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Zorph

VIP - Priority access to all game servers

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8 hours ago, Devonic said:

Keep in mind that this would be the online and offline population.

and? the only way a queue will exist is when more than x people attempt to join the same exact campaign simultaneously.  If it isn't campaign specific then it's a log in queue but that should be pretty quick because of the low population this game will have (as ACE is trying to please everyone).

 

@Jah

Day 1 campaigns can be staggered so that they don't all start on the same day. When soft launch happens (lets say a tuesday) they can start campaigns on saturday. Then open more on sunday.

Edited by jetah

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2 hours ago, jetah said:

and? the only way a queue will exist is when more than x people attempt to join the same exact campaign simultaneously.  If it isn't campaign specific then it's a log in queue but that should be pretty quick because of the low population this game will have (as ACE is trying to please everyone).

 

@Jah

Day 1 campaigns can be staggered so that they don't all start on the same day. When soft launch happens (lets say a tuesday) they can start campaigns on saturday. Then open more on sunday.

I think some people will begin by sorting out their EK's, this will lessen the burden on campaign's

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2 hours ago, jetah said:

Day 1 campaigns can be staggered so that they don't all start on the same day. When soft launch happens (lets say a tuesday) they can start campaigns on saturday. Then open more on sunday.

That isn't the situation I was talking about.

What I am talking about are times when an abnormally high percentage of the total population of a campaign log in concurrently.


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50 minutes ago, Jah said:

That isn't the situation I was talking about.

What I am talking about are times when an abnormally high percentage of the total population of a campaign log in concurrently.

login priority is usually done at the log in level. so before you even select that vessel. There is a limit on how many people can be in a campaign. 


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12 minutes ago, jetah said:

login priority is usually done at the log in level. so before you even select that vessel. There is a limit on how many people can be in a campaign. 

Yes, but that limit is usually higher than the number that can log in concurrently.

If the campaigns can handle 2,000 players concurrently they wouldn't cap the campaigns at 2,000 total players because the servers would be too empty most of the time. So they put the total cap at more like 10,000. That works most of the time, as only a small percentage of total players are actually playing. But sometimes events happen that draw a lot of attention, and then you might get an abnormally high percentage of campaign participants trying to log in at the same time.

Edited by Jah

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24 minutes ago, Jah said:

Yes, but that limit is usually higher than the number that can log in concurrently.

If the campaigns can handle 2,000 players concurrently they wouldn't cap the campaigns at 2,000 total players because the servers would be too empty most of the time. So they put the total cap at more like 10,000. That works most of the time, as only a small percentage of total players are actually playing. But sometimes events happen that draw a lot of attention, and then you might get an abnormally high percentage of campaign participants trying to log in at the same time.

they've already said they're going to limit the campaign population and eventually stop allowing people to join a CW after certain amount of time.


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47 minutes ago, jetah said:

they've already said they're going to limit the campaign population and eventually stop allowing people to join a CW after certain amount of time.

Yes, but not all of the population of a campaign will be able to log in at the same time. The limit for concurrent players will be lower than the limit for campaign participants.

https://crowfall.com/en/faq/gameplay-and-systems/campaign/#faq-4

Quote

These campaigns are fully populated – our goal is 2000 concurrent players (which supports a total player population of about 10,000) – and continent-sized. They are MMO servers with one huge, contiguous map. The only limit that will be placed on the user population for each Campaign World will be the technical limitations of the hardware in how many players the server can handle.

 


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1 hour ago, Jah said:

Yes, but not all of the population of a campaign will be able to log in at the same time. The limit for concurrent players will be lower than the limit for campaign participants.

https://crowfall.com/en/faq/gameplay-and-systems/campaign/#faq-4

 

they're hoping for 2k out of 10k total. if they get 10k concurrent then they need the hardware for it. these players are already past the login which the priority access would grant. Once in they can join any campaign up to their max.

I doubt we'll see a queue for 2k people in a cw because the hardware should support multiple CW.


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14 hours ago, jetah said:

they're hoping for 2k out of 10k total. if they get 10k concurrent then they need the hardware for it. these players are already past the login which the priority access would grant. Once in they can join any campaign up to their max.

They're hoping they can handle 2k concurrent users which would support a total player population of 10k because the total population doesn't tend to all log in concurrently. The two terms I bolded there are different, and they will have different caps. Concurrent players will be a lower cap than total player population.

There may be times when you log in to the game and see a campaign you have already been playing is currently at capacity. That is when you might have to enter a queue to enter the campaign, and that is when priority access would be helpful.

Can you point to anything ACE has said that would indicate that "players are already past the login which the priority access would grant" when they go to enter a currently full campaign that they have already joined in the past?


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@Jah but day 1 of a campaign people rush into campaigns. they'll get their 2k and more. after a week it'll drop to their desired 2k.

how many mmos have a queue to log in and a queue to join a server?  most of what i remember it was the queue getting in that was the worst and the one for the server was non-existent.  So I'd follow up your question with a "where does it say it'd be a queue for a campaign and not at log in?"


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47 minutes ago, jetah said:

how many mmos have a queue to log in and a queue to join a server?

World of Warcraft is one example where the queue is for joining a server rather then when logging in to the game itself. Even though you already have a character in a Realm, and have played it before, you may have to wait in a queue to join the Realm when it is full. I'm not sure why you think there will be a queue to log in to the lobby at all. It is the campaigns that will need queues, not the lobby.

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47 minutes ago, jetah said:

So I'd follow up your question with a "where does it say it'd be a queue for a campaign and not at log in?"

If you want to claim that "players are already past the login which the priority access would grant"  then it is on you to support that claim.

So long as it is true that the total player population for a campaign will be higher than the concurrency limit then there has to be a queue to get into a campaign when it is at its concurrency limit.

Edited by Jah

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