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Hilgodestroyer

Roleplay Aspect of the Game.

Roleplay specific servers? Possible? Like GTA V RP, Arma 3 RP? But gear it towards a bit of Crowfalls story, blended with some Game of Thrones  

23 members have voted

  1. 1. Would people play a Crowfall RP server (Game of Thrones with a Crowfalls storyline)? (Just interested to see what people think, I see a lot of these RP servers all up on the twitch streams/youtube videos. I feel like Crowfall has something to offer people in this aspect. I've seen people trying to do Game of Thrones RP with Ark Survival Servers) Please Community vote now.

    • Yes
      15
    • No
      8
    • Not Possible/Or to complicated
      0


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I am just wondering if the politics of Crowfall, how will it more or less work. For I see a lot of these servers just for role play like GTA V RP, Arma RP, and they had a Game of Thrones one for Ark Survival(it's a little scuffed but still nice).

I'm just wondering if adding a few roleplay seasons might attract people. If it was more geared towards role play, especially something Game of Thrones related, but not directly related to it. People would have to have legit names, follow specific roles for initiating combat, etc. Maybe have a mafia or something in game people can join, maybe people can become soldiers to just make sure no ones doing anything stupid or against the laws of specific cities. Wars could be more capture the leader/kill the leader to gain the city/or become head of a group if that's where the role play plays off to. Perhaps even arena fights. 

It does seem dumb to put into a game, but I think it would attract a lot of attention for guys/girls who do that role play stuff. 

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There are several branches of ingame politics. One of them is the roleplay politics you mentioned. But i don't see them happen a lot within the campaigns. I also don't see a lot of reasons, why ACE should use their limited time and resources to implement the necessary systems - especially not before release. 

Crowfall is a game based on giving opportunities. You can do what you want. If there are enough people who like the same.

The EK's give an enormous amount of opportunities for roleplay. We just have to manage it ourselves. We can use campaigns to enhance the stories. It doesn't really matter, if other people are also roleplaying - they can just be interpreted as rogues and mercenaries. Fights, battles, wars can also be fought in the eternal kingdoms. Just use a battlefield kingdom.

So my conclusion is: Crowfall already gives a lot of opportunities for roleplaying. We just have to take and use them.

I would agree that adding some simple settings for EK's may enhance the roleplay opportunities tremendously. But since we don't know yet what settings are planned, we can't really talk about additions that could make sense. I guess we will be able to do this in fall, when the secondary systems are online.

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There are already EKs & guilds planning RP.
But as Kraahk said - there will be, most probably, no seasons or quests or settings done by ACE. They have their hands full creating a game - a game full of possibilities.
If you want a "server", and for future reference this should be an EK, that specialises in  GoT RP, make it! Take your EK, find a bunch of people interested, and recreate King's Landing. It's possible.
There doesn't need to be a dedicated RP server like you would find in other MMORPGs, because every EK could be an RP server.
The problem is getting the people together. As always.

Now, you could probably even RP a campaign. If every involved faction agrees to it. Maybe, in the future, if the RP community for this game is big & healthy & active, the Devs will even agree to dedicate some Campaigns to RP.
But it's far to early for that ^^


Let me sing you a song / Of a world that just vanished / Of a story that ended to soon
Let me bring you a cup / Make a toast to the living / And a toast to the legends we share

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Well, you said it yourself. "Currently". I can't imagine they'll leave it that way.
And with the building system & all the clutter stuff they apparently plan, you'll be able to build at least a nice stage. And at least the chat should work before launch - and if you have a working chat, RP is possible.
And for what it will look like....well we have lore to build upon. We can make our own settings, they've already been made. Free merchants City, A guild for storneborn. It's like any other game where you can RP - find an idea you like and get it out there.


Let me sing you a song / Of a world that just vanished / Of a story that ended to soon
Let me bring you a cup / Make a toast to the living / And a toast to the legends we share

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On ‎8‎/‎23‎/‎2017 at 7:37 AM, Kraahk said:

Crowfall is a game based on giving opportunities. You can do what you want. If there are enough people who like the same.

 

On ‎8‎/‎23‎/‎2017 at 4:00 PM, Akineko said:

There are already EKs & guilds planning RP.

There doesn't need to be a dedicated RP server like you would find in other MMORPGs, because every EK could be an RP server.
The problem is getting the people together. As always.

 

 

On ‎8‎/‎24‎/‎2017 at 7:12 PM, elvo said:

how will crowfall rp look like? currently we are lacking any sort of systems for it, no emotes, no finished chat and so far no way to create addons (afaik) like TRP3(for example)

The in game lore is gorgeous, I've had some good times on several threads with RP already. I think if you combine Kraahk and Akineko's thoughts you're probably spot on. We don't really need systems for it as long as we strive to build it in game. It seems a consensus already reached but Elvo, I don't see emotes as a need at launch. I also don't see the game going on years before some appear - our Dev's are too creative not to, and sometimes too easily distracted by "Oooh Shiny!" :)

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9 hours ago, SkEyesOGrey said:

The in game lore is gorgeous, I've had some good times on several threads with RP already.

theres not much lore yet, not sure if i would call it gorgeous but thats up to definition i guess

9 hours ago, SkEyesOGrey said:

We don't really need systems for it as long as we strive to build it in game. It seems a consensus already reached but Elvo, I don't see emotes as a need at launch.

emotes are not necessarily needed but convenient as hell, if you want a big RP community you need some easy to access stuff because 95% of the playerbase is lazy

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1 hour ago, elvo said:

theres not much lore yet, not sure if i would call it gorgeous but thats up to definition i guess

emotes are not necessarily needed but convenient as hell, if you want a big RP community you need some easy to access stuff because 95% of the playerbase is lazy

Sorry, I should say the concepts are gorgeous. My mind may or may not extrapolate... :)

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I'm a huge fan of Roleplaying and have engaged in various types of RP throughout my long MMO career. As such, I look  forward to enjoying as many RP elements as possible in Crowfall.   While the RP community is resourceful and will  often "make their own fun" from whatever is available, I think that MMOs are at their best when the developers give Roleplayers the best possible tools to do so.    For Crowfall, I can see several aspects I'd like to see implemented and one I hope they can avoid

Personal RP Flag, RP Servers, - In both Eternal Kingdoms and the Campaign Worlds,  an RP flag and RP tagged servers can be important - they give  roleplayers a place to rally and help identify where to find others who enjoy playing the game as they do.    When it comes to personal RP flags, a simple floating name color change can show that a player favors RP. Likewise, I don't know the plan for character name visibility as of yet, but it would be good to have an option to show a Vessel/Character name versus a global "account"/Crow name in world and in chat.   Allowing players to flag their EK as a Roleplay realm and including RP as an option when sorting out EKs to join will be helpful in forming RP communities.  For Campaign Worlds, I see 2 possibilities: First, is the simple RP flagged Campaign. Without changing any mechanics, it will draw RP interested players to a particular campaign instance. When there are multiple Campaigns ongoing, having one or more of them flagged RP preferred will be helpful.    The second idea is more intricate but it could really showcase the potential brilliance of the Campaign World system -  a Campaign with altered parameters specifically to be conducive to RP.   I can think of a number of mechanics that could change, both minor and major,  but since this already getting long I'll leave most of the specifics for another time.

Roleplay-focused Content and Tools  - This is perhaps one of the most important elements conducive to immersive RP:  the assets that the devs give us to facilitate RP.  Some of the most common and recognizable "RP tools" are emotes - while players can at very least have basic text custom emoting function, the atmosphere is improved markedly if there are a wide range of animated emotes from /wave,  /bow, and /kneel to the ever popular /dance, with the best titles offering many animations including the subtle facial animation changes (ie /frown or /smile) and multiplayer emotes such as partner dances and in-game ceremonies such knighthood conferred by "dubbing"!  Interactive elements and furniture are another, such as being able to sit in chairs/thrones and lay down in beds properly, ideally with variations.  How about player created books/messages/mail that can be persistent and exchanged with others?   Player avatar and housing customization are important as well, such as having many faces, hairstyles and accessory "points of application"  as well as clothing/non-combat-dress, or giving players the ability to place items and furniture where they wish in their home.      It is important to realize that everything from "style" clothes to emotes and cosmetic changes are not merely "fluff", but with the correct in-world mechanics backing them up they lead to expansive immersion possibilities which makes the world of Crowfall better.  The more of these  tools and assets available, the greater the effect!

The Monetization Pitfall -   You can see from my badge that I've invested with  ACE so I clearly want them, and Crowfall to do well.  However, it is an immutable belief of mine that the way to do that is to avoid the monetization pitfalls of many other titles, notably  charging for (a significant amount of, non-charity related) cosmetics.  Roleplayers are more likely to have an advanced interest in customization, the cosmetic assets and aesthetic of their character, home, and overall experience.    Many games treat  players who favor these aspects of the game as second class citizens,  making them pay for their preferred game experience where others would never be asked to do so.  Player A wants to collect and craft the most luxurious wardrobe in all the land with his playtime yet he can't do so-  many outfits require a significant  real world financial investment and are exclusive to purchase.  Player B doesn't care about how he looks on the other hand and just raids or PVPs, with complete access to his game content of choice without additional financial expenditure.  Many players would rightly balk  if a MMO charged real money to enter dungeons/raids/PVP sieges and/or  take home/equip the loot gained from them, wouldn't they?   Cosmetic content is still Content and as someone who has played a lot of MMOs and been a part of the RP community while doing so, it is best to avoid monetization that focuses on real-world- financed, exclusive, cosmetic content.   There are many ways to allow for additional revenue streams without falling into this pitfall.   There was a time when your subscription fee got you ALL the in game content, with cosmetics earned in-game as well, for instance.   Making items earnable in game as well as available for immediate purchase is another etc.   It is noteworthy that thew most long term successful MMOs new and old alike, have been those with no or comparatively few exclusive, cosmetic content  items.    Crowfall has great potential  and for the sake of players and the game's overall success I hope they choose to avoid these monetization pitfalls and embrace a better way.

It is my opinion that  just about every MMORPG is bettered by the developers looking at RP as a core play style and creating content specific to it.  Where most game content and mechanics (PVE, PVP etc)  are consumed by players exclusively, RP is one of the few that acts as an investment in the immersion and overall feel of the world; where players will take the assets and mechanics given to them, and create new experiences for all to enjoy.   Many who have played World of Warcraft, consider the creation of RP UI mods, from FlagRSP and MyRolePlay to the extreme depth of TotalRP3 (which enables players to create custom items, factions, quests, profiles for themselves  and their pets, "geocaches" in the game world, the ability to speak various fantasy languages etc..) opens up a whole world of new experiences! Even those who don't RP typically enjoy RP focused events like in-game holidays and fairs and the RP community often creates spectacle for others to enjoy.     Consider  WoW's  " Tournament of Ages " hosted yearly on a RP server, which is an enormous event and a fantastic example of how players can take the RP tools available to them and create something extraordinary - sites ranging from the gaming press  to  Forbes reported on it!     
 

Roleplaying, the mechanics and features related to it will confer a huge benefit to Crowfall,  where the tools and assets created by the devs will be the "fuel" ignited by the community for an explosion of immersive content!

Edited by RanceJustice

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