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Narya Elentari

Haven't checked in since kickstarter... so... how is it going?

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26 minutes ago, Narya Elentari said:

What's the best way to bring myself up to date on the development? Has it strayed a lot from the initial concept etc?

well i would have said "browse through the news article history" but a good chunk of the older ones are now broken there...so good luck! you can still browse through what will be visible here [but isn't complete coverage of all the articles that were released and at most goes back to about jan 2017]

https://crowfall.com/en/news/articles/


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31 minutes ago, Tinnis said:

or such elements either have not reached the testing yet, or were mainly filled in by people's imaginations rather than actual dev comments or commitments to a flexible design process

Well said.

Some people will just never be happy even if things changed to what they want.

1 hour ago, Narya Elentari said:

Has it strayed a lot from the initial concept etc?

Not really.  They've been implementing the stuff they've been planning from day 1. There's just a lot of negativity from certain forum posters cause it isn't going exactly how they want it to go.


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CF is heading the direction of the original vision.  However, that doesn't mean there hasn't been some significant changes that not everyone is happy with, e.g., Crows and Vessels.  Although, to be fair, they've added some very cool things too, like race/class split.  Finally, it is probably significant to mention that  I don't think we'll be seeing Voxel destruction quite like the initial vision portrayed (probably scaled back significantly, but maybe not).   


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The game is definitely turning out to be weighted towards killers and hardcore gamers.  Casual gamers and harvesters are going to struggle with Crowfall.  A strong PvP (mostly the 1st person shooter variety) community will enable Crowfall's success.  Tactics, and strategy haven't really appeared yet except for maybe squirreling away food for the winter.

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6 minutes ago, Wayoun said:

harvesters are going to struggle with Crowfall.

This doesn't make any sense. Guilds are going to be forced to have harvesters or they aren't going to have a practical means to acquire additional gear sets. Everyone else that decides to have those two things are going to go up in better gear and build wealth up to compete over POIs, forts, fight in castle sieges, etc. 

Crowfall isn't moving in the direction of favoring only pure combat characters. Either guilds are going to go out with their harvesters and protect them while they're gathering up resources or the guild as a whole is going to struggle from day 1 in a new campaign. A guild having harvesters is going to be a big deal just as much as them having crafters.


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Most people who play harvesters in other games are not the type to enjoy Hardcore, body loot, pvp, smash face combat. 

The game might attract a few harvester players who might enjoy that, but the vast majority will leave quite quickly and demand refunds.

What you will have are pvp'ers who hate harvesting but are pragmatic enough to try and do it for the good of the game and their friends and power. 

Depending on how much of a bother it is they quite likely will leave at the first sign of a new pvp game. Where they do not have to harvest. 

The first few months are going to be fun to watch. But I hope they have a plan to make it more palatable to the harvester players.

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1 hour ago, entityofsin said:

Well said.

Some people will just never be happy even if things changed to what they want.

Not really.  They've been implementing the stuff they've been planning from day 1. There's just a lot of negativity from certain forum posters cause it isn't going exactly how they want it to go.

You aren't objective, you also never read the articles through the years and kept up with the flow and development of the game.  You generally have no idea what you are talking about.

They did not plan crows and vessels from day 1, they did not plan race/class split from day 1.  They did not plan this combat system from day 1.  They did not plan or advertise spirit bank to operate the way it does.  They had very little planned from day 1, but they did have a vision, of a gritty pvp game, and now it has been softened, just like I've said it has. 

Someone that is coming from the KS is going to know the game as something completely different than what it is now.  There is not individual character progressions and training, not voxel destruction the way it was advertised etc etc.  Stop spreading misinformation.

Edited by VIKINGNAIL

Skeggold, Skalmold, Skildir ro Klofnir

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1 hour ago, Wayoun said:

The game is definitely turning out to be weighted towards killers and hardcore gamers.  Casual gamers and harvesters are going to struggle with Crowfall.  A strong PvP (mostly the 1st person shooter variety) community will enable Crowfall's success.  Tactics, and strategy haven't really appeared yet except for maybe squirreling away food for the winter.

This could not be further from the truth.  One of the biggest complaints now is how easy it is to aim in this game, that is not strong pvp, nor does it attract the first person shooter variety.  

There's nothing attractive to hardcore gamers in regards to passive training, beachhead safezones, spirit banks, and most likely not dropping equipped items on death.  

Edited by VIKINGNAIL

Skeggold, Skalmold, Skildir ro Klofnir

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