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Complex versus Simple crafting


Xazzal
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Will there be benefits (besides lower resource needs) for crafting items with fewer parts or steps. The downside of making these is that, since there are fewer steps one can't experiment as much on them, which seems to be the way to get the best items. Thanks in advance.

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The benefit of a simpler item will most likely come in the form of reduced production time when thrall mass production is implemented.  We're already seeing this to a small degree in Big World.  Every time you perform an experiment on an item, it increases the build complexity which adds one second to the completion time.  I expect this time to increase significantly when crafting stations and blueprints come online.  Adding optional components may increase build complexity as well, but I've never verified it.  

 

Eventually, it will probably boil down to a choice of producing cheap, simple items quickly, or high-quality, expensive, complex items more slowly.

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The primary benefit of designs with less pieces is that you (will) need less blueprints and factories to start churning out items with nothing but "amazing success"...

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"The cinnabar is a lie"

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The primary benefit of designs with less pieces is that you (will) need less blueprints and factories to start churning out items with nothing but "amazing success"...

 

Also, each BP has limited runs, so if you have more base items that can fail on combines, the more likely you are to run out of base BP items in your run, thus lower over all yield.

 

 

So lower number of items per production run, in addition to the additional resources and planning time required.

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