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Ambrosia output value


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Any chance we see 6 as the output instead of 5 ?  5 also as a stack seems like its nothing but Inventory bloat for a Profession that faces a lot of bloat overhead already 

Edited by Anhrez

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1 hour ago, Anhrez said:

Any chance we see 6 as the output instead of 5 ?  5 also as a stack seems like its nothing but Inventory bloat for a Profession that faces a lot of bloat overhead already 

I agree . Getting it is pretty hard atm . We have enough to make about 4 bodies after a entire weekend of farming.

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Biggest problem with all the necromancy related alchemy isn't the rarity of the minerals, but the stack requirements combined with rarity.

Its time consuming enough to get the required amount of cinnabar/halite, but you also end up with a bunch you can't even use because you need stacks of 2 identical ground for the recipie. This means getting enough mats isn't enough. You have to get four of the exact same rarity of two different rare drops with no option to just use a lower tier.

AND those mineraly compete with philosopher's stones.

This leads to a poorly made socksload of inventory bloat and more farming for these mats than seems intended compared to its sister resource gems.

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On 5/11/2015 at 1:48 PM, CAWCAWCAW said:

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Given the power of a vessel above the starting ones I don't see the problem, I'm sure they have produced Ambrosia in stacks of 5 yet a vessel requires 6 purposely and I don't really have a problem with it. It's the single biggest improvement you can make on your character hence the work to get one should be high.

Personally specced correctly the minerals aren't that rare either.

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Making it so that you could use different rarity tiers in crafting ambrosia would help immensely. At the moment it feels bad when I get a blue drop from a motherlode and it shouldn't be that way.

 

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