ACE_JackalBark 1,145 ArtCraft Dev Share Posted February 8, 2018 Join us on a trip to the home of the dead. FULL STORY Anthrage, Durin, Groovin and 4 others 6 1 Jack Kirby Associate Writer/Customer Service Manager Link to post Share on other sites
Teufel 1,014 Share Posted February 8, 2018 (edited) This is one of the biggest articles I've seen in awhile. This type of announcement, allowing the players to have 1 avatar that can move between worlds, is what pushes me to play testing again. Quote We’re also fixing the different-avatar-for-each-world problem. We’re revisiting the way our universe is structured to allow you to walk seamlessly from one world to the next, with the eventual goal of removing the Lobby completely. This hopefully answers some questions on vessels being lootable. Quote Additionally, vessels are only tradeable up until the point they have been equipped once – at that point, they become locked to your account and are no longer treated as an inventory object. The items within a vessel are still able to be looted (aka like Shadowbane), but the vessel itself once equipped is off limits. Edited February 8, 2018 by Teufel JamesGoblin and RicktheSki 2 Link to post Share on other sites
coolster50 2,640 Share Posted February 8, 2018 Quote These items are not created equally, but are endowed by their creators with certain unalienable attributes, among these being Life (Constitution!), Liberty (Dexterity!) and the pursuit of happiness (uhh, maybe Spirit…?). JamesGoblin and RicktheSki 2 You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to post Share on other sites
Tinnis 8,316 Share Posted February 8, 2018 (edited) juicy update how are advantages and disavantages coming along? i noticed that 'character/vessel' creation had a 'name' - will people see that or our account name? so classes are no longer locked to a race vessel then? e.g. if i picked generic discipline runestones i could have a FAE that i could switch between druid and frostweaver freely? How will durability work? [assume none....unless related to "beheading" teases] how will necormancers keep in busines? If some campaigns force you to make 'new' or different chravcters won't that force people to delete up to their slots etc? Edited February 8, 2018 by Tinnis Svenn, APE, Zastier and 2 others 5 Link to post Share on other sites
Gorwald 680 Share Posted February 8, 2018 So, i was right about the concept drawed from @davegreco and the system behind But i'm quite intrigued about it, will have to test it to say what i think about it Tinnis and JamesGoblin 2 Thelanas Kar'Pal Membre fondateur de l'alliance Naerth en 2001 - Ex Shadowbane European Advisor Damnation/Carnage/Vindication/Corruption http://www.twitch.tv/gorwald/profile Link to post Share on other sites
Tinnis 8,316 Share Posted February 8, 2018 so outside of the dregs - can you waltz into a new campaign world with an entire set of x6 attached disciplines and a level 30 sacrifice XP character? [and possibly a full set of gear too?] Svenn, XpCjU and JamesGoblin 3 Link to post Share on other sites
Tinnis 8,316 Share Posted February 8, 2018 (edited) Quote In addition, we may lock particular races inside of Campaigns to a specific Crypt -- so that, for instance, “the only way to bring a Centaur into this world is to find the Crypt of Balu Xal, the fallen Centaur capital city.” This idea would encourage exploration of the map – and it would give players another strategic location to fight over! along these lines: i think you really need to also make a sacrifice fire pit a rare point of interest that will be contested and caravan like as well - like the summoning circle as a physical location for spirit banks (which no longer seems to be planned?) i also think you need to revisit the "free deletion of inventory objects" e.g. either make it so items drop as doobers for a time - or make it so people can only "delete" gear at a set location e.g. either a chest or sacrifice area Edited February 8, 2018 by Tinnis Jah, Silverback and JamesGoblin 3 Link to post Share on other sites
coolster50 2,640 Share Posted February 8, 2018 Crypt coming in 5.5? Awesome update, can’t wait to be able switch between my Fae and Elken vessels, and not have to carry around a spare vessel in my inventory/bank. How will this tie into Advantages and Disadvantages? I assume that when you put a vessel in the Crypt, it’ll save all equiped Disciplines (and powers loaded out in their respective trays)? Obligatory “Fae when? “ because I forgot what else I wanted to say RicktheSki, Tinnis and JamesGoblin 3 You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to post Share on other sites
Tinnis 8,316 Share Posted February 8, 2018 ^ wtb fae TheRealStupid, JamesGoblin and Kraahk 2 1 Link to post Share on other sites
Tinnis 8,316 Share Posted February 8, 2018 (edited) while "race only" worlds sound fun i could see that annoying some players against skill training choices [esp non VIP] e.g. i am a "HUMAN" trained account......but this is an ELF vs MONSTER world.... oh and no DIVINE mages allowed either that i also trained..... okay.... ;p Edited February 8, 2018 by Tinnis JamesGoblin and BarriaKarl 2 Link to post Share on other sites
Weebles 410 Share Posted February 8, 2018 (edited) THE CRYPT (AND THE RETURN OF CHARACTER SLOTS) We’ve come back around to the idea of giving each account a limited number of “character slots”. Many months ago you offered all Kickstarter Backer's a $10.00 store credit to exchange their character slots in since they were no longer valid or in the scope of the game. Does this mean previous KS backers can buy the expanded character slots again for $10.00 and will this be opened up to the general public (non KS backers)? Edit: You may notice there is a max number of vessels the player can have. We are allowing all players to have access to 6 slots as a baseline. You may also notice 3 locked slots which were available for Kickstarter packages that were Silver and higher. For those who missed the Kickstarter opportunity or didn’t get all 3 extra slots, don’t worry we will offer them in the store. Edited February 8, 2018 by Weebles I didn't read the full article before posting.... chancellor, moneda, Svenn and 2 others 4 1 Official Moderator of the Community Crowfall Discord! Come join the discussion @ https://discord.me/crowfall Link to post Share on other sites
Anthrage 2,332 Share Posted February 8, 2018 I like it! Can't wait to see it in game! JamesGoblin 1 The Bloody Point - A Crowfall Video Blog Link to post Share on other sites
Frykka 1,724 Share Posted February 8, 2018 (edited) Very nice guys! This is how I envisioned this working since vessels were announced. And Jefferson borrowed that phrase from John Locke except it was originally more Crowfall appropriate... " I play Crowfall for the pursuit of Life (of a no life gamer), Liberty (from stifling theme park linear leveling), and the pursuit of property (other players stuff)! Edited February 8, 2018 by Frykka chancellor and JamesGoblin 1 1 Sugoi - Senpai Link to post Share on other sites
Tinnis 8,316 Share Posted February 8, 2018 do you still have to asign your character to export at all e.g. is there a possibility of losing the character if you dont at the end of world? JamesGoblin 1 Link to post Share on other sites
moneda 1,661 Share Posted February 8, 2018 Definitely interested in how (or if) durability and vessel names will work now. ? JamesGoblin 1 Hi, I'm moneda. Link to post Share on other sites
Scree 1,881 Share Posted February 8, 2018 I am totally indifferent to this system. Feels like an added layer of "optional" complication/simplification (depending on your viewpoint) to simply satisfy people who can't mentally make a connection with a random vessel. I don't see how adding 9 potential character slots somehow increases this attachment. Nor do I find the stated goal, one worthy of your development time and resources. Does this solution really solve the problem? Are there any players here who felt dis-attached from their "character" because they didn't have character slots? Does this solve the problem for you? You realize its an illusion right? The same system exists in the background, at best you have a quick-choice loadout tool now. <shrug> JamesGoblin, KohrAh, APE and 3 others 5 1 Link to post Share on other sites
Jah 7,618 Share Posted February 8, 2018 (edited) Quote We’re revisiting the way our universe is structured to allow you to walk seamlessly from one world to the next, with the eventual goal of removing the Lobby completely. I really like the sound of this. I'd much rather travel between Campaigns and the Eternal Kingdoms within the game than to do it from a Lobby. Edited February 8, 2018 by Jah Destrin, blazzen, JamesGoblin and 7 others 10 Link to post Share on other sites
blazzen 4,268 Share Posted February 8, 2018 3 minutes ago, Jah said: I really like the sound of this. I'd much rather travel between Campaigns and the Eternal Kingdoms within the game than to do it from a Lobby. I agree. It will make it feel much more like a universe than a lobby game. JamesGoblin, Destrin, piikaa and 1 other 4 Blazzen <Lords of Death> YouTube - Twitch - Website Link to post Share on other sites
blazzen 4,268 Share Posted February 8, 2018 Now I'm sorta regretting selling off my 3 character slots at $25 each! Destrin, ren and JamesGoblin 1 2 Blazzen <Lords of Death> YouTube - Twitch - Website Link to post Share on other sites
Avloren 664 Share Posted February 8, 2018 (edited) I can't overstate how cool it will be to make a single vessel and use it to travel between worlds in-game, without logging out to the lobby screen and making a new vessel. It's going to make a huge difference for the immersiveness and intuitiveness of the game. Imagine us a year from now telling new players: "Yeah you used to not have that portal there. To visit your EK you'd have to log out, pick a new world in a lobby, then make a whole new vessel from scratch." They'll think we're joking. It's one of those ideas that's so obvious (in hindsight), it'll be hard to imagine that things ever worked any other way. In fact I'm pretty sure someone suggested something similar when vessels were first announced. Although obviously bringing that idea to life, with all the annoying technicalities like handling campaign imports, is far harder than simply proposing it. Edited February 8, 2018 by Avloren JamesGoblin and Gaiawyn 2 Link to post Share on other sites
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