Over the weekend I made some "basic disciplines" that now appear in the Basics section of the crafting book. There is a new major "basic" discipline for combat, harvesting, and crafting. A few of the passives (mental fort/gathering boosts) have been removed from the default player kit, and placed into these new disciplines. It should offer a nice "basics" path to learning important aspects about Crowfall. Make a basic weapon, then basic armor, then basic disciplines.  Once you outgrow them, repl