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vkromas

5.3 Patch Notes for November 10, 2017

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Welcome to Crowfall Pre-Alpha Build 5.3
Welcome to Race/Class System Test

To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.3 Playtest Feedback and Bugs

We are experiencing an issue with dying while a harvest tool is equipped. This issue will cause problems with your Survival Tray. If you experience this issue please exit the client and relaunch it. This will fix the issue.

General:

  • Updated Loading Screen UI prefab and added 4 new loading screen arts.
  • Continuing to add new inventory icons to items like Geomancy components.
  • Potions Can now be loaded out via the Powerbook(K) to the Survival Tray.
  • Opening the map while crafting will no longer result in a broken state and loss of items.
  • Players can no longer get in a broken UI state where the Vessel Create and EK Editor UIs are overlayed on top of each other.
  • Fixed bug in trade controller that prevented any trades from succeeding. 

Harvesting:

  • New harvesting animations have been added for several races including Guinecean, Human, Half-Giant, Centaur, Minotaur, and Female Elf.  
  • Alchemy Flasks should now properly stack with the Discipline Type Passive Plentiful Harvest Types. (ie Empowered Quarrying and Potion Plentiful Harvest Potion Quarrying).
  • Updates to Slag and Cobblestone weak points.
  • Improved harvesting crit point animated feedback.

Skills:

  • More adjustments to Time Bank and functionality have been added such as:
    • A fix that doesn’t  apply time bank if we have negative seconds.
    • Track active time banked as a skill in training.
    • Have timebank appear as a valid thing to swap on skill prompt.
    • Get timebank to animate properly when a pip levels up. Also fixed some problems with banked time not showing correctly.
    • Get training on a tree to end it's animation when a pip levels up and the time bank triggers on
    • Seconds now count up when time is banking.

Powers:

  • Fix that addresses powers that looks scaled up in the power bar.
  • Root: Corrected an issue with the "big hit" early break threshold, which was using the old 10x damage scale. This means Root will break much more quickly when you are attacked.
  • Arcane Archer, Master of Bows, Sharp Shooter, Ranger: Reduced damage of arrow shots.
  • Vision of the All Father: Corrected an issue that would cause the anti-blind effect to drop off the player
  • Blight: Blight now shows a single "Blighted" icon.
  • Updated beneficial harvest chance from Way of The Leader to give 5% Chance max instead of 500%. (Darn decimals!)
  • Updated Descriptions to Chain Healing style powers to indicate the base power jumps to 1 additional target, and is then modified by the player bonus jumps statistic.
  • Racial skills that grant Beneficial Harvest Chance now grant 5% instead of 500%.
  • Fixed typo in Plaguelord Decay debuff text display. The Minor Disease component of Plaguelord Decay now uses the appropriate debuff icon.

Classes:
Ranger:

  • Ranger now has the Alertness ability which letting you become acutely aware of your surroundings increasing your Perception by 25, Attack Power by 50, removing the Exposed state and detecting enemies in Stealth for group members and yourself. This ability can be slotted into the Ranged, Melee and Harvesting ability trays.

Campaigns:

  • Increased some outlying resource node ranks in Tyranny.
  • Adding low rank named resources to parcels surrounding beachheads in Tyranny.

Crafting:

  • Removed unobtainium component from some recipes and marked those as internal recipes only. 

 
Known Issues:
General:

  • Harvesting weak points on Slag, Cobblestone, and Muskhog may appear off the node, especially on the smaller rocks and ores. 
  • Currently Skill Tree navigation is slow and is currently being investigated.
  • The Map display is memory intensive. Please use sparingly as we are looking into ways to address this issue. 
  • In order to load out powers into a specific tray (Melee, Harvest, etc) or to alter your default combat tray you must be in that specific tray before pressing “K”. Otherwise it will appear as though you have no powers.
  • Character sheet is still a work in progress - a new sheet is currently in development.
  • Knight Chain Pull and Myrmidon Net Pull may not function correctly - a fix is currently being investigated.
  • Z-Fighting/Sorting issues on buildings have been reported during internal playtests.
  • Guinecean Burrow FX persist after going from Stealth to Survival Trays.
  • Centaur scale size in character creation is very large.
  • Motion Blur and Depth of Focus settings have been altered and may need some more adjusting. 
  • Floating rocks and trees at the edge of campaign parcels may appear. 
  • The Champion often slides an appreciable distance after landing from his Leap ability.  
  • Some parcels are displaying their default name. 
  • Harvesting doobers are falling or floating away from the drop source. 
  • A balance pass is still in the works for hippos. Current feeder requirements may change.
  • Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones.
  • Keeps have trees and rocks spawning in them.
  • Frame rate performance may be slightly lower.
  • Videos have been removed until we can update them.
  • Floating temples have been reported. To fix this issue exit to lobby and return to the campaign.
  • Destruction of buildings may also cause post processing visual issues. 
  • Hellcats missing animation after running leap.
  • AI can track and attack stealthed players.
  • AI may be difficult to loot/skin due to a smaller loot radius.
  • Templar LMB Attack without weapon is missing animation.
  • Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do.
  • Weapon disciplines that grant weapon equips will not be fully functional until  animations are added.
  • Final Power Cost Multiplier is not properly calculating gains from skill trees.
  • Players can encounter jumping issues when spam-jumping from higher elevations to lower ones.
  • Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation.
  • Pressing alt while the trade window is open permanently hides the trade window.

UI: 

  • Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items.
  • Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue.
  • Chat disconnects may occur. If this happens, just exit to the lobby and rejoin.
  • Test patch client doesn’t close itself after the game is exited.
  • Durability meter on items is not displaying properly. 

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