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jasta85

Evolving economies in campaigns

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So, here is something that's been at the back of my mind for a bit.

 

In campaigns, players have 2 major goals for the most part

1. have their team win the campaign

2. take as much valuable stuff with them that their embargoes will allow back to their EK's to prepare for future campaigns.

 

Early on in a campaign, resources will be abundant.  It's the time to harvest and hunt as much as possible, and this is the time where gold (currency) will be the most useful as there will be plenty of resources floating around and gathers and crafters will all be exchanging items and services.

 

However, we also know that over time resources will be depleted until winter when they basically disappear and it becomes a battle of survival, to see which team outlasts the other.  As resources will be far more scarce, and that's ALL resources, including food, players are going to want gold far less (a man dying of thirst in the desert will be willing to pay a fortune for a glass of water).  Players are only going to want to trade their valuable resources for other resources they consider equally valuable.  The economy shifts to a barter system.

 

Furthermore, as the end of the campaign nears, players will be trying to get the most valuable items to take with them back to their EK's, which further pushes the idea that players will not be trading for currency but for items that they want to take with them.

 

So what will be interesting to see is how the game handles this type of thing.  It could easily lead to infighting within a team when you have a bunch of players with very little, maybe not even enough food to feed themselves, while other players have stockpiled a lot of resources over the campaign.  Might make an interesting scenario where the opposing team could take advantage of those rifts to convince some players to turn traitor.

 

Anyway, those were some thoughts that I was thinking about, granted it depends entirely on how the devs implement the game systems as far as the abundance and scarcity of resources.

Edited by jasta85

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Hmmmm, lot of assumptions on player behavior here.

 

It depends on the guilds and the loyalties of the players. I believe most of the serious guilds will have players that put their guild first before their own stockpiling of resources~ the priority will be to win the campaign.


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It also depends on the rule set. If you are in a Dregs campaign where the losers get nothing, you are going to commit every resource necessary to winning that campaign. In the God's Reach, I think you'll see a lot more solo players who just run around with other people in their faction. Many of them won't be in any sort of organized guild. Any resources they get above and beyond what they need to keep themselves armed, armored and fed will go to the export embargo. I think the people who want to build up their EKs will spend their time in God's Reach, exporting as many low quality resources as they can.

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It also depends on the rule set. If you are in a Dregs campaign where the losers get nothing, you are going to commit every resource necessary to winning that campaign. In the God's Reach, I think you'll see a lot more solo players who just run around with other people in their faction. Many of them won't be in any sort of organized guild. Any resources they get above and beyond what they need to keep themselves armed, armored and fed will go to the export embargo. I think the people who want to build up their EKs will spend their time in God's Reach, exporting as many low quality resources as they can.

 

Yes, this maybe the case.


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Human behavior does not change, so there will be all sorts of issues, guild inner circle selling resources for RMT, EK deals for campaign favors, theft. Guild will lose members who are not treated well financially. Socialism and "for the guild" doesn't work, especially for large groups.

 

I think the biggest question right now is export rules. Like will it e a big pot? If so where does that big pot go to in the EK and who has access to it? Will it be individual pots (like the current spirit bank).

 

When the embargo mechanics are spelled out, that will pretty much drive how economics evolves in the Campaigns.

Edited by Ironmike

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Human behavior does not change, so there will be all sorts of issues, guild inner circle selling resources for RMT, EK deals for campaign favors, theft. Guild will lose members who are not treated well financially. Socialism and "for the guild" doesn't work, especially for large groups.

 

Oh yes, I am counting on this. 

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There will also be things to take back that are not resources.  They have hinted at relics and such already, and I would not be surprised if the things we get to take back are not the resources themselves, but things that give us resources in the EK, like special trees you can plant etc.

 

They also hinted at that during the castle building fly on the wall talks.

 

There may even be "campaign winner gets this" items that don't even hit embargo, just to increase the tension and make committing ALL resources to winning something worth doing.

 

 

So many possibilities, and so many things yet to decide, that I don't think that trying to theory craft how people will act is at all valuable at this point in time.

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yes, I agree that would make something interesting.  for example for some campaigns you could make the embargos not to far apart (60% for winner, 40% for loser) but then have the winning team get unique relics/trophies/items that don't count towards embargo.  In fact I think this should be mandatory for any campaign, that way people can decorate their houses with items from their past campaigns, and actually be able to show off which ones they've participated in.

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In their current description, one could log alts or even their main, do nothing, then boom free resources at the end of the campaign.

 

;)

 

If you did that you would have an empty Embargo and you would get nothing.


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In their current description, one could log alts or even their main, do nothing, then boom free resources at the end of the campaign.

 

;)

Valid observation.

 

It could require a certain level or participation.  E.G. "Any crow that directly contributes to 50 enemy deaths" or some other time sink gate.

 

Of it tied to one of my other suggestions, that certain CW's require an entry fee to join, then it's basically the same as if the alt's bought that type of item in the store.

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there will be seasons in the campaigns, and since they last several months each season will probably be anywhere from 2-4 weeks long.  I'm guessing that during the spring and summer seasons resources will be plentiful and respawn quickly (renewable resources like planets and animals at least).  Then as fall and winter arrive the renewable resources will decrease and eventually stop respawning while the non-renewable resources (stone and metal) have probably be all gathered up by then.  That's when you get to the final battles to end the campaign as all that's left is to fufill the victory conditions needed to win.

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If you did that you would have an empty Embargo and you would get nothing.

 

So placing things in embargo is done on an individual basis, or a group basis?


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Valid observation.

 

It could require a certain level or participation.  E.G. "Any crow that directly contributes to 50 enemy deaths" or some other time sink gate.

 

Of it tied to one of my other suggestions, that certain CW's require an entry fee to join, then it's basically the same as if the alt's bought that type of item in the store.

 

Or a tax to place things in an individual embargo - with the "tax" portion going to the "group" embargo. 


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Are resources not respawnable?

They will respawn at different rates depending on season.

 

Early game, called spring, is the time to collect and stockpile, winter your starving of everything. So the world becomes bleaker and less plentiful just as the fights for the worlds winners really heats up.

 

The last few days may be people running around with 10hp (because of no food), beating on each other with fists or basic weapons.

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I guess i don't know.

My presumption is that it is individual.

I imagine it would be on an individual basis, too. But I could also see them doing a thing where you could deposit things into a shared guild vault OR your own individual one.

I'm sure it has been discussed to death, and someone may have brought up the same thought.

Edited by Groovin

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So placing things in embargo is done on an individual basis, or a group basis?

Plan is individual, I don't see any way around it without it possibly turning into a support nightmare.  People scam on the individual transaction level, I can't imagine the fireworks if someone swiped an entire teams whole world embargo as soon as the world ended.  

 

Also embargo is one way, and has a capacity.  Not sure where they will balance that with the need to pull in mass construction resources for the EK.

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