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Plasmafogking

Holy Trinity expanded?

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Does this game will have holy trinity of rpg games? You know: tank, healer and dps. It seems so. While it is very early to define how each of these will work (well, healer and dps is pretty simple to implement in pvp focused game, but tank will be much harder to define), most of these are being developed. But is that enough?

I want to point out to Lineage 2. During major pvp events (castle sieges) all classes are separated into 5 types:

  1. DPS - to damage guardians of the castle and enemy players;
  2. Tank - to tank castle guardians and isolate enemy players;
  3. Healer - heal players;
  4. Demolisher - dealing massive damage to enemy structures;
  5. Support - buff allied players and debuff enemies.

And Crownfall will be mostly like castle sieges were in Lineage 2. So, why can't we have something of similar caliber? You know, expanding holy trinity. So, at least for now holy trinity could be expanded into these:

  1. Dps - obvious stuff;
  2. Healer - obvious stuff;
  3. Tank - we will see how it will play out;
  4. Specialist - buffs, debuffs and strategic values like changing battle field, destroying buildings, CC, etc. This would play as something who support friendly players by many various means and weakens enemy players by also many various means.

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The 3 classifications are: Fighter, Mage, and Rogue.  DPS, Tanks, Healers, Demolishers, and Supports are available from one, two, or all three classifications.


   Official Moderator of the Unofficial Crowfall Discord!  Come join the discussion @ https://discord.me/crowfall

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I see no trinity or even specialized roles, but rather various forms of DPS packaged with bits of CC, Heals, Debuffs/Buffs, Mitigation, etc. Most of the non-DPS stuff seems to simply happen in the background and clutter the UI. 

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1 hour ago, Plasmafogking said:
  • Dps - obvious stuff;
  • Healer - obvious stuff;
  • Tank - we will see how it will play out;
  • Specialist - buffs, debuffs and strategic values like changing battle field, destroying buildings, CC, etc. This would play as something who support friendly players by many various means and weakens enemy players by also many various means.

This is actually quite close to the old roles we had

DPS: Fessor and Champ
Healer: Druid and lego
Tank: Myrm and knight
Specialist: Ranger, guinecians,  and assassin.

This was seemingly lost along the line. I still think we should be more restrictive with roles. Yes, it would cut some customization but it is, IMO, better than the mess we have now where everyone can do everything.

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Feels like the current idea is quite solid to me, I think it'll be interesting to see how the idea comes to life and how well it'll work out overall. Being able to fit armor, disciplines, classes and races together as puzzle pieces to make a whole picture will make combat as a whole more involved.

 

My only critique to this is that some classes don't really feel like they have an identity when class training seems to be a game-changing step. Some kits feel lackluster in comparison to simply building a class from major and minor disciplines. This, among other things makes it feel strange to invest time into class training when it feels like so little is gained from it.

Edited by SaranWrap

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11 hours ago, BarriaKarl said:

This was seemingly lost along the line. I still think we should be more restrictive with roles. Yes, it would cut some customization but it is, IMO, better than the mess we have now where everyone can do everything.

Yeah, i am not a fan of GW2 approach of everyone being everything and doing everything.
I am more in the camp of stricter class fantasy and allowing certain classes to fuse/transforms into others through disciplines, items, etc.
For example:

  1. DPS class could morph into healer, tank or specialist. Good example is druid being hybrid between dps and heal, thus it could ho either the path of healer or path of dps;
  2. Tank class could morph into dps or specialist;
  3. Healer could morph into dps or specialist;
  4. Specialist could morph into dps, tank or healer.

The only bad idea would be to let tanks to morph into healer or healers morph into tanks, because that would only create unkillable classes.

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Doesn't matter how many different things a person can do in the game with a single Vessel. Just cause you could craft everything in the game doesn't mean you aren't going to focus your efforts on something specifically. You be a vessel crafter or a potion maker but might not be interested in doing both.

Players are already going to naturally focus on what they want to focus on. Maybe I view this a little differently but I don't think there needs to be restrictions placed on what players can or can't do in the game. If someone wants to hyper focus on a couple things, let em. If they want to be broad and generalized, let em.

Same goes for someone who wants to have a couple different vessels for classes they are interested in. You should be able to play whatever you want and the more you diversify your account the more skill training is going to be needed. You could play Confessor and Cleric and only have skill training in Confessor. So things with Cleric could be a little lack luster compared to Confessor.

There isn't anything wrong with the current setup in the game. IMO asking for more limitations just means you're asking for less fun in the future.


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CF does not use an unyielding tank/healer/dps model.  However, this particular structure is there is apparent--it's just that customization (skills, gear, disciplines) will allow for some creativity within the system (which is very appealing to some people). CF has another trinity, however--we have combatant/crafter/gatherer, though players can fine tune this as well (perhaps it is truly: tank/healer/dps/gatherer/crafter/hybrid).  All this said, specializing in something--be that healing, tanking,crafting armor, or being the best gather of ore--will allow players who adhere to stricter class fantasy to outstrip their peers those endeavors.  

Edited by Regulus

The Artist Formerly Known as Regulus

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Incase it wasn't mentioned: CF will not have firehose healing. Think more like Moria and not Mercy from Overwatch.


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Camaraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty

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