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bigcat

Skill - Jailer

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I have always thought it would be fun or interesting if a siege game had a player controlled prison component.

 

I think if done right an ability that lets players capture or perhaps harness dead crows and send them to a prison inside a linked keep currently under siege would make for an exciting element never done before.

 

Players in prison could damage the walls to escape. The more crows in the jail the more damage obviously would be done. A skill in game perhaps falling under the same tree as jailer could be called engineer. Engineers can repair the jails as damage is done.

 

If the crows escape they would be able to respawn inside the enemy keep potentially wrecking havoc. Engineers would have to repair in an area reasonably vulnerable to attack to mitigate risk vs reward of taking prisoners.

 

Once the siege is won or lost players would be released. Perhaps the guild that successfully defended a siege could have the attackers pay to release the prisoners or a prisoner exchange could be done if somehow a mechanic could allow both sides to take prisoners.

 

For your consideration.

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Horrible Idea


Honestly, you are the type of person that is much to competitive, has zero compassion for other people and think you are better than everyone else. You likely love to troll people on a day to day bases to get others angry and laugh about it. You make playing any online game unfun for everyone else.  -Kuroaka

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How would this add to the game?  Not only do you get to take people out of combat (like killing them), but you essentially get to prevent them from "playing the game" until arbitrary conditions are met?  Sounds horrendous.

Usually devs spend time designing mechanics to make the game more fun, not less fun.

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Usually devs spend time designing mechanics to make the game more fun, not less fun.

 

Moar tears makes the game moar fun.  While you are being held hostage destroying your keyboard in frustration, I will be having a great time.  Why is your happiness more important than other peoples?


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The Idea is interesting... 

 

But very hard to find a way to make it work in a MMO situation. perhaps you could see something like this as an option to try out in one of the worlds to see if players can play while under these rules.

 

But the problem is that most players are not going to want to have to worry about escaping from prison if killed in battle. Now simply having a structure you can build as a prison where for RP reasons or what have you your army captures another player who surrenders and is then put in Prison well then it was their choice and also their choice to remain as such...

 

But having a built in ground level feature... I think you would be more likely to push players away. But who knows maybe they will try something like it in one of their many worlds.

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Moar tears makes the game moar fun.  While you are being held hostage destroying your keyboard in frustration, I will be having a great time.  Why is your happiness more important than other peoples?

Sounds like you want a "remove enemy player from game" button and not like, an actual fight.  Sorry, maybe Crowfall ain't for you.

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Anytime you try to give one player the ability to take agency from other players for a protracted period of time, or dictate their game experience on a macro level, like prison, all you will end up with is the "prisoner" rage quitting 90+% of the time and having a horrible experience.

 

You want a parallel.  Go join a LoL game with someone who AFK's in the first couple of minutes and your stuck playing out the match for 20 minutes before you can surrender or incur a time out penalty.

 

That, along with feeders, is probably the most enraging thing in the game.

 

NO.

Edited by KrakkenSmacken

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The "take them out of the fight" mechanic already exists in the form of equipment degradation.

 

If your enemy has not planned well, and build several backup sets of gear, repeated frequent deaths in the siege action will eventually make him a meat puppet helplessly flailing against your stone walls.

 

That's how you take players out of the fight, through their own ineptitude and poor planing, not because you put them in a box and poke them with sticks.

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Yeah and if a player has busted weapons they have the ability to choose how to go about getting replacements- re-arming from their friends, raiding, harvesting and crafting, etc- all of which stimulates in-game activity-, rather than "guess I literally have to attack this wall for the next twelve minutes if I want to play more tonight".

Guess which is going to keep people playing the game?

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