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kris

2 Different Tank Roles? (Templar Vs Knight)

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In SB templars were like warriors with fire spells and awesome self buffs (wings of the seraphim turned you into an angel). They were like the melee counterpart to confessors. If i had to guess i would assume something like that, they did have a minor "self heal" that was actually draining hps from your target if i remember right. Not paladiny at all, if anything it would be closer to a dark knight.

 

Love the drains. Picture is great, too. I hope Crowfall Templar will be akin to an archetype you described.


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I wonder if the Sub-specilizations/classes for non-tank classes will allow them to be tanks, for example in one of the imagies they showed Knight->Sentinal as Ranged specialist, and Knight->Crusader as melee DPS, while Knight->Swordsman remained a tank.

 

also wonder what the Templar can become.

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I agree, plenty of overlap.  If anything I expect a lot of hybrid potential as not every archetype needs to fulfill each role as well as another as long as they have other tools at their disposal.  Would you sacrifice a little tanking potential if it meant hitting like a truck?  Hybrids are often looked down upon in raiding MMOs, which is where the trinity gains popularity.  Even in raiding MMOs with hybrid classes or multiple tanks, people usually boil them down to a few useful ones until there's only one tank to rule them all, one healer to mind them, one dps to slay them all and in the darkness bind them.

 

But in player versus player, especially with Shadowbane devs, there's a lot that a wizard-tank can pull off that might interest a player.  He might not have the damage output of others, but I personally loved playing a Warlock.

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I wonder if the Sub-specilizations/classes for non-tank classes will allow them to be tanks, for example in one of the imagies they showed Knight->Sentinal as Ranged specialist, and Knight->Crusader as melee DPS, while Knight->Swordsman remained a tank.

 

also wonder what the Templar can become.

 

This has been confirmed.  Devs said that the archetypes' promotion classes have roles which differ significantly from the base role.

 

Non-tank > Tank is going to be on of them.


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Im guessing their respective emblems will give the most insight to what they are focused with.

RoleIcon_Lrg_Tank_Mitigation.pngVS RoleIcon_Lrg_Tank_Dodge.png
While the emblems of Assassin vs Ranger (and others) is the same, we could arguably say they could be changed in the future to reflect their different roles as "specialists". In regards to the tanks, it seems to me one will be focused around mobility, and the other will be focused around being rooted and unmovable. Whos going to be the better tank? - probably your typical Knight.
 

Edited by Rusery

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Im guessing their respective emblems will give the most insight to what they are focused with.

RoleIcon_Lrg_Tank_Mitigation.pngVS RoleIcon_Lrg_Tank_Dodge.png

While the emblems of Assassin vs Ranger (and others) is the same, we could arguably say they could be changed in the future to reflect their different roles as "specialists". In regards to the tanks, it seems to me one will be focused around mobility, and the other will be focused around being rooted and unmovable. Whos going to be the better tank? - probably your typical Knight.

 

 

The icons now make much more sense under the context of TERA style combat.  I just started playing as a Lancer there and blocking attacks fully with my shield feels so good. *drool*

 

I am hoping for a similar feel to blocking in Crowfall.


How Can Mounts Add to the Crowfall Experience?  Caravans, Hunting Boars, and more.

 

How Complex can Mining be in Crowfall?  Mining difficulty, fatigue, infrastructure.

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I'm curious what their definition of a tank in a pvp game will be.

I think SWTOR did a good job of a tanks role in PVP.

 

A tank can "taunt" an opponent which diminishes their damage against his team mates. If you are taunted by a tank, you only do (example only) 80% damage against anyone but the tank where you will do your normal damage.

 

The tank needs to have a real role in PVP. Taunting to control damage in my opinion helps achieve this.

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The differences between the two are probably that one is focused more around attack and on more around defense. (In my opinion)


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Nooooooo, greatsword should always be for dps! I want to be a viable dps archetype! I'm tired of those mmos that don't know how to make a paladin/templar/crusader and make them only for tanking and healing. 

 

I played Ret Paladin on WoW

I play Greatsword/hammer on GW2. 

 

You know what i want and i bet a lot of players like the paladin 2h weapon style dps instead of tanking and supporting. 

Edited by caradagaita

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The wiki says Knight is a Mitigation Tank. Mitigation comes in many forms like blocking and CC. You reduce/avoid altogether incoming damage by interrupts, not really soaking it up like traditonal passive MMOs. In the alpha footage, the knight has some AoE knockback skill, that's a mitigation.

http://crowfallwiki.com/index.php/Knight

 

The wiki says Templar is a evasion tank. I assume this means they will use mobility to be able to stay ontop of their opponents. Spinning through their way through with some AoE swing attack like a buzzsaw perhaps? That would be an evasion style. They'll just be able to take more punishment, but avoid unnecessary damage by being able to rely on their mobility with related skills.

http://crowfallwiki.com/index.php/Templar


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Nooooooo, greatsword should always be for dps! I want to be a viable dps archetype! I'm tired of those mmos that don't know how to make a paladin/templar/crusader and make them only for tanking and healing. 

 

I played Ret Paladin on WoW

I play Greatsword/hammer on GW2. 

 

You know what i want and i bet a lot of players like the paladin 2h weapon style dps instead of tanking and supporting. 

Have no fear, you have 2 DPS prestige classes in Templars, you just start as a tank type before moving into it. Which makes you a tankier DPS than those who start off that way.

 

Which is how I plan to roll it, spear user all the way.


"Lawful Good does not always mean Lawful Nice."

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I'd much prefer the evasive variety of tanking over blocking. Lets me apply all my Monster Hunter experience. 


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I should update that on closer inspection I was wrong.

 

Justicar appears to be a continuation of the evasion tank line as the base class always has one prestige that keeps the play style, for Templar that is a 2h sword wielding evasion tank. Paladin will be a mitigation tank, giving the Templar > Paladin path a mitigation tank built on top of an evasion tank...talk about giving a tank options! Fury will be the Templar DPS path.

 

This is what I've been able to best figure out going off the scraps of info we have so far, including the direct to website linked wiki which shows the symbols for this.

 

I'm surprised the knight is not the one with two tankier paths honestly.


"Lawful Good does not always mean Lawful Nice."

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A lot of it will be how much of the base class carries over into the promotion classes?  I mean if once tank, always a tank with just a few changes for flavor (weapon specialty and a skill or two to go with it) that would seem to make the most sense.  It would be a built in discipline or two around the weapon but the rest is the same.  If you don't keep much at all from the base class, which seems odd to learn a set of skills and abilities then ditch them, then why even have the base class?

 

Also with no true healers they may not have any true tanks either.  I am talking those heavily armored guys you just cant hurt much but they can't hurt you either.  I feel like "tanks" will just give up a bit of damage for a bit more survivability.  Like support will give up a bit of damage for a bit more utility. The dps classes will be the standard level and they will come in all the flavors between sustained and burst.  Then disciplines can move that around a bit more by adding a bit more utility or survivability or a bit more damage.

 

I will be curious to see how it all works out.      

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