jtoddcoleman 9,149 ArtCraft Dev Share Posted January 29, 2015 01/29/2015 - Forgemaster, World Rulesets & Resources Good morning! A few things for you in today's update: First off, we're happy to drop some details about our next archetype: the Stoneborn Forgemaster! In addition to a concept and game screenshot, the sample narrative was written to give a glimpse into the history of the Crowfall universe -- and the few hints about the Gods, and their role in the lives of mortals (and immortals). One cautionary note: Keep in mind, it is notoriously difficult to discern the motivation of the Gods. One culture's hero is another culture's villain. The Stoneborn Dwarves have a very specific take on history. Other cultures will have very different views on the very same legends and myths. To borrow an allegory: they may all be living in the same cave, but they see very different shadows on the wall. UPDATED FAQ! Second, we've updated the FAQ and broken it into a few distinct areas that we will expand on over time. In addition to talking about resources and materials (the fuel that drives both the economy game, and the strategy game), we're also providing a few sample illustrations of how our Worlds will be laid out, in regards to Points of Interest (like quarries, mills and mines). We've also started fleshing out FAQs about the combat system and below you'll find a sneak peek at the architecture of the Crowfall universe-- which should give you a hint why being able to travel between worlds is so important! Hope you enjoy the update! This should keep the speculation game going -- at least through the weekend.... Todd ACE Danlum, sethra, doc gonzo and 36 others 39 J Todd Coleman ArtCraft Entertainment, Inc. Follow us on Twitter @CrowfallGame | Like us on Facebook [Rules of Conduct] Link to post Share on other sites
kopko 153 Share Posted January 29, 2015 (edited) So sweet!!! Thanks for update I really like the world rules system. It makes every world a different place to stay and play. But the game will still have instanced based PvE raids, right? No, actually. Crowfall is a game is about territorial conquest and a player-driven economy – not PvE raids. Yayayayyayayaya Edited January 29, 2015 by kopko gihunter6, Prophet, dobhran83 and 5 others 8 Link to post Share on other sites
Agelmar 1,662 Share Posted January 29, 2015 The PvP rules really let a lot of people play how they want. Interesting. Especilaly the "export" rules which means there are win/loss conditions. mourne, silk, mythx and 4 others 7 "Agelmar is King of the Hypocrites and Ruler of the Kingdom of Hypocrytia" Link to post Share on other sites
sneaky_squirrel 996 Share Posted January 29, 2015 (edited) This is what I got from the combat FAQ 1) Character Collision. 2) No "Hard Targets" in combat. 3) Healing is focused on "out of combat", combat healing either extremely weak or not present. 4) Offensive, Defensive, and my favorite, support character Archetypes. 5) Items don't drop as "fat lewt" from mobs, only components. All worthwhile items (Weapons, armor) crafted. Nice. 6) Character are not balanced around 1 vs 1. This is amazing, I will elaborate on this later, but yay! And I have to go to school now. Each new update keeps trumping the last info update. This is not fair. Edited January 29, 2015 by sneaky_squirrel ozzie mozzie, Saosis, loulaki and 5 others 8 How Can Mounts Add to the Crowfall Experience? Caravans, Hunting Boars, and more. How Complex can Mining be in Crowfall? Mining difficulty, fatigue, infrastructure. Link to post Share on other sites
talfryn 603 Share Posted January 29, 2015 So much information, I'm salivating. Strykus and Iridian ShadowWeaver 2 Between dreams and reality. Lantern Watch Link to post Share on other sites
FenrisDDevil 3,474 Share Posted January 29, 2015 (edited) Looks nice and all.. can't understand Import and Export rules though? And what if one server gets very high population because of its policy and others don't? What about EU/NA ping differences? Edited January 29, 2015 by fenrisddevil buhbuhcuh 1 Link to post Share on other sites
Eldreth 185 Share Posted January 29, 2015 Awesome! VERY interesting setup on loot rules varying by world type. Greenfox21 1 just an Eldreth Link to post Share on other sites
nehemia 944 Share Posted January 29, 2015 Those server rules fascinate me. doc gonzo, flavour11, psychedelics and 2 others 5 Link to post Share on other sites
keylax 18 Share Posted January 29, 2015 Nothing can stop the hypetrain now. CHOO CHOO themente 1 Link to post Share on other sites
Helix 3,330 Share Posted January 29, 2015 (edited) Interesting. So are strongholds, Mines, Villages, etc pre-built constructs that are open for the taking? This might mean you don't actually build a city. Potential tears incoming. Edited January 29, 2015 by helix abso 1 Link to post Share on other sites
pang 4,174 Share Posted January 29, 2015 whoa, Different type of game indeed. So far so good IMO. StormShadow 1 Link to post Share on other sites
rogosh 15 Share Posted January 29, 2015 Very good ideas here with the world servers, should give people alot of different ways to play. Keep up the good work, I personally cant wait for the finished product! "Its better to look ugly and win, than pretty and lose." Link to post Share on other sites
doc gonzo 3,087 Share Posted January 29, 2015 oh my stars and garters......so much to take in.... thanks as always...much to ponder before I spout off..... but one thing that jumps out at me...onone world it was just win or lose.....on another there was also a kneel option mentio ee interesting indeed and nice to see the world makes a big difference to natural law nesogra, jewels, carol9000 and 4 others 7 let the Code build the World and it's Laws....let the Players build the rest... Link to post Share on other sites
vVe 460 Share Posted January 29, 2015 O MY GAWD! mythx and Iridian ShadowWeaver 2 Community Moderator - http://killonsight.info/ The Dark Forest beckons... Link to post Share on other sites
Agelmar 1,662 Share Posted January 29, 2015 Oh and Dorfs confirmed. seventhbeacon 1 "Agelmar is King of the Hypocrites and Ruler of the Kingdom of Hypocrytia" Link to post Share on other sites
ren 1,355 Share Posted January 29, 2015 1. Does combat use tab-targeting?No. We’ve tried to make combat in Crowfall a little more action-combat focused, than your traditional MMO. For instance, we have “dashes” that you use to avoid attacks, as opposed to a passive (randomized) dodge system. Finding the right balance on this one has been extremely challenging from a design perspective, but we think we’ve found a mid-point. Hopefully you’ll agree. 2. How does targeting work?Generally, melee attacks happen in the area in front of the character. There is no hard “target”. Attacks use various shapes such as: cones, rectangles, and spheres. You can optionally turn on or off a projected ground texture, if you want to visualize where your character is attacking. So anyone who has played WildStar will probably have a good feel for what this could be. Everything is "telegraph" based which makes positioning super important, for both damage and perhaps even more importantly healing. WildStar has one of the best combat systems I have experienced (the world design, game content, grinding, etc are the problems) so this could be really good news for Crowfall. tepid, StormShadow, pit.trak and 2 others 5 Link to post Share on other sites
vVe 460 Share Posted January 29, 2015 (edited) but one thing that jumps out at me...onone world it was just win or lose.....on another there was also a kneel option People where talking about that kind of mechanic in the "Mercy or Murder" thread. I'm happy they have something of the sort! Edited January 29, 2015 by vVe bairloch, Iridian ShadowWeaver and chancellor 3 Community Moderator - http://killonsight.info/ The Dark Forest beckons... Link to post Share on other sites
ren 1,355 Share Posted January 29, 2015 Dwarf stance. The feet on the character model are adjusting to the terrain, and the resulting stance looks very natural. I like this quite a bit, and bodes well for the "feel" of our avatars in-game. kurozoll and Iridian ShadowWeaver 2 Link to post Share on other sites
nehemia 944 Share Posted January 29, 2015 I just hope that Fealty system is used in all the servers, not just the player monarchies one (as it seems the rulesets are harsh on the right, and "easy" on the left. And player monarchies is the far left one) Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now