Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Tinnis

"all minor runestones will drop from npcs" (by "creature type") - e.g. not crafted directly

Recommended Posts

if gathering/crafting is the concern then I say fix the mechanic or create 'basic' Minor stones that are very limited and can be crafted at basic or intermediate tables. the comment 'we want new players to be introduced to crafting' was the reason for Basic and intermediate weapons why break the cycle?  Taking a defined Crafted item and moving it to a Farm Mob is a huge break from the original KS for me .... I could be clinging to something that is not needed but 'ease' has not been a great argument for changing things here in Crowfall so far so why now? 

 

Edited by Anhrez

Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius.

LR0tCJt.png

Share this post


Link to post
Share on other sites

@Anhrez also from the runemaker perspective: do you want to have to deal with the "spam requests" of x45+ minor runestones alongside the spam of tool requests [and then major and then i assume weapon runestones too - alongside the other parts used in say druid weapons etc]

..that sounds...too busy! ;p


caldera_forum_banner_wings.png

Share this post


Link to post
Share on other sites

With the horrendous amounts of leather required for leather gear and potentially killing the same NPCs for leather and minors... i foresee a surplus of minor disciplines and we will be swimming in extras we do not need.


"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

YouTube Channel

 

Share this post


Link to post
Share on other sites
4 minutes ago, Anhrez said:

Taking a defined Crafted item and moving it to a Farm Mob is a huge break from the original KS for me .... I could be clinging to something that is not needed but 'ease' has not been a great argument for changing things here in Crowfall so far so why now? 

I think this is a decent way to describe how I felt as soon as mobs started dropping gold coins. :wacko:


Hi, I'm moneda.

s1tKI24.png

Share this post


Link to post
Share on other sites
Just now, Destrin said:

With the horrendous amounts of leather required for leather gear and potentially killing the same NPCs for leather and minors... i foresee a surplus of minor disciplines and we will be swimming in extras we do not need.

ofc going to be waaay biased to the docile boar drop stones hah! ;p


caldera_forum_banner_wings.png

Share this post


Link to post
Share on other sites
5 minutes ago, Tinnis said:

@Anhrez also from the runemaker perspective: do you want to have to deal with the "spam requests" of x45+ minor runestones alongside the spam of tool requests [and then major and then i assume weapon runestones too - alongside the other parts used in say druid weapons etc]

..that sounds...too busy! ;p

That's what factories and vendor thralls are for.

Edited by Jah

IhhQKY6.gif

Share this post


Link to post
Share on other sites
1 minute ago, moneda said:

I think this is a decent way to describe how I felt as soon as mobs started dropping gold coins. :wacko:

yea i would of preferrred 'currency fuel' staying as dust - at least for drops - and then say we craft the dust into "coins" etc (if we *must* have coins...)

"NATURES POCKET"! 

Edited by Tinnis

caldera_forum_banner_wings.png

Share this post


Link to post
Share on other sites

Yeah I really dislike the gold coins as currency, I liked the dust idea much better. Form the dust into coins for the jewelcrafters, blacksmiths, and runecrafters. Dust usage also makes sense for thrall ghosts to stay working and corporeal, gold coins... not so much.


The minor runestones I dislike as well. They should also be formed by dust. At the intermediate table under a runecrafting tab. But requiring no skill.  All the no skill items should be like that. (Parchment Paper, Lacing Sinew, Coal and carbon, change the wooden runestones to specialty seals as well. and offer Intermediate runetools.Armor, gathering clothes and crafting clothes) 

 

Share this post


Link to post
Share on other sites
16 minutes ago, blazzen said:

@thomasblair where will harvesting discs come from? Tools similar to how the weapon discs come from weapons? 

What about crafting discs if/when they're implemented? 

I am not sure if we are going to make weapon specialization style discs for tools tbh.

Based on the type bucket a discipline falls into is where it will come from.
Minor->Loot Drop.
Major->Thrall Capture->Craft.
Weapon Specialization->Crafted Advanced Weapon ->Craft.

Ideally that provides enough varied vectors to provide multiple different kinds of activities to go engage in. Between majors, weapon specs, and advanced tools, the runecrafters should have plenty to craft.

I would imagine crafting discs are going to be majors similar to how harvesting discs are majors.


Thomas Blair
ArtCraft Entertainment, Inc.
Follow us on Twitter 
@CrowfallGame | Like us on Facebook
 

 

Share this post


Link to post
Share on other sites

So no effort or learning the overall crafting games mechanics as seen with basic or intermediate weapons? So why not let mobs drop basic weapons if its somehow not valuable to introduce effort or the basic game mechanics for some items we can equip? 

Edited by Anhrez

Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius.

LR0tCJt.png

Share this post


Link to post
Share on other sites
13 minutes ago, Yoink said:

You might still need a rune crafter to make the item usable? What was that soul gem thing that was needed for Disc?

soul gems are capturing thralls which are crafted for the major stones by runemakers


caldera_forum_banner_wings.png

Share this post


Link to post
Share on other sites

If minor runestones don't need to be crafted they definitely don't need to be dropped. The only reason to have them as an item was to give crafters another specific crafting niche to feel productive. If this is no longer the case, please just have them always available as part of the character sheet. I see no reason to make them rare and even less reason for them to exist as insignificant drops.

Share this post


Link to post
Share on other sites

I don't like the idea of having a minor runestone drop from a mob. if the animal has some essence that can be used to craft said minor runestone then i'd be ok with it.


etDenA9.png
Camaraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty

Share this post


Link to post
Share on other sites

I also dislike this idea. Complete RNG with no control over what minors you get? It should be a item drop from mobs that allow runecrafters to make minors. 

Share this post


Link to post
Share on other sites

I do understand that in ShadowBane farming certain mobs for that one drop was a thing and on principal I like the concept ... I guess I did not realize that once an item dropped from that mob it was equip-able right there and then instead of needed to be 'shaped/refined' into something equip-able.

I was just hoping to see 15 'minor' essences dropped in the world by various mobs, players take them to a RuneCrafter to attempt to make them 'better' than average or they take them to a generic table slot in 20 essence and choose what Minor Stone they get.

Mob Essence A could have 3 outputs Minor 1, Minor 2, Minor 3 .... allow the overall loot tables to be lessened and adding some sense of control to the player at the table turning Mob Essence into the Minor they want, and if they are a Runecrafter or leveraging one adding an optional material to make them ... well just a little better :)

 

 

Edited by Anhrez

Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius.

LR0tCJt.png

Share this post


Link to post
Share on other sites

Perhaps the change is trying to get more people killing mobs,  forcing all classes to kill mobs for their specific builds not just leather using folks.   Might have just been a method to spread people out a bit instead of just waiting at the iron nodes to gank.

Part of the reason I jumped at Crowfall was the everything is crafted by players aspect, but I suppose you could make the argument that you farm Iron nodes for specific traits you want.... would farming specific mobs for minor discs not be about that same concept?

Guess we will have to see how it works out, ill keep an open mind and wait to see it in action.     But right off the bad must say I'm no fan of RNG mob farming, there are plenty of PvE mob farming based MMOs with a side of PvP on the market already. 

 

Edited by Xomox

Share this post


Link to post
Share on other sites

One problem I was seeing with the faction economic loop is that combat players could only get coins, or inventory looted from other players (and pvpers don't carry much inventory). I think it's a good idea to have some additional things of value that combat players can acquire, so that ganking harvesters isn't the only way to get stuff. Combat specialists should be able to participate in the economy in several ways.


tiPrpwh.png

Share this post


Link to post
Share on other sites

while reading the replies i have more questions.

  • how would the quality increase?
  • would i need to kill 1:x for blue quality or 1:y for purple and 1:z for gold?
  • do we now have skills that can increase the quality of the drops (like magic find)?
  • can these be broken down to create a resource to craft a better quality or another type of rune?
  • will i need multiple of the same type and quality to increase the quality?

i'm still not liking this idea.


etDenA9.png
Camaraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...