Tinnis 8,316 Share Posted January 23, 2018 (edited) https://clips.twitch.tv/ObservantBigWaspNerfRedBlaster Tyranny map is about 40% of a zone size visual guide (using old 20x20 cell) Edited January 23, 2018 by Tinnis Kraahk, JamesGoblin and Kalla 2 1 Link to post Share on other sites
Xpade 75 Share Posted January 23, 2018 Sorry I can’t play sound right now... @Tinnis is there an expected time frame we may be exposed to this map? And am I understanding that there will be some form of teleportation mechanics? Thanks and sorry.... D.C. bus rides are soooo fun! Let’s me get my forum time in at least. JamesGoblin 1 Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 23, 2018 (edited) 28 minutes ago, Xpade said: Sorry I can’t play sound right now... @Tinnis is there an expected time frame we may be exposed to this map? And am I understanding that there will be some form of teleportation mechanics? Thanks and sorry.... D.C. bus rides are soooo fun! Let’s me get my forum time in at least. more "zoning" between two connected areas i'd say rather than what i would call teleportation, but who knows. no timescales to anything [would need to see a zone sized map first before they started connecting multiple ones together!] Edited January 23, 2018 by Tinnis JamesGoblin 1 Link to post Share on other sites
BarriaKarl 1,797 Share Posted January 23, 2018 Are we going the instanced route now? The only way to use such a big map is if they move the 2k cap to each of the "zones". Otherwise this size will be overkill. It does open some cool possibilities but i wonder if we will have enough people on to keep these worlds alive. Will have to wait and see... JamesGoblin 1 Link to post Share on other sites
Xpade 75 Share Posted January 23, 2018 Ohhhhh... all makes sense now. They have to partition or segregate areas cuz of server resources. Can’t have all xxx thousands of people in the same “zone”.. have to spread that load out. Thanks JamesGoblin 1 Link to post Share on other sites
Fefner 236 Share Posted January 23, 2018 bigger the better, Daoc had no problems with large a scale map or did eso, both with no instances apart from dungeons. Eso map seemed smaller because you could port to a keep that your realm owned but if you took that away it was a huge zone. The original daoc frontier was by far the best with no ports, took a while to get across the zone which made speed classes important even though they migh have weakened your group setup. This will make planning group disciplines important. Big maps also helps to spread the action up meaning less lag. Xpade and JamesGoblin 2 Link to post Share on other sites
Xpade 75 Share Posted January 23, 2018 I still play me some daoc, think it’s one of the best pvp games out there, only issue is low player base. I like the full reset on mage/ranged classes and the fact that movement will cancel a ranged ability. It gave melee a chance without having to make they hybrid tank mages. JamesGoblin 1 Link to post Share on other sites
soulein 2,357 Share Posted January 24, 2018 (edited) When I heard that part of the stream I pictured something different. Namely, that these 40 by 40 zones would be stitched together to form the map, and that within these maps would be the landforms and parcels used to create the world. So square -> Zone (40x40 squares) -> Continent (multiple zones) -> World (multiple continents separated by water). How do you get from continent to continent? Moon gates. In Shadowbane these were a complicated system of "rune gates" which needed to be activated by a player with the Traveler discipline. Edited January 24, 2018 by soulein JamesGoblin, Anthrage, baerin and 1 other 3 1 Shadowbane - House Avari/Hy'shen "Gimp elves get good elves killed." - Belina Avari Discord - https://discord.gg/Bch24PV Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 24, 2018 1 hour ago, soulein said: When I heard that part of the stream I pictured something different. Namely, that these 40 by 40 zones would be stitched together to form the map, and that within these maps would be the landforms and parcels used to create the world. So square -> Zone (40x40 squares) -> Continent (multiple zones) -> World (multiple continents separated by water). How do you get from continent to continent? Moon gates. In Shadowbane these were a complicated system of "rune gates" which needed to be activated by a player with the Traveler discipline. would be interesting if say certain areas or shortcuts were gated by player action or control. eg owning a gate and feeding it resources to turn on iniitally etc or as you say a disc i wonder how multi zones will interact or be presented with the world map etc would be great to here details of their plans and intended sizes and how they might string these pieces together JamesGoblin 1 Link to post Share on other sites
dinorage 123 Share Posted January 24, 2018 when I seen the picture I figure it was about time they say something. I remember them talking about no ships a year or so ago in a stream. Now I wonder 2 things. Will they have it that players/guild could make moon gates for themselves so they can go between there own keeps and forts (Like in eve) Will the places they have moon gates set up going to be open area or will they be in special places like Temples were players/guilds can control the area to try to keep enemy players out. Tinnis and JamesGoblin 2 Everyman dies, Not every man truly lives. Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 24, 2018 (edited) 14 hours ago, BarriaKarl said: Are we going the instanced route now? The only way to use such a big map is if they move the 2k cap to each of the "zones". Otherwise this size will be overkill. It does open some cool possibilities but i wonder if we will have enough people on to keep these worlds alive. Will have to wait and see... 5 hours ago, soulein said: When I heard that part of the stream I pictured something different. Namely, that these 40 by 40 zones would be stitched together to form the map, and that within these maps would be the landforms and parcels used to create the world. So square -> Zone (40x40 squares) -> Continent (multiple zones) -> World (multiple continents separated by water). How do you get from continent to continent? Moon gates. In Shadowbane these were a complicated system of "rune gates" which needed to be activated by a player with the Traveler discipline. 1 hour ago, dinorage said: when I seen the picture I figure it was about time they say something. I remember them talking about no ships a year or so ago in a stream. Now I wonder 2 things. Will they have it that players/guild could make moon gates for themselves so they can go between there own keeps and forts (Like in eve) Will the places they have moon gates set up going to be open area or will they be in special places like Temples were players/guilds can control the area to try to keep enemy players out. + @Anthrage + @Kraahk this is the sort of thing i picture. obviously they dont need to use all of a 40x40 area and when we get "a sea" and beaches at the edge of the world compared to current void i think it would make more sense... random 5 zones laid out to make a whole world. gates to jump between 'islands' for the most part Edited January 24, 2018 by Tinnis JamesGoblin and Kraahk 1 1 Link to post Share on other sites
Finland 28 Share Posted January 24, 2018 Instanced zones for real? It's 2018 imho.. buy more resources or stop make games. JamesGoblin and baerin 1 1 Link to post Share on other sites
DravoiX 383 Share Posted January 24, 2018 42 minutes ago, Finland said: Instanced zones for real? It's 2018 imho.. buy more resources or stop make games. nobody could merge all eks together ... also it will helps the performance on your pc alot Xpade and JamesGoblin 2 Link to post Share on other sites
Finland 28 Share Posted January 24, 2018 Wow vanilla was running the year 2004. No instanced regions. JamesGoblin 1 Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 24, 2018 (edited) on size: a cell is 128m by 128m a "continent" map is 40x40 cells for a total of 1,600 cells 5.12 km x 5.12 km area 26.21 km2 Edited January 24, 2018 by Tinnis JamesGoblin 1 Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 24, 2018 mock example vs size of tyranny/hunger dome Kraahk and JamesGoblin 1 1 Link to post Share on other sites
Finland 28 Share Posted January 24, 2018 So cells will be instanced? Don't make me laugh JamesGoblin 1 Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 24, 2018 @jtoddcoleman could comment whether or not this would be 'seamless loading' vs traditional 'zoning and loading' though! JamesGoblin 1 Link to post Share on other sites
Tinnis 8,316 Author Share Posted January 24, 2018 2 minutes ago, Finland said: So cells will be instanced? Don't make me laugh JamesGoblin, Armegeddon, Weebles and 1 other 1 3 Link to post Share on other sites
Finland 28 Share Posted January 24, 2018 (edited) Nice meme, instanced mean a loading thing. Thats all. I would like to know what's the plan. I just hope to not see loading screens while crossing zones (cells) Edited January 24, 2018 by Finland JamesGoblin 1 Link to post Share on other sites
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