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PaleOne

Anyone Come up with any decent/ OP builds?

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I'm doing some testing with Agent Provocateur/ Field surgeon/ Master of Pistols

 

What have you had luck with?


www.lotd.org       pking and siege pvp since 1995

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2 hours ago, Tinnis said:

i think this is the wrong question. Basically all current disciplines are either OP or just literally broken :)

So tell us Tinnis which ones are OP for duelists?

 

i know last night I would totally destroy noobs but some vets were destroying me just as easy ?


www.lotd.org       pking and siege pvp since 1995

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15 hours ago, PaleOne said:

So tell us Tinnis which ones are OP for duelists?

 

i know last night I would totally destroy noobs but some vets were destroying me just as easy ?

Scarecrow/Troub is silly and fun

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6 minutes ago, Soulreaver said:

3-5 k damage on 3-4 k players.  Duelists double dipping in skill trees + disciplines being out of balance - truth.

*without interactions with an ally...which could push into full hp one shots on tanks...

also 1k+ basic attacks on other classes...also without ally interactions.

HI CROWFALL BALANCE

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Edited by Tinnis

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Agent Provocateur is great fun. 

I like escape artist too. 

I use master of pistols but I keep rapier as my basic attack because the DPS and pip generation seems higher. The pistol LMB attack chain is too slow IMO. I like the increased range and the standing still crit bonus passive from master of pistols though. 

I haven't found any minor discs that are worthwhile (or needed) for Duelist. All my passive slots get taken up by the 3 discs I mentioned above. I imagine I would just stack expansive mind minor runes if/when that works. 

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Reality Warper and Militant Mage sounds fun. Reality Warp to increase cooldowns around you, and Militant Magic to increase resource consumption to Slash attacks to you. And then you've got Slash Armor, Slow on Basic. You can add Expansive Mind for more Power Slots, Spirit Whip to increase those that get slowed by the passive, and maybe Thornshield to make yourself less wanting to be hit. Alternatively, cut out Spirit Whip for Explosive Thorns so enemies hitting you are helping to damage everyone nearby. 

 

Would be an interesting control build meant to reduce the enemy's efforts.

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