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Current options in JewelCrafting


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As of right now 2 of the 5 cuts creates a 'DPS' format of a ring, but when you look at the stat besides Crit Hit Damage the complexity of options become far more limited. In the first table we see 5 options that increase the 'pool' of the class and limit the options greatly of what player would want such item crafted. the second table does see a bit more 'range' of use but the limited option in the crafting phases' force a linear output. As of right now there is really only one DPS format of the Toxin ring, add Blood to it in the grind stage and  output is Crit Hit Damage, Toxin App Chance, Final Damage Modifier, Crit Hit Chance.  the only DPS ring that has Stealth would be Crit Hit Damage, Stealth, Final Damage Modifier, Crit Hit Chance

Crit Hit Damage - Max Energy
Crit Hit Damage - Max Fury
Crit Hit Dam - Max Rage
Crit Hit Damage - Max Essence
Crit Hit Damage - Max Mana

Crit Hit damage - Personal Healing Modifier
Cit Hit Damage - Ranged Distance Bonus
Crit Hit Damage - Toxin App Chance
Crit Hit Damage - Perception
Crit Hit Damage - Stealth


My hope is that after the 5.5 addition of necklaces we can see a pass to add more options allowing the Jewelcrafter to craft with complexity as seen within Blacksmithing, Woodworking , etc 

Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius.


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