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d00mR

deja vu experience

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After playing a bit and having a choice between Race>Class>Disciplines it feels like that when you are stuck with one role there isn't that much of an actual choice. Everything is putted down to 1-2 viable and competitive options it almost feels like wow back in the days when there was pretty much only one viable choice  between Race>class>talents for the position that you want to main.Currently i feel like the only option of Ranger is being a Woold Elf and the only option for Assassin is Fae.  If there is a bigger choice between skills and class specialisation i think there would be more viable options for the races, for example there could be a debuff assassin, burst assassin ( going in with some dmg and going out ) and smth more tanky which can fight in the frontline and for Ranger may be smth like a Sniper( bing dmg with charging long distance skills), Kite ( fast skills with low dmg and mobility ) and Mele options for playing the class. The only that can make a difference between each character now are the skill points on level up which could end in someone going for a Dexterity Templar for example

Edited by d00mR

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This is not really the case. You actually have a lot of flexibility in designing your character.

Picking the Wood-Elf, for instance, on Ranger, you are getting a nice OOC movement speed and temporary partial stealth, as well as a RMB teleport. However, you are not getting a ranged distance bonus from Elken (who also gets Trailmaster), or additional slots on Passive and Active bars like Humans. These are bonuses you can find in disciplines but they will compete with other choices that you wouldn't need to give up if you got them from your racial discipline. If you were planning to go with plate armor on your ranger you can't have both the additional Passive and Active tray slot minor disciplines because you will lose two to mail and plate proficiencies. This becomes more obvious when you begin to loadout your crafter/harvester characters because they will be using many of their disciplines for harvest benefits and this will mean relying solely on the racial benefits for your combat survival.

There will always be a "most optimal" race/class/discipline setup. But as long as there are regular tweaks to disciplines and new variations being added by the team or even manipulated by crafters then there will continue to be a healthy shifting meta.

Edited by Lightsig

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I don't know all the racial bonuses so its hard to say right now, but I think this will just become a normal meta problem.

 

Eventually the main race class combo will get a counter build and then you've got at least some variety, and then if they do their balancing right they'll add more.

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In testing the Elken has proven to be the better Ranger with higher range and just as much mobility and damage.   You only consider the combat role as well, for a mixed role combat/harvesting then your consideration has to take in the builds racial gathering or its ability to max a stat out, dex for reaping skill, str for excavation skill, int for better quality.


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                                                        Sugoi - Senpai

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28 minutes ago, Frykka said:

In testing the Elken has proven to be the better Ranger with higher range and just as much mobility and damage.   You only consider the combat role as well, for a mixed role combat/harvesting then your consideration has to take in the builds racial gathering or its ability to max a stat out, dex for reaping skill, str for excavation skill, int for better quality.

TBH the right human build is absolutely top notch in closed fights like forts/keeps as well. Candle that burns and their racial resists (don't forget the skill tree resists!) make them the ranger you want to be in any situation you can't guarantee outranging the enemy team. The synergy candle has with the ranger ULT is pretty bonkers, and the free extra passive and active slot gives them a lot more room to bulk up their armor.

Both wood elves and elken are boss stuff in open field for different reasons, but in close quarters team fights they can get melted pretty fast when their mobility no longer lets them outrange attackers. In that same situation a skilled human will turn on candle and put down a terrifying amount of damage with melee attacks while soaking significantly more and healing himself more quickly, then swap back to ranged and effectively suffer no drawbacks or loss of damage for using candle, unlike the long term resource drain drawback for using candle on other classes.

Edited by PopeUrban

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Rub rock on face and say "Yes food is eaten now time for fight"

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Just to re-inforce what the others have said, surprisingly it has proven to be the case that there are many good builds for each role, and multiple race and class options which are favorable, requiring real choices. So much so that I set up multiple Vessels for the same class based on role - I run Half-Elf in Plate for my Scimitar Druid for example, but prefer Wood-Elf for the Staff Druid in Mail. And we are not done yet, they have recently added the race and class specific Skill Trees - so we are soon to see even more real customization benefits.

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On 5/14/2018 at 10:27 PM, Anthrage said:

Just to re-inforce what the others have said, surprisingly it has proven to be the case that there are many good builds for each role, and multiple race and class options which are favorable, requiring real choices. So much so that I set up multiple Vessels for the same class based on role - I run Half-Elf in Plate for my Scimitar Druid for example, but prefer Wood-Elf for the Staff Druid in Mail. And we are not done yet, they have recently added the race and class specific Skill Trees - so we are soon to see even more real customization benefits.

Except Nethari.. they are not good for anything.:( Apologizing for the rant in advance!

Given what Elken brings, you could argue they are the best for Cleric, Confessor, Knight and Ranger. I know there needs to be balance passes, but ...damn. And Blair, during P-A5L actually talked about giving Elken Pole Mace/Axe? Good grief!

I want to play Cleric and Confesssor but don't want to play Elken, but feel like I am being forced into it due to balance issues.... Range, Trailmaster, Gestalt, Head Butt vs. Nethari's "Call Flames".. That's no choice at all, especially when considering custom stat vessels. The extra 30 int means nothing.

They need to give Nethari the same bonus slots Humans currently have, then it would be viable.

Edited by Armegeddon

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1 minute ago, MJayed said:

What's so bad about Elken being good? The coolest looking race should be the most popular :)

I know that this was tongue in cheek, but a little background. Lets look at Shadowbane. There were

22 Classes

12 Races

45 Discipline runes

The game degenerated to Minotaur Warriors/Dwarf Priests/Aelfborn Bards for literally all engagements (At the highest level if you wanted to compete to win). Solo small scale were almost always Aracoix(Think Birdmen) Thieves or scout stealthers. 90% of race/class combinations were never played. I know everything can not be equal, but.... skewing balance too far removes alot of pieces, flavor, variety or WTF ever you wish to call it off of the field of play. Basically, it sucks.

And I don't agree, I detest Elken almost as bad as the thought of playing Guinea pigs (which I absolutely reefuse to do):D


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