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fauzool

So I cant be a fighter and a crafter?

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the way I understand it is that you can only train 1 general skill at any one time even if you have another character. What if I want to craft but also want to be a fighter? Essentially I would be completly useless in fighting if I choose to go the  craft path is that correct?

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the way I understand it is that you can only train 1 general skill at any one time even if you have another character. What if I want to craft but also want to be a fighter? Essentially I would be completly useless in fighting if I choose to go the  craft path is that correct?

 

Yes~

 

And no~

 

You aren't useless by any means, it doesn't mean you can't "fight" it only means you can't "fight" as good as others may do. You are specializing yourself on something, which means you can do something that others won't be able to and thus generate a need for yourself and a need for others, that is the whole meaning of the System to create dependency.

 

Fighting will be one of those specialisations naturally, for example the leader skill that will cause people to get a buff if you are in a group with them. Sure as a crafter you won't have that buff, but you can provide them with your crafted items on the branch you specialize. You can naturally split your time between fighting and crafting skills to become a hybrid, but others will advance further in the Tree to specialize in something you didn't and be able to craft other items.

 

Either way fighting will be among the basic activities and as we know a good weapon/armor can help in battle, skills will make them more efficent yes. But you will be by no means defenseless, just not as good in battle. May not having as much HP or dealing as much damage as your oponened would under same circumstances. In return you have access to items that your opponent doesn't if he isn't trading for it.

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the way I understand it is that you can only train 1 general skill at any one time even if you have another character. What if I want to craft but also want to be a fighter? Essentially I would be completly useless in fighting if I choose to go the  craft path is that correct?

You wouldn't be completely useless, you are still training archetype skills, and the game itself advertises a more horizontal type progression.

 

You just couldn't expect to be as statistically strong at fighting as someone that invested their points into fighting all the way.

 

But they also couldn't expect to be as statistically strong in crafting as you are.


Skeggold, Skalmold, Skildir ro Klofnir

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Sure you can, it doesn't matter how much time, effort and skill you have tho...

 

You just buy a second account as intended ;)

 

This just seems like such a bad system. I can understand incentive for VIP but the current system imo is not the way to go.

 

 

You are not useless but you gonna lose most your battles vs anyone half decent on a fighter, so need to get babysat.


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This just seems like such a bad system. I can understand incentive for VIP but the current system imo is not the way to go.

 

 

You are not useless but you gonna lose most your battles vs anyone half decent on a fighter, so need to get babysat.

 

That's what I'm worried about the good fighters can always get good crafting gear by buying it and trading, but the good crafters cant buy good fighting skills to help them. So essentially if you're going to be a crafter you really shouldn't be fighting because you wouldn't have a chance against someone decent at fighting and having the skills. Sure you could have a second account, Its not a monthly p2p so someone buys its for a flat box price and has it anyway, they now can have dedicated fighter and crafter to me it doesn't make sense because of this fact, people would easily pay box price for an additional account so they could have 2 specializations

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If you wanna fight then go for a crafter:

 

(So far) the combat tree only gives you stats, in my opinion a terrible way to handle combat advancement, but anyway.

You can get those stats from gear that you can make yourself. So might aswell go full crafter to make that gear yourself so you don't have to buy it.


 

I AM ME!
I love you all.

 

 

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There are many combat stats to train in the Archetype tree, so you aren't helpless. The general skills are your specialty focus - so you are:

 

Archetype + Combat

Archetype + Crafting

Archetype + Exploration

or

Archetype+ Some of All 3

 

Think of skill training as incremental progression to your character (mostly stats), it's not a level-based system.


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This just seems like such a bad system. I can understand incentive for VIP but the current system imo is not the way to go.

 

 

You are not useless but you gonna lose most your battles vs anyone half decent on a fighter, so need to get babysat.

 

I thoroughly disagree, as combat is not as cut and dry as people seem to like making it. 

 

Lets say for example that two forgemasters engage in hammer swinging. (combat of course) If they stand still and hit one another then yes of course, the one that has invested more heavily in combat than the other will win.

 

Luckily, combat is never so dry. Positioning, skill shots, active dodging, and avoiding being caught out alone in the first place ALL come into play. 

 

My advice would be to play a moba with a third person camera angle, as that will give you a fantastic training course into the skills mentioned above.

 

Notable recommendations include: Smite

 

If you manage to get a handle on these skills, the difference in a combat character and a crafter become trivial nuances that each player can put to their advantage in the right situation. After all, every specialist, specializes, and its up to the player to set themselves up for success.

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The fighters will have the gear if they buy it but guess who gets it first? the crafters. Items will go through you before any fighter so if you do focus on crafting and upgrade your gear constantly then you should outgear any fighter (unless its someone using a alt account to craft of course -_-) But also the gear is very rng based if you haven't watched any of the current videos on crafting. Getting good gear isn't as easy as leveling the skill and now you can make top end gear. Which will make it less likely to end up in a fighter's hands. So it will basically be gear vs skills. 

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The fighters will have the gear if they buy it but guess who gets it first? the crafters. Items will go through you before any fighter so if you do focus on crafting and upgrade your gear constantly then you should outgear any fighter (unless its someone using a alt account to craft of course -_-) But also the gear is very rng based if you haven't watched any of the current videos on crafting. Getting good gear isn't as easy as leveling the skill and now you can make top end gear. Which will make it less likely to end up in a fighter's hands. So it will basically be gear vs skills. 

 

Exactly. Though to address your point about ALT accounts. Full time crafters and people dedicated to the craft will be FAR more successful than those simply utilizing the account in their spare time to gear their own characters. The system doesn't seem to limit your crafts per day in any way. So in theory, if you can garner enough trade and business, and in turn gather enough materials, you could continue crafting nearly constantly. Always seeking the perfect item.

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@Gcheilan I played my fair share of games and even in those mobas builds make a diff, stats do matter just watch any half decent team or person with elo, also cant even imagine the outrage there would be if vet LoL players or any competitive game had a numbers advantage simply because they played longer or paid for a sub, and of course skill matters no one said otherwise, but an advantage is still one. And thats the entire point. 

 

Also no need to try make yourself up to be better then what you might or might not be or assume what i play an dont play k thx.


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Luckily, combat is never so dry. Positioning, skill shots, active dodging, and avoiding being caught out alone in the first place ALL come into play. 

 

True, but assuming two players are relatively equal in terms of "skill," one having a numbers advantage give them the upper hand by default.

 

If I've spent a year going down the Combat path and have gained nothing from it, what's the point? If only skill matters, why not everyone go Crafting or Exploration or whatever at random as it doesn't matter.

 

While CF appears to let everyone do everything, they clearly want player choice to matter and come with pros/cons.

 

So to the OP, no you can't excel to the highest level as both a Crafter and Fighter, at least not for quite a while on one account. So buy up those cheap accounts. You can do both, but someone that focuses will have a numbers/option advantage.

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That said sure assuming equal gear AND VESSEL yes the crafter will have less a disadvantage, BUT the crafter as pointed out already will be able to have easier access to better gear and part of your gear in this game is YOUR VESSEL and all the stuff you train in the AT trees(which is independent and in addition to your general (crafting) training) will be capped by the quality of your vessel, so in reality a crafter could in some situations if they got a better quality vessel actually have a better statistical stats than the full time fighter character. Is quite a deep systems when all things are taking into account, and you really need to look at the whole of all the systems to get the full picture

Edited by Gummiel

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Also no need to try make yourself up to be better then what you might or might not be or assume what i play an dont play k thx.

 

I spoke in general terms. If you want to take that personally that's on you. 

 

Did i speak from authority? Yep. Did i have a good reason... Ah.. yeah...

Will I elaborate? No, lol... There's no point. This is the internet where anyone can be anything if they say so, so my anecdotal remarks ultimately are inconsequential.

 

My point, which was so elegantly avoided by some, is that ultimately individuals won't matter in combat. Your faction will benefit from teamwork FAR more than any stat advantage.

 

Unless you are a loner... Don't worry about the peanuts received from a talent tree.

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Well alot has been slowly changing maybe this will too. The skill tree is def gonna change and im pretty sure it will be something alot more dynamic then what is currently in. Thats the point of giving feedback like we do instead of just accepting everything as is currently. Alot of us want this to truly be a great game :) not just shadowbane 2 or the like.


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This is something I've brought up to the developers before as well.

 

I personally think that VIP accounts should be able to train 3 general skills and 3 archetype skills as long as the skills aren't in the same general tree or archetype.

 

I.E. VIP gets to train 1 combat, 1 crafting and 1 exploration skill in the general tree and 3 archetype skills (as long as they're in separate archetypes). 

 

Some feel this will lead to less reliance on others and hurt the community. I think there's enough specialization within the crafting tree to where people will still need each other. 

 

Like others have said you'll just need a second account to be a crafter account (and maybe a third for harvesting). The nice thing is these accounts don't need to be VIP so it would be a one time $50 purchase. You don't need to train multiple archetypes on a crafter or harvester account, only really need that on a combat account, and even then it wouldn't be a requirement. 

 

I'd prefer to just run 1 account but with the current system I'll have 3 accounts with only 1 of them VIP subscribed. 


Blazzen <Lords of Death>

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This is something I've brought up to the developers before as well.

 

I personally think that VIP accounts should be able to train 3 general skills and 3 archetype skills as long as the skills aren't in the same general tree or archetype.

 

I.E. VIP gets to train 1 combat, 1 crafting and 1 exploration skill in the general tree and 3 archetype skills (as long as they're in separate archetypes). 

 

Some feel this will lead to less reliance on others and hurt the community. I think there's enough specialization within the crafting tree to where people will still need each other. 

 

Like others have said you'll just need a second account to be a crafter account (and maybe a third for harvesting). The nice thing is these accounts don't need to be VIP so it would be a one time $50 purchase. You don't need to train multiple archetypes on a crafter or harvester account, only really need that on a combat account, and even then it wouldn't be a requirement. 

 

I'd prefer to just run 1 account but with the current system I'll have 3 accounts with only 1 of them VIP subscribed. 

i like this

 

or even just allow VIP to train 1 general, 1 archetype, and any two others not in the same tree as either of the first two

 

so you could train 1 Gen, 3 Arch ... 2 Gen, 2 Arch... or like now 1 Gen, 3 Arch

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This just seems like such a bad system. I can understand incentive for VIP but the current system imo is not the way to go.

 

 

You are not useless but you gonna lose most your battles vs anyone half decent on a fighter, so need to get babysat.

 

This game is not designed to be played 1 vs 1. If you are part of a group and coordinate, then you will be fine, even as a crafter. Too many games today let players live in a bubble where they don't need other players. If you want to be a crafter then you wont be as good of a fighter. If you want to be a fighter then you wont be as good of a crafter/harvester. Stop complaining and make some friends.

 

The same holds true for people wanting to be able to train 3 general skills but limit it to 1 in each tree (Combat, Crafting, Exploration). I might be able to get on board with training 2 skills at once in the general tree but I don't think there should be any restriction on training in the same tree. I would only advocate for this because of the time it will take. At least this way players could still specialize and not have every VIP player living in their own little world without needing anyone else. If you could train 2 skills at a time in the general skills then a crafter might be able to train both crafting and harvesting, a fighter could train exclusively in combat, a harvester could specialize in 2 different resources. However, I will repeat that in no way should players be 100% self sufficient. VIP should not = 3 accounts.

Edited by Verot

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