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ChosenofCastle

What Abilities Would you Like to See?

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I have no idea whether I capitalized correct letters. Never minds.

 

What abilities do you wish stalker to have? Or what should they influence?

 

I would personally like him to have some critical hit increase for low HP enemies or a speed buff when low HP enemies are running around.


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I'd like to see a "trueshot" arrow. Extremely long range (like max draw distance 100 meters), no arrow drop (not that we have that anyways), higher than normal damage, and INSTANT travel time (so basically it would be a raycast). 

 

Puncture would also be another cool ability. An arrow that goes through targets so you could hit multiple people in a row. It should also go THROUGH BLOCK from a knight or a templar. 

 

Poison arrow that adds a snare or DoT afterwards. 

 

Exploding arrow that would have a splash damage radius. Would be meant for firing towards the ground around a group of people. It could even cause a knock up or knock back or knock down like a bomb went off. 

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Man, so long as Stalker is something like the SB Scout I'll be stoked. Enhances Track, good speed, Enhanced Stealth and mediocre damage plz.

Edited by coolwaters

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Pretty sick ideas, blazzen.  I'm definitely hoping the Stalker is analogous to SB scouts, with a reconnaissance and anti-stealther focus.

 

I kinda like the idea you mentioned, ChosenofCastle, of maybe being able to unlock a passive that increases the Stalker's movement speed when low HP characters are in a given proximity.  At least, I think that's what you were suggesting.  They could make training the skill affect the movement buff, as well as the proximity.

Edited by mourne

"Food for the crows..."    Nobuo Xa'el

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Pretty sick ideas, blazzen.  I'm definitely hoping the Stalker is analogous to SB scouts, with a reconnaissance and anti-stealther focus.

 

I kinda like the idea you mentioned, ChosenofCastle, of maybe being able to unlock a passive that increases the Stalker's movement speed when low HP characters are in a given proximity.  At least, I think that's what you were suggesting.  They could make training the skill affect the movement buff, as well as the proximity.

 

3/4 of those ideas were stolen from DFUW "skirmisher" class. 

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Since the stalker is supposed to be shooting javelins instead of arrows i hope they get some sort of ability to root people by impale to trap them in place and it would be nice if it was longer the further away you shot it so you could catch up or line up a more powerful shot to engage an unaware enemy.

 

Don't know if it would be too strong, i guess it would depend on how heavy damage it's going to do.

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I'd like to see powers that redirect damage from one target to another (i.e Damage from attacking Target A goes to Target B instead) or powers that 'chain' characters together, making it impossible for them to separate from one another.


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I'd like to see powers that redirect damage from one target to another (i.e Damage from attacking Target A goes to Target B instead) or powers that 'chain' characters together, making it impossible for them to separate from one another.

 

I'm not sure if redirecting would be good or do you mean like chain damage because to me that would make more sense and to get people stuck and not able to get away from others, some sort of bola shot would be nice to root them or tie players together.

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I'd like to see powers that redirect damage from one target to another (i.e Damage from attacking Target A goes to Target B instead) or powers that 'chain' characters together, making it impossible for them to separate from one another.

Or pull them together, tag target A with the first, then the second combo you tag target B and it yanks them together. (Of course distance restrictions between the two should be involved)

Could also be adapted for Myrms Net for a promotion class, he needs a buff anyway, amirite?

Edited by Vectious

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Man, so long as Stalker is something like the SB Scout I'll be stoked. Enhances Track, good speed, Enhanced Stealth and mediocre damage plz.

Well its listed as Ranged DPS currently so it should have top DPS compared to other DPS listed classes, not mediocre lvl specialist or tank class DPS.

 

But whatever the abilities I hope it plays more like a true ranged physical class than I see the Rangers hybrid Ranged/melee being atm.

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Or pull them together, tag target A with the first, then the second combo you tag target B and it yanks them together. (Of course distance restrictions between the two should be involved)

 

Pulling together sounds like a cool idea, but that would be max 2 players, otherwise it would be way too strong if you could get an actual group pulled in to one spot. It would be nice to have a combo of doing a pull or some other ability that affected more players, like say WoW hunters frost trap that created an area where enemies were slower and to add even more to it, it would affect everyone so you'd have to be more careful with using it so you wouldn't custard up your teammates.

 

I just love the idea of things having friendlyfire. :D

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I would love to see

 

 

Flare - Flash :

Effect : A stealth revealing ability.

Visual : Flare which hangs in the air over an area og 30 m, as it falls to the ground the AoE gets smaller and smaller.

Second Effect : Flash : You can cancel out the flare getting instead a Blind as the flare erubt in a huge flash bang.

 

Sell Down The River :

Effect : Arrow shot that gives higher damage vs target who have their back turned - fleeing targets


Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

Gathering of Ranger videos

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I'm hoping its a ranged stealth class to balance out the assassins as a ranged melee class.  I want to play a scout in the campaigns, exploring the map and then reporting back my findings to my team but in order to do that I'm going to need a class that's either very good at running away, or very good at not being seen.  I like the character design of the stalker more than the assassin which is why I hope it has good stealth/ambush abilities.

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I'm hoping its a ranged stealth class to balance out the assassins as a ranged melee class.

 

As far as anyone knows the Stalker is going to be anti-stealth so i doubt that it will be able to stealth. Ranger will have stealth tho, so it might be more of what you're looking for.

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As far as anyone knows the Stalker is going to be anti-stealth so i doubt that it will be able to stealth. Ranger will have stealth tho, so it might be more of what you're looking for.

 

Still very early to set those conclusions. This is just my interpretation of the Stalker Archetype description, but I think it strongly suggests ranged stealth and ambush skills. Much like the Duelist, only ranged and minus the siege specific utility skills of course.

Also, I see no evidence that the Ranger will have stealth. Is there any supportive material on this? Far as I can see, the Ranger is very "siege/group" focused taking into account the skill tree. I haven't seen anything that suggests that the Ranger will have any stealthy skills.

 

I have always loved the idea of stealthy ranged/caster classes. Very few games have done that sort of thing. Maybe it's just me getting my hopes up, but I hope that the Stalker will fit the bill for a "ranged spy" type game play. The scenario that you have completed your mission if no one knew you were ever there sort of thing (besides the many corpses in your wake).

Edited by Psycho-Phobic

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I too am hoping that the Stalker has access to stealth. The best way to hunt any prey is to have similar behaviours to what you are hunting. You can see characters from quite a distance in this game and stealthers will probably be able to spot an unstealthed stalker long before any anti-stealth skill of the stalker kicks in thus allowing stealthed characters to move away from danger.

 

There's an old saying from where I come from that I think is very apt in regards to the stalker - 'set a thief to catch a thief'

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Still very early to set those conclusions. This is just my interpretation of the Stalker Archetype description, but I think it strongly suggests ranged stealth and ambush skills. Much like the Duelist, only ranged and minus the siege specific utility skills of course.

Also, I see no evidence that the Ranger will have stealth. Is there any supportive material on this? Far as I can see, the Ranger is very "siege/group" focused taking into account the skill tree. I haven't seen anything that suggests that the Ranger will have any stealthy skills.

 

Stalker being anti-stealth was info from stalker art stream, of course it's not comfirmed by it but it's the only info we got tbh, and http://crowfall.com/en/news/first-look-ranger-powers-ui/ if you read under  Melee & Ranged Fighting Styles you find the info about what they wanted ranger to originally be. Nothing is set in stone as everything is in the game at the moment, but that's the info we have

Edited by Rikhards

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Rooting for some Ranger changes by next patch... So just going to repeat myself : yet again!

 

  • Damage Delay - Attacking players with the ranged tray often doesnt show damage done.  Even delays damage done at times.
  • Disengage : Not working on a reliable basis, it doesn't change tray and it doesn't travel any distance when used.  Terrain impairs it and it wont work even around the smallest hills and changes in terrain. Distance covered is less than distance run/moved, it appears only to activate the animation.  U can trigger it 5+ times in a row and just stacking the cooldowns visually on top of each other.  The ability doesn't put you into Ranged tray.  The speed of the animation seems slow, making it a bit faster might work.
  • Forest Step to Tendon Slice : Tendon Slice triggers at times before Forest Step.  Forest Step doesn't trigger at all at times.Lacerate to Jab : Jab doesn't do the Auto Crit it implies.Bombs : Not doing the knock up, and exploding when attached to stone or wood.
  • Twin Surge to Lacerate : Refills you -entire- stamina bar, and not 150 stamina (Unless that is our entire stamina bar, of course).
  • Rapid Fire : Hits to the right or left of your aim, and is not hitched to your character.  Thus near impossible to aim with, especially on a moving target.
  • Richocette Shot : Once Fully charged u can walk around in it.
  • Stake : Only applies 100 Attack Power, even though the Tooltip say 200.  Cast time - nearly 6 seconds making it extremely situational.
  • Invisible Arrows : Often the arrows become invisible and leave you with no feedback to your aiming.
  • ​The bows chance to hit
  • The Bow UI
  • The ROOT motion of abilities.

Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

Gathering of Ranger videos

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Well its listed as Ranged DPS currently so it should have top DPS compared to other DPS listed classes, not mediocre lvl specialist or tank class DPS.

 

But whatever the abilities I hope it plays more like a true ranged physical class than I see the Rangers hybrid Ranged/melee being atm.

 

But the name Stalker is right there!

 

It fkin' better stalk.

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But the name Stalker is right there!

 

It fkin' better stalk.

True.

 

Would prefer to have the AT have access to anti-stealth abilities, but don't want the AT to wholly revolve around it. Think we will have enough "specialist" classes as is.

Edited by pang

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