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Stumpstuff

Combat Testing 5.1.1

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This focus test will be on the combat system. Report bugs here, DO NOT send me the testing sheet! I will not collect those or look through them. Use the reporting structure below to report a bug.

Format :
Test name on gird number. Description of the problem. Detailed Repro Steps. Provide a video, gif, or screenshot.

Example :
Duelist Power Test on D2. This is a description of how LMB Saber Attack 1 is bugged. When using the duelist LMB Saber Attack 1, the FX trail does not show up.

Repro Steps
1- Log into Scorn and select the duelist.
2- Craft a basic weapon and equip it.
3- Use your LMB. Notice how the FX does not play.
 
Lastly, here is an attached video, gif, or screenshot!

Link to the testing sheet -  Combat Testing 5.1.1

Good luck bug hunting!

- Stumpstuff

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Duelist Power Test on D10. Redirect Pain Barrier does not appear around health bar. Can't tell if it's working or not.

1) Play Duelist

2) Get Pips

3) Cast Redirect Pain

4) Notice how the barrier doesn't appear on the health bar.

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Posted (edited)

Knight power test A12 Shockwave.  Sometimes fails to knockdown targets it hits.  Video evidence at 4:22 of this video (shows dmg but no knockdown). Also at 0:33 of the same video (shows no dmg no knockdown, range 4m) and at 1:05 of the same video (no dmg no knockdown, even closer).  Maybe you can tell if they're running juggernaut from their buffs.

Knight power test A14 Obliterate.  Obliterate is listed as a moderate bleed.  Applies a severe bleed (has done for months).  Please fix the description, not the bleed!

Knight power test A15 Noble Blood.  Barrier does not appear on my UI when the power is active.  Other people can see it on their UI, but the caster cannot on his own.  Video evidence at 0:45 of this video.  Also at 3:10 and 4:10 of the same video.

Knight power test A17 Chain pull.   Chain pull frequently doesn't pull its target, or pulls the target partway and target rubberbands back to starting point, or does pull the target and the target rubberbands to the starting point.  Or pulls the target past the caster, and the target rubberbands elsewhere.  Very rarely, it works as intended.  Video evidence at 1:18 of this video.  At 5:23 of the same video it hits a parrying templar and does no dmg. 

Knight power test A17 Chain pull.  On those rare occasions when it works, chain pull allows people struck by it to RMB out of it while they are being transported to the caster.  Reproduction: Hit a target with chain pull.  Have them RMB while being pulled to the caster.  They will escape.

Knight power test A17 chain pull.  No graphical indicator of chain pulling target.  You can see the chain going out to the target, but it disappears once it hits.  Chain should remain visible until the target has been pulled to the caster.

 

Templar power test B5 RMB Righteous Stance - the Righteous Parry triggers off any attack, not just melee attacks.  So a shout, an arrow, a fireball, etc.. all trigger Righteous Parry and the huge dmg knockdown.  Repro steps:  Hold RMB, have a confessor hit you with their LMB attack whilst you are doing so.  Notice Righteous Parry trigger when it shouldn't.

Edited by durenthal

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Ranger Power Test on F2, F3, F4, F6, and F7. Camera doesn't zoom in when using these powers on the move. 

(1 Use Powers F2, F3, F4, F6, or F7 while standing still

(2 Notice how the camera zooms in

(3 Use Powers F2, F3, F4, F6, or F7 while moving

(4 Notice how the camera doesn't zoom in.

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Posted (edited)

Druid Power Test on E2, E3 and E4. Is it intentional that life lmb orbs receive physics impulses since the unity upgrade - and also fly into space. [effect also happens on dryad orbs, naiad healing fountains]. Video evidence: https://www.youtube.com/watch?v=35CPSJvG4sw&feature=youtu.be

Druid Power Test on J5Comment: Druid dissipate appears to interact in weird ways with vertical obstacles along your teleport path. You can end the teleport on top of a tree, ramp or even the big Hero statue inside the temple. Is this working as intended (teleport can help you get on top of vertical obstacles) or is it a bug? Also, if a druid receives a physics impulse effect during their teleport, such as hellfire blast or fire tornado - they will float off into space and then fall to their death e.g. https://www.youtube.com/watch?time_continue=7&v=f3jtrExfhKo

Druid Power Test on E7. Nature's Avatar tooltip says it increases target's damage by 75%, but the stat window shows it is only increasing it by 40%. Evidence here: http://i.imgur.com/Daex9Cr.png -- On top of that it doesnt create essence on channel - only a few % on initial channel cast [even with no target]. 

Druid Power Test on E13 and E14. Empower and Contain Essence are supposed to affect the rate of your essence generation, but neither of them are currently working (the same goes for the passives from Master of Mystical Staff, which was also reported on the Disc focused testing thread). They used to work before, but stopped working a couple of builds back. 

Druid Power Test on E26. The death tray version of the C power "essence scram" is supposed to give you iframe invulnerability like all other C powers, but sometimes you can still receive damage or be interrupted while using that power. Video evidence: https://www.youtube.com/watch?v=1W0mr8HcRy8&feature=youtu.be&t=40s

Edited by Rikutatis

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Posted (edited)

Ranger Power Test on E30.  Sustain : The power reads : Grants 400% Lifesteal.  It only grants 40%

Repro steps : Use it :) or look at the video.

Video :

 

Edited by Soulreaver

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Posted (edited)

Ranger Power Test on E18 : Dagger Spin : The power reads : Increase your lifesteal bonus by 60%.  This doesn't happen.

Repro Steps.
1 : Put on Master of Daggers to establish 10% lifeleech.

2 : Find a target.

3 : Use Daggerspin ...

or watch the video below :)
 

Video :

 

Edited by Soulreaver

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Ranger Power Test on J2 : You're able to bug your lifeleech through the repeated usage of LMB.  I have had it happen a few times but haven't found the exact manner of reproducing this.  Relogging will remove the effect.

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Ranger Power Test on E24 ; The power reads : Leaps Backwards dealing : 244 - 331 + 287% weapon damage - It doesn't do the damage at all.

1 : Stand next to a target.

2 : Apply the Combo to trigger the Disengage.

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Posted (edited)

Class Passives Test on E10 : Druid passive forest whispers - The "ironwood body" component of this passive is supposed to last 20s, but currently only lasts 14s. Also it's supposed to give you 90% mitigations to slashing, crushing and piercing, but these mitigations on stat sheet appear to be capping at 75% max. Evidence here: https://cdn.discordapp.com/attachments/243386297438175245/328649987682729984/forest_whispers.png -- even when using "Sanctuary" from the Runecaster major disc, which gives you another 20% dmg mitigations, they still remain capped at 75%. On top of that the "Clearcasting" component of the passive also appears to be broken and not working. In the following video you can see the clearcasting buff becomes active but the next druid power used (lightning chain) still consumes essence normally: https://www.youtube.com/watch?v=tLCLJfueydc&feature=youtu.be&t=1m39s

 

Edited by Rikutatis

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