Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
mythx

Character death in a campaign

Recommended Posts

12. WHAT HAPPENS WHEN I DIE IN A CAMPAIGN?

https://crowfall.com/en/faq/crowsandvessels/#28

The crow leaves the vessel and can’t do much (or see much) until they find a new vessel to possess. In a graveyard, they can:

  • Scavenge a new body to create a new avatar
  • Possess a vessel from your import embargo (if you have one), or
  • In some Campaigns, use an altar to pray to the gods to return your fallen vessel (and some number of the item(s) that were lost)
  • Note: This last option is campaign specific!

Faction-based rulesets (i.e. God’s Reach, Infected) will allow you to retrieve your vessel and items after a brief period of time (with some decay).
The more difficult rulesets will require you to find and retrieve your vessel and items manually, assuming they haven’t been looted by other players. 

 

I quoted it from the FAQ. so I`ve a question to ACE & @jtoddcoleman - assuming items haven`t been looted by other players. Well it`s more likely 99.3% chance it won`t be much to retrieve. Is this set in stone in the Dregs campaign setting?

What we usually don`t enjoy as a hardcore pvpèr is to spend too much time harvesting rune stones, vessels, items which is necessary to compete in PvP. And I would personally enjoy to see only an inventory drop with items in such a campaign setting like the Dregs, because then you can focus more on combat and PvP, and less time about crafting to re-equip lost items which is necessary for viable pvp templates, and that involves disc. runes, weapons, armor to mention a few things. I would enjoy a durability hit on items upon death instead. Because a player can focus more on the pvp aspect of the game without needing to start over and craft all the lost items in previous death experience.

It`s not just a question to ACE and the design team, but feel free to join the discussion, and what do you think? And please leave all the soft or hardcore comments related to the topic at the door before u join the discussion, because if u die and we will all die in PvP once in a while you need to start over completely naked in a Dreg campaign world, and that means you need to spend a lot more time harvesting resources and crafting to actually pvp in that campaign world. And that is similar to Rust & Ark with a lot more crafting compare to actually PvP gameplay in that open world setting. 

I think it`s important to discuss with ACE since we are still very early in game development and not all aspect of gameplay is set in stone yet like character deaths in the Dregs campaign world.

 

Edited by mythx

MQfHl7c.png

Crowfall Game Client: https://www.crowfall.com/en/client/

Share this post


Link to post
Share on other sites

Personally, I can get used to full item drop like in Darkfall for instant, but you need to be prepared and u need backup items all the time in such a campaign hence much more focus on harvesting and crating. I just like to hear what u think about it at the moment. 


MQfHl7c.png

Crowfall Game Client: https://www.crowfall.com/en/client/

Share this post


Link to post
Share on other sites

I also think that losing all items that are not equipped and taking a durability hit on items that are equipped ( like in Shadowbane)  is the way to go forward. I believe  losing ALL items would be too detrimental to keeping a healthy player base. 

Share this post


Link to post
Share on other sites

They've walked back from full loot. We might still get full inventory loot which will get harvesters on their toes and item decay is still a thing. Weapons and armor require way more effort and time to develop in crowfall than in comparison to DFO, and were talking just "white" quality. Even advanced slag weapons (something I hope don't exist on release) require over 60 ore and that's not with factoring in failure rate and optimal experimental rolls.

Edited by Helix

Share this post


Link to post
Share on other sites

I think full loot would scare people away. I myself would try to avoid CW that implemented that, it is just not worth (for me) getting a new set of gear everyday (because we will die in a day to day base). You spend all that time and effort to make that perfect fitting gear, find that rare thrall to make your disc but one small mistake and boom! back to square one... Yep, not my thing.

I am okay with non-equipped loot though. If i am walking around with extra vessels or Disciplines runestones (for reasons) i should accept the risk of being killed and lose it.

Share this post


Link to post
Share on other sites

I'm pretty sure full looting would kill the game unless you have a top tier guild and groups following you around. loosing your hard earned gears which took you hours and hours of gameplay after 1 set of douches stealth gank your goodies is not gonna appeal or keep fans going. I'm sure we can all agree that loosing your inventory and not your equipped gear can be at least agreed to be an in between compromise between pvpers alike. I honestly wouldn't stick around after 2-3 losses of my gear. that's a lot of rage. but inventory loss ehhhh I can handle that. its 2017, everyone rage quits everything. I do. my girlfriend does. if you say you don't that's cause your too cool to be honest.

Share this post


Link to post
Share on other sites

let's assume your survival rate is 50/50 ... in that case, every 2nd match you have to start from scratch - new weapons, new Discs, new armor. No way anybody wants to do this.

Share this post


Link to post
Share on other sites
11 minutes ago, Askari said:

let's assume your survival rate is 50/50 ... in that case, every 2nd match you have to start from scratch - new weapons, new Discs, new armor. No way anybody wants to do this.

Sounds like a great situation for a hardcore dregs bands where people must brave a dangerous world to try and get the best quality mats.  Plus, white versions of gear should be pretty easy to replenish.


Skeggold, Skalmold, Skildir ro Klofnir

Share this post


Link to post
Share on other sites
16 minutes ago, Askari said:

let's assume your survival rate is 50/50 ... in that case, every 2nd match you have to start from scratch - new weapons, new Discs, new armor. No way anybody wants to do this.

If you win 50/50, then you will have looted someone else for every time you get looted. 

Discs are not equipment, they don't come off.

Also, as VK said, white gear is not going to be the grind to find it is now. With POI's dropping 1000's of white materials at a shot, as soon as the crafter/manufactures get ahold of even one batch, they will be grinding out dozens of them.

It's going to be a balancing act, but I am confident that ACE will find that balance.

Edited by KrakkenSmacken

Share this post


Link to post
Share on other sites

ok, KrakkenSmacken, these are a valid points that you make. However, you might find plate, but you want leather. Or the armor is about to break soon. And many will not have a 50/50 Outcome, but below.
I personally think full loot will not add much to the fun of the game, and Darkfall also is not really a success Story. 

Share this post


Link to post
Share on other sites

I believe Dregs should have the best risk:reward ratio. That risk is full loot but the reward might be better drop rate on uncommon + quality materials.  What's the point in being in drags if people can only loot a few items in your inventory. There would be different campaigns you could join where you could lose less.

I don't see Dregs as the focus for most PvP. I see the middle bands mostly with guild v guild or faction or similar being the highest populated areas. I see Dregs for those that want a Hardcore character feel and a rush knowing if they lose a fight they have to get gear again. I see the one percenters in this band.


etDenA9.png
Camaraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty

Share this post


Link to post
Share on other sites

Full inventory loot, like in Shadowbane, is pretty hardcore for most gamers.  Darkfall while it had full loot of equipped gear, did NOT have the ability to have your "skills" looted.  The vessel is more like a character than it is a piece of equipment.  In Crowfall if they allow looting of the activated vessel, then people can loot your "skills" because they would be looting the vessel that holds major discs that give you extra skills.  I feel that's bad game design to strip skills away from someone, that they have spent months on trying to get.

The "activated vessel" in and of itself is what I have always said should be off limits from being looted, any vessels that were being carried inside the invetory of a player are open to being looted.  If they leave looting the same as it is currently in testing then everything should be fine.  Our vessels can be retrieved, and we don't lose our discs that were on the vessel; however any items in our inventory are available to be looted.

If players want a sense of accomplishment for a PvP fight, I have mentioned before that they could implement a "skinning" or "digging" of the players corpse allowing for a blue+ quality part to be harvested by someone with the skill.


lUvvzPy.png

Share this post


Link to post
Share on other sites
1 hour ago, jetah said:

What's the point in being in drags if people can only loot a few items in your inventory.

I think the idea is that the best resource nodes and mines/POIs with caravan escorts will have very valuable raw resources for people to capture/raid.

There was a time in my life where full loot got me rock hard. I'm past that point in my life. People who are for it should look to Darkfall for an example of how unhealthy the economy can get from full loot.

Share this post


Link to post
Share on other sites
3 hours ago, Askari said:

ok, KrakkenSmacken, these are a valid points that you make. However, you might find plate, but you want leather. Or the armor is about to break soon. And many will not have a 50/50 Outcome, but below.
I personally think full loot will not add much to the fun of the game, and Darkfall also is not really a success Story. 

You may be right.  Best thing about the CW model is they don't have to get it perfect the first time.  They can try different models in different bands, and see where people end up playing.

The popular ones will draw more players, and the unpopular ones will simply die off and never be circulated again. Plenty of room for them to experiment with what works and what doesn't, as well as cater to multiple preferences for different audiences. 

Share this post


Link to post
Share on other sites
1 hour ago, Colest said:

I think the idea is that the best resource nodes and mines/POIs with caravan escorts will have very valuable raw resources for people to capture/raid.

There was a time in my life where full loot got me rock hard. I'm past that point in my life. People who are for it should look to Darkfall for an example of how unhealthy the economy can get from full loot.

If you can't handle full loot why join a full loot campaign? that doesn't make sense to me. You'd probably join one of the other campaigns that don't offer full loot drops. Again that campaign type is just for those that want full loot and it should be there specifically for them, even though I believe they'll be in the minority.


etDenA9.png
Camaraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty

Share this post


Link to post
Share on other sites
23 hours ago, jetah said:

If you can't handle full loot why join a full loot campaign?

I wouldn't but they have to figure out if they think it'll be too much of a deterrent for enough people. Also there's the issue of whoever does brave the full loot campaign comes back to other campaigns with an advantage. Like I said, the draw of the Dregs is the resources to make the best equipment. People in all the other campaigns are encourage to dip in for the high end resources.

Share this post


Link to post
Share on other sites
2 hours ago, Colest said:

I wouldn't but they have to figure out if they think it'll be too much of a deterrent for enough people. Also there's the issue of whoever does brave the full loot campaign comes back to other campaigns with an advantage. Like I said, the draw of the Dregs is the resources to make the best equipment. People in all the other campaigns are encourage to dip in for the high end resources.

Only certain campaigns will have import rules. Dregs wont be the only CW up. 


etDenA9.png
Camaraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty

Share this post


Link to post
Share on other sites
18 hours ago, jetah said:

Only certain campaigns will have import rules. Dregs wont be the only CW up. 

I understand this. Never said anything contrary to that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...