ACE_JackalBark 1,145 Crowfall Dev Share Posted May 31, 2018 Introducing wildcrafting: the act of gathering plants and reagents. FULL STORY dinorage, baerin, blazzen and 9 others 11 1 Jack Kirby Associate Writer/Customer Service Manager Link to comment Share on other sites More sharing options...
dinorage 123 Share Posted May 31, 2018 I cant wait to see them in game. I see this post 1st thing that comes to mine is were getting much closer to farms right? Everyman dies, Not every man truly lives. Link to comment Share on other sites More sharing options...
Tinnis 8,367 Share Posted May 31, 2018 (edited) bring back the hunger dome carrots. optional night vision buff ;p p.s. i hope this wont damage our APPLETAX memes.... will be cool to see more biomes / seasons going forward. Edited May 31, 2018 by Tinnis dinorage 1 Link to comment Share on other sites More sharing options...
Weebles 435 Share Posted May 31, 2018 (edited) @jtoddcoleman @ACE_Jackal Since there will be more focus on food and the harvesting/growing of said food. Will there be a possibility of adding a food timer to cause said food to expire? This would cause the minute to minute loop to stay intact for the entire campaign rather then a guild just amassing food during the first season when resources are plenty and then riding out that food store for the rest of the campaign. Edited May 31, 2018 by Weebles KrakkenSmacken, PopeUrban, Tinnis and 2 others 5 Official Moderator of the Community Crowfall Discord! Come join the discussion @ https://discord.me/crowfall Link to comment Share on other sites More sharing options...
moneda 1,704 Share Posted May 31, 2018 Quote Jack Kirby Utility Infielder, ArtCraft Entertainment Does Jack just get to make up his own title at random now? KrakkenSmacken, ACE_JackalBark, McTan and 1 other 1 3 Hi, I'm moneda. Link to comment Share on other sites More sharing options...
KrakkenSmacken 4,921 Share Posted May 31, 2018 (edited) Looks neat, very much like how "Empyrion – Galactic Survival" does herb collection, but we are going to need bags soonish. Just roaming around harvesting lower end nodes in season of plenty, I am able to half fill my window with one off items like spider silk and honey combs. Adding in 1 second to pick plants all over the place is going to create an inventory overload. Edited May 31, 2018 by KrakkenSmacken Doomshadow 1 Link to comment Share on other sites More sharing options...
Gradishar 1,257 Share Posted May 31, 2018 Quote we'll have a variety of crops available growing throughout the world That sounds like we could "plant" crops...but the article is much more geared toward a "find it, snag it, move along" model. Do you foresee a system of true crop planting/production being added or only random harvesting of plants based upon the biomes? [-W-] Winterblades Website Link to comment Share on other sites More sharing options...
Oije 27 Share Posted May 31, 2018 Cool, I like those second-2-second activities My English is not se yellow from se egg! Mostly I understand only railwaystation. Link to comment Share on other sites More sharing options...
Anthrage 2,583 Share Posted May 31, 2018 Very interesting. I am wondering though, how, if it all, this relates to or impacts the yet-to-be-populated Gathering Harvesting Tree. DeadMayhem and KrakkenSmacken 2 The Bloody Point - A Crowfall Video Blog Link to comment Share on other sites More sharing options...
Tinnis 8,367 Share Posted May 31, 2018 Can we poison plants we pass for the next person? >:) Link to comment Share on other sites More sharing options...
ZYBAK 4,032 Share Posted May 31, 2018 (edited) "A cook could be just as important as a blacksmith, a gatherer as necessary as a miner." Cooking a future crafting skill? GIVE ME THE COOK! Edited May 31, 2018 by Zybak baerin and Anhrez 2 SIGN UP HERE to get a 10% discount on any Crowfall package! Join the other 100,000 people and subscribe to my YouTube channel Twitch Twitter Link to comment Share on other sites More sharing options...
KrakkenSmacken 4,921 Share Posted May 31, 2018 23 minutes ago, Anthrage said: Very interesting. I am wondering though, how, if it all, this relates to or impacts the yet-to-be-populated Gathering Harvesting Tree. Maybe with enough skill you will see sparkles. Link to comment Share on other sites More sharing options...
Anhrez 960 Share Posted May 31, 2018 An thought provoking update! I look forward to how it drops into training and supply other professions with components Don't forget, the one EK that no one will judge you for looting your guilds treasury is Anhrez's Doober Shack. Where you can take those long con gains and 'simplify' them to more easily fit in your inventory. While you are unloading your hard earned winnings, swing by the Bazaar and pick up something to celebrate your genius. Link to comment Share on other sites More sharing options...
Zolaz 806 Share Posted May 31, 2018 Need more herbs in game ... vkromas and KrakkenSmacken 2 Link to comment Share on other sites More sharing options...
Sioncent 194 Share Posted May 31, 2018 Interesting - I like this idea! Link to comment Share on other sites More sharing options...
Crocuta 4 Share Posted May 31, 2018 Add pipeweed to the plants harvestable and I'll be set. Except there won't be any hobbits or hobbit like creatures to enjoy it with... Link to comment Share on other sites More sharing options...
baerin 509 Share Posted May 31, 2018 I do hope it's not LITERALLY instant gathering, Skyrim style, because that may get a little silly. Good news nonetheless! Spoiler Armegeddon 1 Link to comment Share on other sites More sharing options...
zander14cool 12 Share Posted May 31, 2018 different biomes will be very cool! The different plants as harvest-able items is something i've been looking forward too Link to comment Share on other sites More sharing options...
Askari 80 Share Posted May 31, 2018 Excellent news!! Link to comment Share on other sites More sharing options...
BarriaKarl 2,393 Share Posted May 31, 2018 (edited) So Desert, Forest, Highland, and Marsh biomes confirmed? I think the one we have right now is highlander? And desert was confirmed before. Would like a deep forest, and a marsh biome sounds interesting... Edited May 31, 2018 by BarriaKarl Link to comment Share on other sites More sharing options...
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