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PropheticPlatypus

Are Class Based Disciplines Good for Build Diversity?

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Perfect balance will never be achieved but overall balance will need to be taken into consideration. If certain disciplines become obvious 'go to' choices for certain classes then 'flavour' will eventually go out of the window.

The very basis of this game where certain campaigns could mean the loss of all your items upon death will dictate that 'cookie cutter' builds will be the way to go forward to the detriment of flavour. Basic human psychology shows us that people will not put themselves at a deliberate disadvantage if there is great risk of catastrophic loss in doing so

So whilst yes aiming for perfect balance is not a priority for the devs they will have no choice but to at least attain a general balance amongst the disciplines unless they want to end up with a 'game of clones' instead of a 'game of thrones' where 90% of disciplines will go unused by the players.

Its early days yet and they have already stated that disciplines are in a state of flux - but eventually it will reach a point where this balance will need to be achieved

Edited by Badwolfe

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I completely disagree, human psychology and gaming in general has proved that yes there will always be min/maxers but there will also be outliers who specifically go against the grain, try things that aren't the norm, etc. Especially when we are talking about "digital losses" that can be recouped.


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

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2 hours ago, DracoArgentum said:

OP is right. If you have a rune That says "I'm better on a druid than normal" then either its too good on a druid or not good enough on everything else. So either druids have less choices because there is one that is just better or you have less choices because one of the disciplines isn't that good on non druids.

 

Yeah someone is going to blah blah about not striving for perfect balance. Thats a cop-out. You need enough balance so that the correct choices aren't obvious. If the devs intentionally put their finger on the scales to make one discipline better for certain classes its even more likely that its the one that ends up being the trivial choice that beats the rest.

No... It's not a cop out... When you are theoretically talking about THOUSANDS of race/class/disc combinations some choices will be better than others, some will synergize better... That's the nature of having so many customization options.


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

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I think you are missing one thing here - the discipline gives form life, which is litterally the druid default left click in heal stance.  So since this ability does nothing for druid, i think they added on the additional bonus to make this rune still worth considering taking on druid.  Just my 2c.

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Dryad is probably going to be the least taken disc on a druid to begin with as a lot of the abilities it grants dont really help in any way whatsoever.  It either mirrors already present abilities or slightly boosts them and is overshadowed by a lot of other major disciplines that are better fits for the class.

Complaining about best in slot disciplines after one test iteration is also not really going to modify disciplines as a whole, this is literally the alpha to discipline "alpha"
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More runes = more chances they will add other class specific runes. If these were all the runes, then yes there might be some merit to your argument. For me, it soounds as though you are jumping the gun and crying wolf before you know where the wolf is.

They have said there will be over 200 runes and these are only the first 100. I'd suggest waiting for the next batch to drop.

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21 hours ago, wargasmo said:

No... It's not a cop out... When you are theoretically talking about THOUSANDS of race/class/disc combinations some choices will be better than others, some will synergize better... That's the nature of having so many customization options.

You just said nothing. We all know that there will be things that work together better than other things. The point is that if the devs just make some choices better on purpose then those choices are likely to end up being notably better than the others. We don't need that, there are already enough choices to allow for variety and balance. Weighting the scales reduces to variety, it doesn't increase it.


David Sirlin's Balancing Multiplayer Games should be mandatory reading for all gamers.

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12 hours ago, DracoArgentum said:

You just said nothing. We all know that there will be things that work together better than other things. The point is that if the devs just make some choices better on purpose then those choices are likely to end up being notably better than the others. We don't need that, there are already enough choices to allow for variety and balance. Weighting the scales reduces to variety, it doesn't increase it.

Lol no it's literally just statistics... With so many options some will be better then others, some will be worse... Some won't seem to work unless worked into a specialized group designed for a certain circumstance... As stated in my other response yes some people min/max... Some people don't and like to try weird combinations... Just because YOU play a certain way don't project that to ALL players will do "X,Y, or Z"

Edited by wargasmo
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"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

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