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caledon

Fractured - Open-world, no grind, action combat MMO

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Will keep an eye on it but point and click movement is not my favorite for MMOs. Not sure how such things can be called "action combat." However, if they can get most of their concepts in-to a quality experience, might be a lot of fun.

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6 hours ago, Finland said:

@APE action combat is wasd + mouse.. if you take a look at battlerite you will see the same camera as Fractured

 

Unless the FAQ is wrong or WASD is optional, it states that movement is done by mouse. Either way, seems like a lot of good ideas and a more "RPG" like experience than some of these other top down survival insert bunch of tags to sound amazing games. Wish ACE had went with some of their ideas of keeping it relatively horizontal instead of the vertical power stacking model.

4. WHAT ARE THE CAMERA AND CONTROLS OF THE GAME?

Fractured employs a top-down camera attached to the player's character. The mouse is used for movement and to perform the most interactions, including the two main attacks you have chosen for your character. The keyboard is used for hotkeys and to cast additional abilities.

 

Edited by APE

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Is the same as battlerite..if you want to see the camera of fractured try it! It s a F2P moba on Steam

 

Edited by Finland

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2 hours ago, Finland said:

Is the same as battlerite..if you want to see the camera of fractured try it! It s a F2P moba on Steam

 

Battlerite - WASD movement

Fractured - Point/click to move movement

Both use similar "isometric" overhead cameras but controls are different.

Unless we are on different pages and you are commenting on something else...

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I wonder how you came up with conclusion that Albion is moba based mmorpg. I feel like everyone calls everything MOBA based recently. If anything, Albion was heavily influenced by Ultima Online, as Ape already mentioned. I dare you to call UO MOBA based game. 

Fact that Albion is burning pile of garbage is whole different story tho. 

As for Fractured, thought for a second that I am looking at Path of Exile. Comparison aside, it's kind of hard to remain hyped, instead of being skeptic about every new mmo promising all these cool features. Would not mind to try something new, but if all these interesting aspects remain in "theorycrafting", leading to incredibly dull game (hello Albion), than no, thanks.

Edited by greeper

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On 1/26/2018 at 11:55 PM, greeper said:

I wonder how you came up with conclusion that Albion is moba based mmorpg. I feel like everyone calls everything MOBA based recently. If anything, Albion was heavily influenced by Ultima Online, as Ape already mentioned. I dare you to call UO MOBA based game. 

Fact that Albion is burning pile of garbage is whole different story tho. 

As for Fractured, thought for a second that I am looking at Path of Exile. Comparison aside, it's kind of hard to remain hyped, instead of being skeptic about every new mmo promising all these cool features. Would not mind to try something new, but if all these interesting aspects remain in "theorycrafting", leading to incredibly dull game (hello Albion), than no, thanks.

Seems people cherry pick a few features or even one and make generalized comparisons about games. Some can't help trying to cram games into tiny boxes with labels.

Still see people trying to figure out what CF is. It's just a game or will be hopefully one day.

I don't get hyped about video games as my little gamer heart can't take being let down, but will definitely keep an eye on Fractured.

 

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This sounds very interesting.

The way it describes its features and systems makes any Sandbox Goer drool.

However, I have concerns about two things, due to years of raising my "disappointment skill" XP, I must be capped in it by now.

1st - The Combat System sounds First person Shooterish, lots of twitch. How many MMORPGs failed because of combining RPG elements with First Parson Shooters? Darkfall comes to mind..and many others. Twitch is not for everyone.. Sandbox games with robust Crafting systems expecting to Foster social interaction (Trade commerce, City planning Building Artisanship etc etc), attract players who prefer third person mouse selection based character action system (for crafting and combat etc etc).

2nd - As always, it all depends on the Overall Implementation which is based on the Vision of the Designer. All of the Sandboxes promise and claim to feature the same thing, Some non Sandboxes claim the same things too, *coughs* Albion *coughs* which claimed to be a Sandbox, yet meticulously defines all the mechanics of the player their path and their choices in a progression rail, from character gear tiers to harvesting to mounts to world resources....(in a trully sandbox game there is no tiered distribution of resources, resources are everywhere and accessible to all players not only certain "levels" or "tiers" or players),

How can you claim that a game is a sandbox when the game prevents players from accessing the sand? *shakes head*-*rolls eyes*

And on top of it makes it possible for some players to Monopolise the Higher end of the Game at the expense of all others and eventually their own (that is another issue).

So yeah, how all these features work together and under what vision important. Sadly the only way to know for sure is to spend time playing the game investing time effort and possibly money and risk disappointment and frustration.

It is not a reason not to try it of course, in keeping with an open hoping mind, yet I choose cynical caution to minimize the disappointment or enhance the delight. :)

Who knows it maybe "it".

Edited by Duke_Suraknar

~ Duke Suraknar ~

<Order of the Silver Star>, (OSS)

*everyone dies, not everyone really fights*

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Hmm.. watching some videos about it, this is is an Isometric game, very interesting. Mouse and Keyboard Interaction!

The Combat System is Action Oriented but it is under Isometric Context. It does not have the effect and feel of a First Person Shooter. No TAB targeting, in this context it should work well and not be Cumbersome.

The vision seems to be Open ended and the gameplay Emergent, for a Dynamic experience (as it changes according to player interaction). I like this.

I particularly relate to the "no needs of Huge amounts of Resources to build a House part", it looks reasonable, and the player does not have to wait months (or worse, labor for months) to create something tangible in the world carve a lil corner to share with others and become part of the world their character lives in, and move to higher goals of forming a small community, and engage in conjointly decided goals, establish a Trade society or become Outlaws thieves or murderers or the opposite become Knights to defend the weak and innocent.

That prospect is the greatest when the game design makes it possible for players to decide what path they want to take and role to play in the world of their characters, and through them. That is purpose! Self defined as it should be.

I do not mind full loot partial loot mechanics either, as long as it does not take a person hours to recover. If it is easy gone, it should be easy come too. And they seem to have followed that rule (finally).


This is definitely worth a closer look :) 

Edited by Duke_Suraknar

~ Duke Suraknar ~

<Order of the Silver Star>, (OSS)

*everyone dies, not everyone really fights*

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