ACE_JackalBark 1,145 Crowfall Dev Share Posted August 2, 2017 The way you interact with the world is getting an update! FULL STORY JamesGoblin, Kraahk and Anthrage 3 Jack Kirby Associate Writer/Customer Service Manager Link to comment Share on other sites More sharing options...
ZYBAK 4,033 Share Posted August 2, 2017 Time for some rampant speculation on what the testing environment is going to get this weekend! Anhrez, JamesGoblin and sluce 3 SIGN UP HERE to get a 10% discount on any Crowfall package! Join the other 100,000 people and subscribe to my YouTube channel Twitch Twitter Link to comment Share on other sites More sharing options...
Teufel 1,090 Share Posted August 2, 2017 I like the direction this is headed, good update on mechanics. Quote We’re also limiting which interactions are available to you during combat. If you want to capture a Fort or Keep, this is now an out-of-combat action..... ..... To returning players, you’ll likely forget that some interactions require you to leave combat mode Will the capture interaction be like harvesting, where you can go from a combat state to a non-combat state just by starting to harvest? I feel it would be easier to allow for players to start the capture mechanic in combat, but it automatically changes you to a non-combat state as soon as you hit F. It may already be this way, so I'm just seeking clarification. JamesGoblin 1 Link to comment Share on other sites More sharing options...
Anhrez 960 Share Posted August 2, 2017 So very happy to see this : In addition, we added a slight highlight to the object being targeted. When assets are close together, this highlight gives you warning so you can adjust your aim before you Interact. JamesGoblin, coolwaters, piikaa and 1 other 4 Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius. Link to comment Share on other sites More sharing options...
GRiPSViGiL 61 Share Posted August 2, 2017 So glad the interaction timers will be gone. JamesGoblin and coolwaters 2 Link to comment Share on other sites More sharing options...
Anthrage 2,583 Share Posted August 2, 2017 One question: "The length of the F to Interact timers was generally in the range of 3-5 seconds. We took a hatchet to them, because they were annoying." By taking a hatchet to them - and I'm not sure which interactions you are referring to that were 3-5 seconds - I assume you mean you reduced them? That would be the only way to make them less annoying I am guessing - are they 1 second, or instant? Thanks! JamesGoblin 1 The Bloody Point - A Crowfall Video Blog Link to comment Share on other sites More sharing options...
Gradishar 1,257 Share Posted August 2, 2017 If you must be OOC to capture a fort...and if getting attacked while capturing places you back in combat (and therefore breaks the capture)...I very much like this change. JamesGoblin and coolwaters 2 [-W-] Winterblades Website Link to comment Share on other sites More sharing options...
ren 1,355 Share Posted August 2, 2017 Quote Stealth Interactions will now break stealth (with the exception of looting chests or corpses and using gates). Yes, this includes capture interactions. I'm a little surprised that looting corpses does not break stealth. JamesGoblin 1 Link to comment Share on other sites More sharing options...
Covfefe 30 Share Posted August 2, 2017 2 minutes ago, ren said: I'm a little surprised that looting corpses does not break stealth. It makes sense if you think about it: if I can get pick-pocketed by a Moroccan immigrant whilst alive and well under the Eiffel Tower and barely even notice imagine what can be stolen from me if I'm a inanimate corpse! wor, Lephys and JamesGoblin 3 Link to comment Share on other sites More sharing options...
coolwaters 4,842 Share Posted August 2, 2017 Quote We’re also limiting which interactions are available to you during combat. If you want to capture a Fort or Keep, this is now an out-of-combat action, which means it will be risky to do this if enemy combatants are nearby. We’re also limiting the asset construction window (which is used to feed resources to buildings and walls) to out-of-combat mode, because fighting happens in and around these assets, and we don’t want the interaction prompts and highlighted assets to distract from combat. Interactions that are combat-related (such as looting corpses, chests, using siege weapons and teleporting through gates) are still allowed during combat. Quote The length of the F to Interact timers was generally in the range of 3-5 seconds. We took a hatchet to them, because they were annoying. These are both very much appreciated. Nice forethought ACE. JamesGoblin and GRiPSViGiL 2 History of the Winterblades & Recruitment Link to comment Share on other sites More sharing options...
blazzen 4,641 Share Posted August 2, 2017 Great changes straight from the feedback threads. Great job ACE! JamesGoblin, Kraahk and coolwaters 3 Blazzen <Lords of Death> YouTube - Twitch - Guild Link to comment Share on other sites More sharing options...
Tinnis 8,367 Share Posted August 2, 2017 (edited) how about toggle option for F (still requires you to keep your target on relevant object) easy to do externally anyway and rebinding such keys and WASD? auto run or toggle for W? i would of personally liked out of combat requirement for looting chests and bodies (but letting people do it from stealth) @perfectdork on the subject of glaring UI issues: Quote fix chat UI default position overlays group ui. we also cannot fully collapse the chat window like we used to be able to in say HD or SP http://imgur.com/a/trEHI compass UI: *REALLY* need to be able to tell which diamond indicators are which person and other information e.g. their % life fading the diamond etc or an option to display their position in raw meters display group member names and markers when opening M map? Edited August 2, 2017 by Tinnis JamesGoblin 1 Link to comment Share on other sites More sharing options...
PaleOne 1,391 Share Posted August 2, 2017 slightly off topic. Please improve the graphic of our targetting recticle out of combat, The dot can get lost in the background. As a person who plays duelist this becomes a problem in combat too. Attacks from stealth don't get the combat recticle but they should. JamesGoblin, DeadMayhem, Teufel and 1 other 4 www.lotd.org pking and siege pvp since 1995 Link to comment Share on other sites More sharing options...
Caenth 3,893 Share Posted August 2, 2017 Not sure if the fine targeting is so great for harvesting. I have to test this for sure. JamesGoblin 1 THE most active European Crowfall community. Join us now! Link to comment Share on other sites More sharing options...
SirGeorge 448 Share Posted August 2, 2017 Heard through the vine that Claim cooldowns might be tuned down a bit. From 30mins to maybe 15mins. Don't suppose this is going to happen soonish? JamesGoblin 1 Sir George youtube channel Link to comment Share on other sites More sharing options...
jtoddcoleman 9,166 Crowfall Dev Share Posted August 2, 2017 5 hours ago, Anthrage said: One question: "The length of the F to Interact timers was generally in the range of 3-5 seconds. We took a hatchet to them, because they were annoying." By taking a hatchet to them - and I'm not sure which interactions you are referring to that were 3-5 seconds - I assume you mean you reduced them? That would be the only way to make them less annoying I am guessing - are they 1 second, or instant? Thanks! yes, "taking a hatchet" means cutting them dramatically. I think 1s is correct for most of them now. Todd RikForFun and JamesGoblin 2 J Todd Coleman ArtCraft Entertainment, Inc. Follow us on Twitter @CrowfallGame | Like us on Facebook [Rules of Conduct] Link to comment Share on other sites More sharing options...
Nazdar 1,180 Share Posted August 2, 2017 Is someone painting their nails? Because I smell polish. coolster50 and JamesGoblin 2 Nazdar Proud member of The Hunger Link to comment Share on other sites More sharing options...
VIKINGNAIL 5,680 Share Posted August 2, 2017 12 minutes ago, Nazdar said: Is someone painting their nails? Because I smell polish. When you get to see how the sausage is made, sometimes it comes out with a bit of polish. JamesGoblin and Nazdar 2 Skeggold, Skalmold, Skildir ro Klofnir Link to comment Share on other sites More sharing options...
LockkOn 17 Share Posted August 2, 2017 looking forward to testing this out JamesGoblin 1 Link to comment Share on other sites More sharing options...
Navystylz 307 Share Posted August 3, 2017 11 hours ago, ACE_Jackal said: The way you interact with the world is getting an update! FULL STORY Isn't looting from stealth a bit OP? I mean, I know it's not total stealth (assuming none get put in later even as a short "escape" CD) but I feel like that's something that should bring players out into the open. Even if it's a you can start the interaction FROM stealth but stealth will break sometime during the channel. Link to comment Share on other sites More sharing options...
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