Are these going to be in game? if not then please ignore the following rant, but from what I read above it seems like they are in ... and if do its a gut-punch to one general tab option.
So I spend 9 days if training to get a Plentiful Resource in slag ... but a choice by a Non-harvester emulates that that training and they get 9 days more training in Combat.
As a Gatherer do I get a bunch of Combat passives to select from? you know to help me deal with the handicap of not-training Com
Over the weekend I made some "basic disciplines" that now appear in the Basics section of the crafting book. There is a new major "basic" discipline for combat, harvesting, and crafting. A few of the passives (mental fort/gathering boosts) have been removed from the default player kit, and placed into these new disciplines. It should offer a nice "basics" path to learning important aspects about Crowfall. Make a basic weapon, then basic armor, then basic disciplines. Once you outgrow them, repl