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ChosenofCastle

Group Class Efficiency in Comparation to Knight

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I wonder which of the tanks is more powerful to be part of the group. Knight can pull enemies, so his crew will not have to waste their sprinting ability and stamina overall. His shield gives minor protection to all behind him too.

 

On the other hand, Templar is likely to be more mobile and can heal her group substituting partly a support.

 

 

Who would you prioritize to play with in any different sittuation if only one could be included?


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With balance as is right now...Myrm, no question. Does almost everything better than the knight, and can one shot people pretty easily.

 

Templar will really depend on her damage/healing numbers and uptime. But it would be tough to replace myrm ATM if you can only take one tank

Edited by Jjohnsin

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It is clear for me that Myrmidon can both charge and pull and is also everything tank, DPS and specialist (kill). But if we find the balance somewhere, who would it be? I think Myrmidon has currently no ally-protecting abilities, which would lead to disadvantage in a large-scale battle, where Templar would be capable of healing many followers...


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The biggest difference in 'tank' style that I noticed between the Templar and Knight is the RMB. (For Melee defense)

 

The Templar's RMB (as far as I can tell) is a much more efficient use of the AT's resource. Spending 1 pip for ~30s of being able to parry and then retaliate with a knockdown. I find it interesting that the video showed the ability and he was specific about saying "slashing damage" so I wonder if the parry ability will be less effective against crushing/piercing damage.

 

For magic defense, the healing abilities and the ability to remove sin (to deny confessors max damage) seem to round out the 'tank' aspect nicely.

 

Won't be able to say more until having had a chance to playtest, but the Templar's intro video makes the AT seem like a complete thought whereas the Knight is still a mix of trial and error.

Edited by Rhast

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