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Ducks Float

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Maaaaaaan Idk how to react to that... 


I wish you good luck

Haha. Well. Not all of us have the time. I'm in the U.S. Navy, and before this I worked full time and went to college full time.


Gotta start somewhere right?


I was more interested by the fact that this was supposed to be strategy based.

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Been a crazy few days at work. But weekend time! I love the "Holy Grail" quotes...actually why I checked into this thread in the first place.


I totally get and agree with what you put, especially about the non-uncool play. There's a fine line between hard and 'fustilarian, you can walk it...but you should never cross it.

I-I am going to be a storm-a flame- I need to fight whole armies alone;

I have ten hearts; I have a hundred arms; I feel too strong to war with mortals-


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Character Creator Teaser!! Get Psyched!


01/13/15 - Character Creation Preview

Screenshot #1: Character Creation 

Since this is the first screenshot we're releasing of the game, we thought it would be fitting to make it a preview of character creation -- the first thing most players will encounter when playing the game.  
Why show character creation first?  A few reasons:
- This a functional prototype of character creation (with actual 2D and 3D game assets), not just a mockup. The character (the Knight archetype) is a fully modeled and animated avatar.  
- That character will give you a small taste of the Character art style.  Compare this character to our concepts, you can see that we're shooting for a fairly literal translation of the style.
- This shot shows off the initial class (archetype) selection options, exposing the wide array of base characters (archetypes)
- It also provides solid hints at the inner working of a handful of core systems: Combat, movement, skills, advancement and (of course) character creation / customization
- It showcases the user interface style.  As you can see, we're going for a streamlined and modern look -- emphasizing quick access to game information over the standard "parchment and leather" fare.
There is more to this one than meets the eye... the clues are there, for those with a solid design instinct and an eye for detail.  



Happy hunting,
P.S. btw, don't take any of these numbers as gospel.  Many of these values will change (probably have already) -- and in fact, the scale will even change -- as the various systems snap into focus.


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The time is nigh! I got 180 days worth of espresso in today and I'm crazy wired. I am trying to get an idea of just how many we're looking at playing together during the beta. This is by no means a commitment. I will be setting up a ts3 channel or some other voip in order for us to begin to get to know each because I feel that's the important part of enjoying the community of people you are playing with. So if you are thinking our goals for Crowfall could possibly align then please send me a private conversation and we'll get set up on voip. Look forward to hearing from you all. Quack. 



What also floats in water?

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I gotta admit, I clicked on this post just because the title reminded me of Monty Python and the Holy Grail. Great way to draw people in.


Oh, and I agree with nehemia, I'd name the guild "Ducks Float".


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For some reason Monte Python was the first thing I thought of when I saw the cover photo. I decided I would form a community around it because let's get real who doesn't love Monte Python?!

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