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Leather.


srathor
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@thomasblair

Can we please get the limiters taken off the leather drops.  Instead of cat only dropping flexible, can we get a chance for the others. Across the back it could be tougher, or more durable. The belly could be soft.  Yes most of the drops, (like 50%) could be flexible but we should have a chance to get all of the types.  

More flexible and soft from the cats but a chance for the others.  More tough and durable for the boars, but a chance at the others. Keep with the theme from old but free up the hides man. 

And if you do decide to give it a look, can you compare the tables of the boar to the cat. The cat has something wrong with it. We do not get nearly the same amounts as boars. (I think you changed the boar tables way back in big world when they were stuck at rank 1.) Cat was never changed and is much less overall yield with the same skill.

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the hide across fast twitch muscles is more flexible, the belly? Hell even the crankiest of Boars has some softness somewhere. 

give the final table what you want .. and move the 'others' to the per hit table at least

Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius.

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I just spoke with Blair about this so that I could answer a question from Shadiz' stream. Durable and soft leather aren't available in-game yet. There's a good chance (but not a certainty) that you'll see durable in 5.5; soft may not appear until 5.6 or later.  

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If dust is going to become a staple ingredient in most recipes as was inferred by the devs recently then ethereal dust also needs to be placed back in the skinning drop loot table. As it currently stands leather drops no dust and skinners are going to be at a severe disadvantage when it comes to acquiring it.

I also think the drop rates of higher quality leather from the rank 5 mobs is also lower than equivalent stone, ore and wood nodes too. Higher quality blood and bone seem to drop with more frequency off animals than leather itself.

The 'beneficial Harvest: Animal' buff is also much less effective than it is in the other gathering lines too. Unless you have managed to kill multiple animals at once in a group then it has expired before you have chance to kill another mob, whereas all the other gathering lines tend to have access to another node almost instantly every time. Would it be possible to change this buff so that it flags on the character and only starts its countdown once the character activates skinning again?

Bloodworms should have a chance to drop off corpses without the need for the survivalist disc to be slotted - exactly as grubs do in the logging skill line.

Edited by Badwolfe
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3 hours ago, Badwolfe said:

If dust is going to become a staple ingredient in most recipes as was inferred by the devs recently then ethereal dust also needs to be placed back in the skinning drop loot table. As it currently stands leather drops no dust and skinners are going to be at a severe disadvantage when it comes to acquiring it.

I also think the drop rates of higher quality leather from the rank 5 mobs is also lower than equivalent stone, ore and wood nodes too. Higher quality blood and bone seem to drop with more frequency off animals than leather itself.

The 'beneficial Harvest: Animal' buff is also much less effective than it is in the other gathering lines too. Unless you have managed to kill multiple animals at once in a group then it has expired before you have chance to kill another mob, whereas all the other gathering lines tend to have access to another node almost instantly every time. Would it be possible to change this buff so that it flags on the character and only starts its countdown once the character activates skinning again?

Bloodworms should have a chance to drop off corpses without the need for the survivalist disc to be slotted - exactly as grubs do in the logging skill line.

I definitely agree that the quality of the drops appear much lower or less frequent than its sister professions.  

For blood worms... I’ll re-test this but thought I had seen them drop when not using survivalist.  Cats just have a much lower drop rate than boars I think....like significantly lower.

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3 hours ago, Xpade said:

I definitely agree that the quality of the drops appear much lower or less frequent than its sister professions.  

For blood worms... I’ll re-test this but thought I had seen them drop when not using survivalist.  Cats just have a much lower drop rate than boars I think....like significantly lower.

I can confirm that I did not have a single bloodworm drop off boars even with more than 50% of the omnivore line in animal specialist trained unless I had the survivalist disc slotted. This means a skinner has to drop either the far more useful skinner or villein discs just to obtain bloodworms. Whilst not a problem currently with the throw away aspect of disciplines this will not apply when this is no longer the case

Edited by Badwolfe
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7 hours ago, Badwolfe said:

If dust is going to become a staple ingredient in most recipes as was inferred by the devs recently then ethereal dust also needs to be placed back in the skinning drop loot table. As it currently stands leather drops no dust and skinners are going to be at a severe disadvantage when it comes to acquiring it.

I also think the drop rates of higher quality leather from the rank 5 mobs is also lower than equivalent stone, ore and wood nodes too. Higher quality blood and bone seem to drop with more frequency off animals than leather itself.

The 'beneficial Harvest: Animal' buff is also much less effective than it is in the other gathering lines too. Unless you have managed to kill multiple animals at once in a group then it has expired before you have chance to kill another mob, whereas all the other gathering lines tend to have access to another node almost instantly every time. Would it be possible to change this buff so that it flags on the character and only starts its countdown once the character activates skinning again?

Bloodworms should have a chance to drop off corpses without the need for the survivalist disc to be slotted - exactly as grubs do in the logging skill line.

Other harvesting lines don't get gold coins from corpse loot. I imagine the inclusion of coins to mob drops is the reason for the removal of dust from skinning. The intent is probably that you'd buy dust with those coins.

LMAO my website is broken please click this to apply to Flames of Exile (maybe, if that's not busted too)

On 5/11/2015 at 1:48 PM, CAWCAWCAW said:

Rub rock on face and say "Yes food is eaten now time for fight"

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15 hours ago, Arkade said:

Do you mean from animals? Because I get durable and soft from chests all the time.

 

9 hours ago, Shikra said:

Me too

You can get some... but leather workers need quantities in the thousands.... I will buy your Durable, Soft, and Strong in bulk if you have it.

"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

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26 minutes ago, PopeUrban said:

Other harvesting lines don't get gold coins from corpse loot. I imagine the inclusion of coins to mob drops is the reason for the removal of dust from skinning. The intent is probably that you'd buy dust with those coins.

 

False

Every other player in game can get those coins by killing mobs - takes no skinning skill at all to obtain them :)

Edited by Badwolfe
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17 minutes ago, Silverback said:

loggers and skinners get food, some get dust and others get more rares. It adds to the exchange of goods.

One harvesting skill should not have a higher chance of rare quality over any other - all are used in crafting. I honestly don't think, for example, that it's the devs intention for say stone to have a higher chance of dropping rarer qualities more often then ore, wood and leather

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1 hour ago, Badwolfe said:

I can confirm that I did not have a single bloodworm drop off boars even with more than 50% of the omnivore line in animal specialist trained unless I had the survivalist disc slotted. This means a skinner has to drop either the far more useful skinner or villein discs just to obtain bloodworms. Whilst not a problem currently with the throw away aspect of disciplines this will not apply when this is no longer the case

Off topic probably:   Mmmm..... how much durability does villein save you?  Knowing this % could determine what actually saves you more durability.  Doing 200-300% (with crit) damage could save you just as much durability as villein... I use survivalist on mining and quarry as well.  It’s a 2 fold solution for me... saves weapon durability and speeds up my farm process, and for skinning/logging I get bonus mats... my personal opinion is that survivalist > villein once you consider both.

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30 minutes ago, Shikra said:

what's the big deal with dust?  it's the one thing you can easily and reliably gather in your EK with a crappy basic tool (and apples of course, i'm buried in apples)

Given the campaign import rules, that's not a reliable way to get dust in a campaign.

You could spend time harvesting basic resources at the beachhead in a campaign, but other than getting dust, how is that helping you? Premium resources are going to be a lot more useful and harvesting them will be a better use of your time.

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34 minutes ago, Arkade said:

Given the campaign import rules, that's not a reliable way to get dust in a campaign.

You could spend time harvesting basic resources at the beachhead in a campaign, but other than getting dust, how is that helping you? Premium resources are going to be a lot more useful and harvesting them will be a better use of your time.

You get dust in a campaign in the same way you get dust in an EK.  The premium resources makes it easier, not harder.  I'm super, super unconcerned about having sufficient dust in a campaign irrespective of recipe needs.

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13 minutes ago, Shikra said:

You get dust in a campaign in the same way you get dust in an EK.  The premium resources makes it easier, not harder.  I'm super, super unconcerned about having sufficient dust in a campaign irrespective of recipe needs.

Yeah, pretty much, unless something changes. I've got a couple thousand.

.

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