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sneaky_squirrel

The Role Of An Assassin

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I`d like to see an assassin`s creed style of stealth (use of the environment and time).

 

Maybe she'll have Very high damage abilities with a very long cooldown, so that she'd be useless in battles.

 

Maybe they could disguise themselves as enemies and eliminate key targets from behind?

 

Similar to these posts I would really love to see a more target specific class. Using camouflage, environment, traps, and disguises to eliminate important targets. Also given the talk about how this game wont be for everyone I don't think it's far fetched to think that this class will have very few large scale battle applications.

 

This applies to this thread but beware of spoilers if you haven't seen Game of Thrones S4 yet.

http://youtu.be/pRY4Mpmfk1o?t=2m20s

 

Consider their conversation. Specifically at 3:40. Role is pretty important, and I don't think it was an accident that the Assassin was branded a specialist.

Edited by baerin

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I honestly hope assassin has application beyond general combat. Having combat application is important obviously, but, in a game that's shaping up to involve a lot of focus on social factors as well as political connections having the right tools to deceive, infiltrate, observe, and sabotage is going to add 100x more to the game than just another melee.

 

The way I'm seeing it, the legionaries and other front line battle classes are going to make up the bulk of any militant force. Assassins specialized in archery and long ranged combat are going to act as support in major battles. Those specialized in stealth may turn the tide of a battle through strategic assassinations and sabotage (getting in somewhere and lowering enemy gates, ect) in siege applications though I can't see stealth making any real difference that a armored unit wouldn't in a classic skirmish since priority targets will be heavily reinforced. So while I expect assassins to have applications as militarized units I'm hoping the archtype goes beyond the 'another melee dps' stereotype in ways we haven't seen explored in mmos before.

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I think Assassins have a tactical role in campains take down anoying archetypes like archers or wizards that are nuking from afar on your team members that are not so fast . And maybe with stealth perfect scouts to go ahead and explore regions for enemy or harvest nods.

Edited by ValatineX

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I speculate that she'll be a good solo character with lots of stealth and 1 hit high damage attacks that depend on that stealth. 

 

Second, due to the archetype specializations or promotion classes, she might be able to fill a few different roles.

 

1) Pure stealth and 1 hit high damage attacks

2) Lots of DOTs and debuffs through poisoning

3) Traps and teleportation?


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3) Traps and teleportation?

I prefer high agility and short bursts of movimentation instead of teleportation. What do you think? Makes better use of wings at least.


With only poison in my veins!


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High damage abilities would be thematic of they require both a "warm-up" and a cool-down. Requiring your target to be unaware of you also seems like a good limit for some abilities.

Flapping vs gliding could eventually be added to make a difference for stealth.

Poison had been mentioned and seems appropriate. This could be both poisoned weapons and poisoning rations.

Disguise would be potentially very useful. Nothing as severe as Team Fortress Spy or anything, but enough so that casual looks wouldn't reveal the infiltrator.

Damn, at this rate I might drop my druid for an assassin. Maybe I'll swap out my confessor? Nah, I like the zealot theme too much. No way I'm ditching my lumberjack commando aka duelist.

Copperstall

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Guessing this will be the Saboteur during wars/banes as well. 

Probably in some forms, but the duelist has a shovel symbol indicating that they will also be heavily involved in sieging, and I can imagine the forgemaster probably has debuffs for enemy defenses.. I'm hoping that several archetypes introduce fun/creative ways to breach walls and other fortifications.

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Personally, the way I see the assassin class is a hit and run class

1. You're deadly, you're fast, and you're fragile.  You have a hit, and you need to be quick about it.  

2.  You have tools to help you in sticky situations, ways you can escape, or ways you can reduce the amount of damage you recieve from enemies.  

3.  You want to work with team mates to reduce your risk, or use your tools to work alone.  

4.  You're fast, mobile, and can out manuver most archetypes.  

Thats the way I see it, and honestly I think if this is the way the class comes out, it would be really fun to play! :D 


Only the strong survive

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That would be stupid perfect to use for low hp fleeing players.

 

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People thought it was blood. However, the Fae in Crowfall don't seem to be vampire like, so it was most likely just wine.

 

Either way it is a liquid, and assassin's usual are known to deal with liquids a lot. Blood, drinks, water, sweat. 

 

My take on the Assassin's role is a manipulation and control specialist that does a lot of DoT. That is how most assassin's/rogue types work. Although, there is a huge possibility of burst damage and illusions involved depending on how the player wants to play.

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