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Five-minute AMA: Max Lancaster, AP


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I remember seeing the the character models for the frostweaver. templar, and forgemaster way back at the start of the kickstarter last year. A few of those classes even seemed to have some animations already built into them.  Compared to previous releases of the myrmidon that had to be built from scratch, do you think that the remaining archetypes will be released in quicker succession?

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Sugoi - Student Council President

 

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How does it feel working together with all those industry veterans?

What are your tasks until Crowfall goes into Beta and which of those tasks do you feel is the most difficult for you?

And please can you wear sunglasses and have some explosions in the background while you tell us? It will make you look very cool, I promise!

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Campaign Worlds are generated parcels stitched together and each server is expected to host upwards of 2500 players in an open world environment. However, the goal numbers for combat performance is 100vs100.

 

Is there a plan to cap siege participation at 100vs100, or is performance expected to drop during sieges as the number of players increase past 200 during a siege event?

 

If the plan is to cap siege events can you explain the mechanic by which this will happen?

 

If the only option is to live with retrograde performance once the number of players move past optimal is there a plan to spread the siege population over several parcels to limit performance degradation, such as multiple control points to take an enemy holding/keep?  

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when gordon said at one point in an interview he once made games on cassettes how much of a baby did that make you feel?
 
if you could peek behind the scenes or yell at the developers of any past or current game what would you choose and why?

Edited by Tinnis
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