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A compilation of Sugoi BW group fights


Rikutatis
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1) Routing of Invaders: A nice fight coordinating friendly fire. 2 groups of Sugoi vs 2 groups of W. We were scouted by -W- while prepping our new members for practice skirms inside the keep and defended ourselves from the attack. 

 

https://www.youtube.com/watch?v=NGDn1duRIgU

 

and another perspective of the same fight:

 

https://www.youtube.com/watch?v=DBYruwPYw9Y&feature=youtu.be

 

2) A 4v6 against some UDL peeps, another good fight. 

 

https://www.youtube.com/watch?v=Tbj1x2AgRS8

 

3) A 4v5 organized skirmish against W. Fast and enjoyable fight. 

 

https://www.youtube.com/watch?v=N8wjpQwK-lg

 

4) Another great fight, 2 groups of Sugoi vs 2 groups of W, two encounters in a row. Taking on the challenge of fighting groups almost entirely composed of Minos and Legios with a more evenly distributed comp: (7v9 then 6v8)

 

https://www.youtube.com/watch?v=TIPHach-JBs&feature=youtu.be

 

5) Clustercustard with MWH: Those dwarves are OP, yo. A 4v3 fun fight against MWH + some rando guy who decided to join in the fun lol. 

 

https://www.youtube.com/watch?v=z7z_LQHQPek

 

All in all, good fun in BW to test friendly fire in between groups. Hopefully more and more guilds will join the testing phase once more POIs and objectives are added  :D

 

EDIT: fixed a broken link

Edited by Rikutatis

 

 

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A few more cause why not?

 

Organized an in house 5v5v5 where there was a rude attempt to disrupt it.  Didn't turn out well for them and didn't get to finish the skirmish.

https://www.youtube.com/watch?v=CQB1Dj3XpI8

 

Roaming the swamp..... PSA bring hard CC or chase people across the map.

https://www.youtube.com/watch?v=lfZ3RbEwTsM

 

Trying to save a rando who was gunna get ganked.  He had to be put down cause he didn't realize the rescue effort.  While 2 of my team mates took him out I held off four guys.

https://www.youtube.com/watch?v=GCDgOONPpEc

"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

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The T key opening up the crafting menu is...less than ideal in Video #2

Its been an issue for weeks now. Only recently did they re-enable the keybind menu so you can fix it.  Was that in the patch notes? Nope.

"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

YouTube Channel

 

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1) Routing of Invaders: A nice fight coordinating friendly fire. 2 groups of Sugoi vs 2 groups of W. We were scouted by -W- while prepping our new members for practice skirms inside the keep and defended ourselves from the attack. 

 

https://www.youtube.com/watch?v=NGDn1duRIgU

 

and another perspective of the same fight:

 

https://www.youtube.com/watch?v=DBYruwPYw9Y&feature=youtu.be

 

 

Since you're recording numbers, this fight was 7 -W- vs Sugoi 11.  The first fessor we killed Dreadstar, I thought was a random, but he seems to be running with you now.  

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Since you're recording numbers, this fight was 7 -W- vs Sugoi 11.  The first fessor we killed Dreadstar, I thought was a random, but he seems to be running with you now.  

 

Doesn't change the fact that it is our keep :D You guys did a 7v12 the other day... 7v11 should have been no issue.

"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

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A lot less Sugoi ranger deadweight rolling around, and double horses in every group!  Seems you guys are learning :)

 

Not really learning, more like we weren't sparring each other in practice comps and having new members test out different archetypes in separate voice coms  :)

 

Based on today's skirmishes though seems like you guys still haven't learned your full Myrm/Legio comps won't cut it  :D

 

 

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A larger scale fight this time:

 

A laggy and chaotic fight from Big World. W, Avari and LOD teamed up to push Sugoi out of the keep. After getting separated and routed a couple times, we finally managed to get all of our members together in the same graveyard, where we make our final stand. After a long, laggy, but ultimately fun fight we were defeated, but not without taking out several of the enemy. In some cases, multiple times. Hopefully performance will improve for these larger fights, and the vessel system can fix the respawn timer/distance issue. 

 

https://www.youtube.com/watch?v=WyfDl8zJ8iw

Edited by Rikutatis

 

 

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