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vkromas

Patch Notes for June 1, 2017

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Welcome to Crowfall Pre-Alpha Build 5.0.2
Welcome to Big World!

To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback

When reporting issues please try to be as detailed as possible (i.e. Campaign World, or Eternal Kingdom, Character Class, what power/status effect was active, etc). 

PLEASE NOTE: An issue with SuperCharge has been observed during our internal playtest in which Super Charge wouldn’t work. You may also experience this during your playtest session.

General:

  • Powers can now add a multiplier on to the resource cost for specific power bars. This should fix the issue of Druids using Discipline powers to avoid essence gain (Still in progress, code changes were made but data changes are still in progress).

Disciplines: 

  • Punch Drunk: Rebuilt Punch Drunk so it uses a proc and we can apply a cooldown to prevent it from firing back to back to back to back. The cooldown is two minutes.
  • Field Surgeon: Fixed Rehabilitation ticks, which should have been two but were three. It also now ticks instantly.
  • Troubadour and Bard Songs:
    • Troubadour PBAoE attack radius is now 5m, like other AOE attacks.
    • Reduced Laments empowered debuffs to 200 from 250 to match the predominant 15/20 pattern in the rest of Troubadour and Bard.
    • Corrected Troubadour Dirge of Dissonance damage output to reflect that it ticks four times (was doing 4x damage).
    • The damage for Troubadour Consonant Chains now uses the AOE scalar like other AOE powers.
    • Added AttackActive flags to Bard and Troubadour abilities so they'll respond to mechanics looking for those.
    • Troubadour Chains and Dirge empowered versions balanced as if they were a combo with the previous 2 second cast ability (40% buff).
    • Bard Normal/Empowered Hymn of Restoration in combat regen amount is now 60/80 to match the predominant 15/20 pattern in the rest of Troubadour and Bard.
  • Field Surgeon:
    • Noble Purpose no longer restores resource for just equipping the passive. (zoink!)
    • Noble Purpose reduced the healing amount needed to trigger the effect from 10000 to 1000. This was missed in the divide by 10 pass.
  • Dryad: Blast of Leaves now uses the per tick channel cost, and costs resource beyond first tick. 

Stats:

  • Renamed "Enhanced Druid Orbs" to "Druid Orb Refund" to better explain how the stat functions.
  • Wording now states: “Causes druid orbs to refund their essence cost if used”.

Classes:

Druid:

  • Druid Basic Healing with LMB now uses the new inverse resource cost values.

Templar:

  • Templar basic attacks now grant two pips when used against a target afflicted with Sin.
  • Fixed Templar Devotion group range allowing group members to also proc Sin against targets.


Patch Notes from May 25, 2017
Due to a problem with our build deployment last May 25, 2017 some items from the last patch notes may not have made it into the final published build. Including those patch notes as well for testing purposes. 

General:

  • General fix to how Retaliate combos work. The prompt should correctly show the retaliate power you have equipped.
  • Auto-equipping gear during the “Retrieving Body” Resurrection process should now correctly re-apply equipment based tags.
  • Updates have been made to 2 Handed Weapons to now have similar Power Cost Multiplier outcomes to 1 Handed Weapons. 
  • Discipline Runes can now be transferred from the Spirit Bank back to Player Inventory (YAY!).
  • Made a change so now the power tray mapping resets when creating a new vessel of the same archetype.

Disciplines: 

  • Troubadour Songs: Dirge, Lament, and Requiem now place a buff icon on caster so they know the song is still active.
  • Restructured the Troubadour songs so the buff icon is placed on me even if I didn't hit any targets.
  • Dryad healing orb Essence refund now only happens while you're actively in the healing tray.
  • Fixed the issue of Blood Pact not displaying a buff. 
  • Added a Resource cost to all Dryad abilities.

Classes:

  • Made a pass at a lot of powers to now include a resource cost.
  • Added power cooldown and power cooldown long/short to many abilities that had been stomped. 

Ranger:

  • Piercing Arrows: Fixed the issue of the Ranger's Piercing Arrow no longer applying the bleed or damage on the 3rd LMB.
  • Adjusted the execute range for Slashing arrows to be under 35% to match the other execute effects.

Known Issues:

  • Durability in crafted items is not properly carrying up the crafting chain.
  • Non Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do.
  • Bard Speed Song cancels when entering combat.
  • Bard Speed Song remains at combat buff amounts if the buff was placed on you and you were in combat mode then went into non combat movement speed (waiting on race/class split to fix this one).
  • Vessel inventory objects can not be used at a Temple.
  • Weapon disciplines that grant weapon equips will not be fully functional until animations are added. 
  • Power adjustments have been made but updates to tooltips are still in process. Text descriptions may not completely coincide with their current functionality.
  • Character Carousel has been disabled from the front end menu for now.
  • Sizing and rotation on harvesting tools during harvesting animations are incorrect. 

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