrowing - if I see being burrowed as a "state" the duelist can enter via skill it would be nice to have some sort of limitations. For example either dig deep and possible move under a castle wall and emerge on the inside of the castle (but with every meter you go deeper you lose range or so) or burrow yourself close to the surface and be able to stay longer in burrowing mode/be able to move further away or so. Just not that castle walls are only an obstacle to archetypes which can'T burrow (or fly or being sent flying). 

 

Another idea would be that the duelist could create tunnels (similar to the portals of the Mesmer in GW2). Though I wouldn't really like to see something like this ingame, it maybe makes some sense somehow being a specialist. 

 

About the art design - thank you for doing an amazing design. I really love that one and hate Tera Online's design. 

 

And again - the combo system sounds a little bit like the Thief from GW2. Or at least it pops-up in my head. 


You get the wolves...lots of wolves...and sheep that wear armor and have developed an appetite for blood soaked grass - dubanka

Even insects smell good when roasted - a random confessor

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well about burrowing - if I see being burrowed as a "state" the duelist can enter via skill it would be nice to have some sort of limitations. For example either dig deep and possible move under a castle wall and emerge on the inside of the castle (but with every meter you go deeper you lose range or so) or burrow yourself close to the surface and be able to stay longer in burrowing mode/be able to move further away or so. Just not that castle walls are only an obstacle to archetypes which can'T burrow (or fly or being sent flying). 

 

 

Just from a game developer standpoint (likely what will happen) this is what my friend and I discussed we would do. The burrow power shows an animation of the guinicean digging a hole. In actuality the character is just going to be "underneathe" the visible world. I don't think we will have proper digging sadly. The current worlds are stagnant and only have the visible surface layer without anything under. From there the player can freely control where the character moves but the camera will basically remain above ground as if your character was just invisible.

 

There will likely be a time limit on this power (since it makes you invulnerable and invisible). If you're asking "Why invisible? Why not a dirt tunnel effect?" then the power loses an element of surprise since it's a path other players can just follow and camp as soon as the player comes up. So it'd basically just be strength of the mountain. This being said, since the power would be an invisibility+invulnerability+likely a slight speed boost for around (what we predicted 20-30 seconds) the cooldown timer would be much longer than usual (I said 5 minutes but my friend thought that was too harsh so we knocked it down to about 2 and a half minutes).

 

Tell me what you think about that prediction.

Edited by Nicholas LionRider

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I can imagine a Forgemaster hitting one and yelling FORE!

 

So will the first person to hit a Duelist into a hole, be considered the inventor of Golf in Crowfall?

Edited by Otto

"To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three Tigers".

On 6/9/2015 at 3:44 PM, Tyrant said:

 

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