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mortalman

Guinecean Hit Box Advantage?

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2 hours ago, VIKINGNAIL said:

Actually this isn't true either, ideally you want a high refresh rate monitor synced up perfectly with your frame rate, that would give you the best smoothness.

Nope. Your monitor refreshes at an even rate, your computer does not render frames of a video game in even intervals, it'll be unsteady. If you have a 60 Hz monitor and you're running the game at 60 FPS, there will be frames in which no changes have occured because the gap between two rendered frames longer than the refresh delay on your monitor. The more FPS you have than your monitor refresh rate, the more the movement you see will be evenly divided across each frame and therefore smoother.

EDIT: After doing some research it seems that having higher FPS can sometimes cause screen tearing, but screen tearing becomes less and less noticeable as you get significantly higher FPS than the monitor's refresh rate. It's probably better to cap at your monitor's refresh rate if you're only passing it by a minimal amount of frames.

Edited by kairus

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17 minutes ago, kairus said:

Nope. Your monitor refreshes at an even rate, your computer does not render frames of a video game in even intervals, it'll be unsteady. If you have a 60 Hz monitor and you're running the game at 60 FPS, there will be frames in which no changes have occured because the gap between two rendered frames longer than the refresh delay on your monitor. The more FPS you have than your monitor refresh rate, the more the movement you see will be evenly divided across each frame and therefore smoother.

EDIT: After doing some research it seems that having higher FPS can sometimes cause screen tearing, but screen tearing becomes less and less noticeable as you get significantly higher FPS than the monitor's refresh rate. It's probably better to cap at your monitor's refresh rate if you're only passing it by a minimal amount of frames.

The reason gsync and vsync were desirable at times is because of the concept that you ideally want your frame rate and refresh rate synced up, the best way to achieve this traditionally was to have your monitor and refresh the same, so even if i fell out of sync at times it was set up to be aligned as often as possible. 

Gsync takes this a step further by syncing up the mismatches more often, but the concept is still there in principle, you want your refresh rate synced up with your frame rate. 


Skeggold, Skalmold, Skildir ro Klofnir

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3 minutes ago, VIKINGNAIL said:

The reason gsync and vsync were desirable at times is because of the concept that you ideally want your frame rate and refresh rate synced up, the best way to achieve this traditionally was to have your monitor and refresh the same, so even if i fell out of sync at times it was set up to be aligned as often as possible. 

Gsync takes this a step further by syncing up the mismatches more often, but the concept is still there in principle, you want your refresh rate synced up with your frame rate. 

The reason they 'were desirable at times' is because of screen tearing, which I mentioned in my edit. The screen tearing becomes completely unnoticeable if you are running at 2-4x your monitor's Hz, the screens that are being smashed together are trivially different from each other and the tear lines become impercetible.

Edited by kairus

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3 hours ago, kairus said:

The reason they 'were desirable at times' is because of screen tearing, which I mentioned in my edit. The screen tearing becomes completely unnoticeable if you are running at 2-4x your monitor's Hz, the screens that are being smashed together are trivially different from each other and the tear lines become impercetible.

Screen tearing is pretty noticeable to competitive gamers.  As is a low vs high refresh rate.  A competitive pc gamer is going to have at least 120hz refresh rate on their monitor.


Skeggold, Skalmold, Skildir ro Klofnir

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8 hours ago, VIKINGNAIL said:

Screen tearing is pretty noticeable to competitive gamers.  As is a low vs high refresh rate.  A competitive pc gamer is going to have at least 120hz refresh rate on their monitor.

"Hz" . . . PFFT!

"Monitors" . . . PFFT! - PFFFT!  So behind the times you are!

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“Letting your customers set your standards is a dangerous game, because the race to the bottom is pretty easy to win. Setting your own standards--and living up to them--is a better way to profit. Not to mention a better way to make your day worth all the effort you put into it." - Seth Godin

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9 hours ago, VIKINGNAIL said:

Screen tearing is pretty noticeable to competitive gamers.  As is a low vs high refresh rate.  A competitive pc gamer is going to have at least 120hz refresh rate on their monitor.

As you get higher in FPS the screen tearing is less noticeable because each frame is more similar to the last compared to the large changes per frame with low FPS that cause large rifts and noticeable screen tears.

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