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TJB0ND

What are P.O.I.?

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(P)oint (o)f (I)nteresst

For example the jumber mill or the stone quary are PoIs.

As a "how do they work" example take the stone quarry. It will produce 1 very large stone / set time. As a player you can chose now to either haul it with your pack animal and escort it back or to break it appart and get less small/normal stone out of it. Most likely will similar ressources of the same type spawn around the poi.

Basicly they act as player gatherer. Everyone will want the ress from POIs so PVP will be focused around them.

Thats at least my latest info of them.


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I am guessing he is familiar with the term point of interest, POI.

What a POI in Crowfall can or will be isnt determined yet and wont for month.
This is because the development of Crowfall is terrible slow and unprofessional.

Maybe you can find something in the FAQ.
But a POI is usually the point where you gather something like resources, relics or other beneficial items, or where you bring them to, to use them for or store them.
These would be mines or a lumbermill classical for gathering on the one side, and strongholds for using and storing them on the other one.
Crowfall will also have a place where all players can go to, to store their valueable items and resources, to take them to the Eternal Kingdoms.

There could be Artifacts and Relics as well in Crowfall, but its unclear how they are going to be implemented yet.
So for now its only mines and strongholds, a very basic gameplay.
Crowfall will have to improve very much to get anything done right and be considered interesting.

There is so much more you could do in a PvP MMO, like big and smaller NPC factions, which could be influenced in many ways and fresh up the gameplay in so many ways, like Citystates in Civ 5 or 6, just for example. There is so much more stuff you could do.
They teasered something like that in the early days, like that it could be a thing to summon a giant creature or god in a ritual in some way, in a campaign world. There are many such possible things.
Thats why I got interested into Crowfall in the first place, because there are already enough stale PvP games with nothing more than just uninteresting basic gameplay, and even this very unappealing executed.

Edited by Urahara

After EverQuest Next is gone, its Star Citizen for me.

 

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For example, in the future we could create modules that…

- Change the Siege rules (We’ve hinted at this already, with the announcement of the BaneCircle stretch goal!)

- Add a new type of caravan -- like aerial transportation (Picture WoW-style gryphon rides, only with mounts that can be knocked out of the sky with projectiles!)

- Add a “divine summoning” system, where a team can perform a complicated ritual to summon one of the Gods to wreak havoc on a Campaign world

…these systems could be added as supplemental Modules, overriding or augmenting the existing game rules in unique and crazy ways.

http://crowfall.com/en/faq/campaign-modules/


After EverQuest Next is gone, its Star Citizen for me.

 

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I'm not trying to be snippy, and I understand the need for true constructive negative feedback. But...I honestly have no idea why you post here. I'm not being a white knight, I understand there are issues (performance and balance issues). But the overall direction and concept is still what I generally signed up for (except the vessel system, I hate that). It is in an alpha state. I understand that, and I am generally excited about what the future holds for this project.

Look at your seemingly constant/consistent negative feedback (and signature quote). Is this your "burden to bear", some perceived fulfillment via self imposed angst driven crusade of the wrongfully jilted? Your personal struggle is to continue to post out of pure spite, that your gaming vision ( not ACE's mind you) may not actually be realized? It's a rather poor look. 


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8 minutes ago, armegeddon said:

I'm not trying to be snippy, and I understand the need for true constructive negative feedback. But...I honestly have no idea why you post here. I'm not being a white knight, I understand there are issues (performance and balance issues). But the overall direction and concept is still what I generally signed up for (except the vessel system, I hate that). It is in an alpha state. I understand that, and I am generally excited about what the future holds for this project.

Look at your seemingly constant/consistent negative feedback (and signature quote). Is this your "burden to bear", some perceived fulfillment via self imposed angst driven crusade of the wrongfully jilted? Your personal struggle is to continue to post out of pure spite, that your gaming vision ( not ACE's mind you) may not actually be realized? It's a rather poor look. 

Of course you arent a white knight...

Release was Dec 2016, Open Beta was Dec 2016, Something close to the final game was Dec 2016, mini campaign worlds dont even get mentioned anymore.
They dont even care to spend just a sentence about all this.

What are you talking about?
You realize that not much of their vision have been realized yet, do you?
And if they dont get something done soon finally, they never will.
They really make a bad development job, so much is clear. Or are you debating about that?
I guess you are still trusting them and believe them that they will soft launch this year.'
Really, get real, dreamer.


After EverQuest Next is gone, its Star Citizen for me.

 

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They were a bit ambitious with their timelines yes, but they are still developing at a decent pace for the company size.  It takes the big studios 3-5 years to crank out a AAA title and that's with a team of hundreds not around 30 like Crowfall.


Legend Gaming

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No, obviously, development has not gone as fast as most(all) would like. Combat was the major factor in this. The vision in and of itself has not changed.

You realize that not much of their vision have been realized yet, do you? I think "Yet" is the key word here. See my original statement.

And if they dont get something done soon finally, they never will. Baseless assumption (It's not a finished product yet, so I guess they might as well close up shop?). So because they do not have Campaign Worlds, EKs, 150 Discipline Runes, 13 Archetypes, Thralls, Crafting Stations, Mounts, Caravans and the Embargo system established yet in the time frame you demand, they are, in fact, failures. Got it!

They really make a bad development job, so much is clear. Or are you debating about that? No, I think that is wholly subjective. I do not "prefer" some of the changes (Vessels, as stated prior and Balance changes (that are not set in stone and will be revisited/reiterated again and again I'm sure)). But to say this team. given it's size and resources has done a "bad" job is ludicrous. The vision (overall concept) has not changed (Large Scale Siege, Eternal kingdoms/Dying worlds, etc) development time obviously has. It is what it is. Most agree they would rather wait for a more finished/polished product than to rush a piece of poorly made socks to market for the sake of expediency alone. If by "Bad Development you mean "Speed to Market Launch", well, I guess you got me!

I guess you are still trusting them and believe them that they will soft launch this year. No, In private conversations, I've stated, I don't see how they can get to soft launch by the end of the year. Assuming the "Assassin" is in, we still have four ATs after that to introduce, and given ACE's current timeline for pumping out ATs, They will be lucky to get them all in by the end of the year. Add to all of that, most importantly, optimization to a level that could support 500 on the field and support for 2-3k per campaign server plus all the other systems? I say no chance in hell we hit a soft launch this year, at least not without a significantly diminished product. I'm thinking mid 2018 if I had to guess. But here's the kicker... I'm fine with that. Because at this point, for what they are promising, they are by far and away selling the closest vision of ....WHAT I WANT TO PLAY! I have been looking for it since Shadowbane closed. And even in this diminished state, it excites me. I can envision what it is to become.

Really, get real, dreamer. I'd say I'm a realist. You however seem obsessed with criticism and importunate demands. You can come along for the ride, or you can get off at the corner. Matters not to me. 

Edited by armegeddon

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Not being able to even just soft launch a game the size of Crowfall after over 3 years of development, while having a budget of 11 million $, is actually what you would call really bad development work.

You know, there are a bunch of indie MMO games out there, who would be so glad to receive the attention and support Crowfall is getting. They got much lower budgets, and actually are getting much more done than Crowfall.

Edited by Urahara

After EverQuest Next is gone, its Star Citizen for me.

 

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2 minutes ago, Urahara said:

Not being able to even just soft launch a game the size of Crowfall after over 3 years of development, while having a budget of 11 million $, is actually what you would call really bad development work.

Not really, considering most mmorpgs take longer to develop and have much larger budgets. 


Skeggold, Skalmold, Skildir ro Klofnir

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Considering the size of Crowfall, which is just a simple PvP MMO, without PvE or a story or anything, and not having its own engine even, ah well, you people got no sense of what you are talking about.

This is such a basic game, this is basic game development, nothing more, nothing ambitous like Star Citizen or anything, really just the basic stuff of game development. Its very much doable in 3 years without any worries about money.

Edited by Urahara

After EverQuest Next is gone, its Star Citizen for me.

 

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9 minutes ago, Urahara said:

Considering the size of Crowfall, which is just a simple PvP MMO, without PvE or a story or anything, and not having its own engine even, ah well, you people got no sense of what you are talking about.

This is such a basic game, this is basic game development, nothing more, nothing ambitous like Star Citizen or anything, really just the basic stuff of game development. Its very much doable in 3 years without any worries about money.

If you can show me some MMORPGs that took less than 3 years to develop with 30 devs and 11million budget and came out with great polish and went on to great success, I'd love to see that. 


Skeggold, Skalmold, Skildir ro Klofnir

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3 hours ago, armegeddon said:

I'm not trying to be snippy, and I understand the need for true constructive negative feedback. But...I honestly have no idea why you post here. I'm not being a white knight, I understand there are issues (performance and balance issues). But the overall direction and concept is still what I generally signed up for (except the vessel system, I hate that). It is in an alpha state. I understand that, and I am generally excited about what the future holds for this project.

Look at your seemingly constant/consistent negative feedback (and signature quote). Is this your "burden to bear", some perceived fulfillment via self imposed angst driven crusade of the wrongfully jilted? Your personal struggle is to continue to post out of pure spite, that your gaming vision ( not ACE's mind you) may not actually be realized? It's a rather poor look. 

You know what fixes this?

Quote

You've chosen to ignore content by Urahara. Options 

Life got much calmer after I made that decision.

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A non-player who continuously asks for PvE in a niche PvP project is not worth our time... just go away, your opinions are absolutely worthless to this audience.  There is a boss out there with an AI that I am sure will test your skills once or twice before its on easymode lockdown...  it ain't here though.

Edited by Frykka

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50 minutes ago, VIKINGNAIL said:

If you can show me some MMORPGs that took less than 3 years to develop with 30 devs and 11million budget and came out with great polish and went on to great success, I'd love to see that. 

Boundless

Divergence Online

Gloria Victis

Trove

SkySaga

Life is Feudal

Pantheon

Project Gorgon

Shards Online

The Repopulation

Tree of Life

Adventurequest 3D

Land of Britain

El Somni Quas

Wild Terra

The Imperial Realm::Miranda - The One Man MMO Project

http://massivelyop.com/2016/09/24/massively-ops-guide-to-the-best-upcoming-indie-mmorpgs-part-one/

19 minutes ago, Frykka said:

A non-player who continuously asks for PvE in a niche PvP project is not worth our time... just go away, your opinions are absolutely worthless to this audience.  There is a boss out there with an AI that I am sure will test you skills once or twice before its on easymode lockdown...  it ain't here though.

I am not a non player first and I dont ask for PvE second.
Seriously, you people, dont lay words into peoples mouth, which they never spoke.


After EverQuest Next is gone, its Star Citizen for me.

 

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2 minutes ago, Urahara said:

Boundless

Divergence Online

Gloria Victis

Trove

SkySaga

Life is Feudal

Pantheon

Project Gorgon

Shards Online

The Repopulation

Tree of Life

Adventurequest 3D

Land of Britain

El Somni Quas

Wild Terra

The Imperial Realm::Miranda - The One Man MMO Project

http://massivelyop.com/2016/09/24/massively-ops-guide-to-the-best-upcoming-indie-mmorpgs-part-one/

I am not a non player first and I dont ask for PvE second.
Seriously, you people, dont lay words into peoples mouth, which they never spoke.

None of those games are full released and seeing great success.


Skeggold, Skalmold, Skildir ro Klofnir

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1 minute ago, VIKINGNAIL said:

None of those games are full released and seeing great success.

Trove yes.

Divergence Online did.

Boundless will soon.

As well as:

Sky Saga
Shards Online
Gloria Victis
Life is Feudal

Edited by Urahara

After EverQuest Next is gone, its Star Citizen for me.

 

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Also what do you think will full release of Crowfall be? 2019?

They are taking far too much time for basic game development, which shouldnt be a problem at all, especially not for industry veterans.
Crowfall is really a very basic game.

Edited by Urahara

After EverQuest Next is gone, its Star Citizen for me.

 

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