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Stumpstuff

5.6.2 LIVE Feedback and Bug Reports for 6/20/18

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32 minutes ago, Soulreaver said:

Master of Daggers : 

States it works with basic attacks.  Works with all melee attacks.

To clarify this. 

The Life Steal Proc from the passive is working on all melee attacks and not just LMB.


"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

YouTube Channel

 

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[CRAFTING]

Making [Metal Sheets] from armor components in Blacksmithing.

The graphical image icon for Silver Metal Sheets (made with iron and silver) and Gold Metal Sheets (made with iron and gold) are swapped so that it is incorrect display. The silver one has a gold looking metal image, and the gold one has a silver looking image.

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A number of screwy things going on today: I continue to have the tray shifting error which does not allow trays to be changed. While crafting arrows, I was using up my raw wood, but no arrows were going into inventory. The game seems unstable-more so than at any time in the past for me. I have had it crash to the home screen while running, harvesting and crafting. It has also crashed me out of my activity and put me back in the beachhead.

 

Post moved from General Discussion.

Edited by Adrienne
wrong location

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On all my characters/vessels, the second minor discipline has been unequipped and that slot can no longer be used.

The Destroyer power Aegis of Salvation fails to provide a barrier or heal about 90% of the time.

Game performance is generally horrible, with huge spikes in ping and massive drops in fps.

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I just made 3 metal bars in a row and they were all flawed assembly. My blacksmithing assembly stat is 100. I was using common ore and the assembly success chance was 97.

I closed the crafting window and reopened it. After that, I had a success. I'm no statistics major, but 3 flawed assemblies in a row with only a 3% chance on each one seems highly unlikely.

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12 hours ago, Arkade said:

I closed the crafting window and reopened it. After that, I had a success. I'm no statistics major, but 3 flawed assemblies in a row with only a 3% chance on each one seems highly unlikely.

One chance in ~37000. Very bad luck if not a bug :)

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There's no One-Handed Maces in the Basic and Intermediate crafting sections - is this intended? They don't require a Discipline to equip like the Focus Orb and Sickle do :huh:


:^)

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4 minutes ago, Xarrayne said:

There's no One-Handed Maces in the Basic and Intermediate crafting sections - is this intended? They don't require a Discipline to equip like the Focus Orb and Sickle do :huh:

I think it is intended.  In one of the streams (i think) they gave a reason for not everything being available right from the get go.  I don't feel like digging through them to find it so you're going to have to trust me, or prove me wrong! ^^


"Float like a Butterfly.... Sting like a Misplaced Decimal Point" - Xarrayne 2018

YouTube Channel

 

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Just now, Destrin said:

I think it is intended.  In one of the streams (i think) they gave a reason for not everything being available right from the get go.  I don't feel like digging through them to find it so you're going to have to trust me, or prove me wrong! ^^

Challenge Accepted :angry:

 

...but yeah I remember that, just don't remember if One-handed Mace was on that list - I guess it is, like the Sickle and the Focus Orb are /shrug


:^)

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On 6/26/2018 at 11:27 AM, Destrin said:

To clarify this. 

The Life Steal Proc from the passive is working on all melee attacks and not just LMB.

Surging spirit + leadership lifesteal proc builds are thing i dream of...


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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I can't connect to the same EK on both accounts. Campaigns work.
 

Spoiler

2018-06-27T19:52:04.116Z DEBUG   CLIENT    - Zone connection info scene name:KingdomMain endpoint: 18.208.107.197:12002 context_id:274
2018-06-27T19:52:04.130Z DEBUG   CLIENT    - GameState TransitionIn _||_ Lobby --> LoadingWorld  @ 15.67726s
2018-06-27T19:52:04.134Z WARNING CLIENT    - Wwise Code Event triggered but not yet configured with a Wwise Event Id _||_ [Wwise] CodeEventName [LoadScreenEnable]
2018-06-27T19:52:04.135Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Super-gluing armor and welding limbs to torsos' took 10.43475 seconds.
2018-06-27T19:52:04.136Z DEBUG   CLIENT    - Initializing avatar prefabs ...
2018-06-27T19:52:09.408Z WARNING           - CoopTasker detecting a hanging process _||_ Info:Unity Main Thread Frame:6297
2018-06-27T19:52:11.374Z DEBUG   CLIENT    - TotalMem (163090432) MemDelta (-89473024) Loaded Avatars and Weapons
2018-06-27T19:52:11.374Z DEBUG   CLIENT    - Avatar prefab initialization complete _||_ TotalTime [7236.9847 ms] TotalFrames [6298->6382] 
2018-06-27T19:52:11.374Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Arranging plastic numbers above heads' took 7.23841 seconds.
2018-06-27T19:52:11.377Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Loading Zone' took 0.003185272 seconds.
2018-06-27T19:52:11.377Z DEBUG   CLIENT    - ClientLoadScene: zone scene 'KingdomMain', MainZoneScene '', MainZoneID=, devMode=False, zoneLoaded=False
2018-06-27T19:52:11.377Z DEBUG   CLIENT    - Begin loading scene KingdomMain...
2018-06-27T19:52:11.485Z DEBUG   CLIENT    - Scene KingdomMain of zone KingdomMain ID=, has been loaded.
2018-06-27T19:52:11.485Z DEBUG   CLIENT    - Finished loading scene KingdomMain
2018-06-27T19:52:11.485Z DEBUG   CLIENT    - Begin Loading Client Addons
2018-06-27T19:52:11.883Z DEBUG   CLIENT    - Audio Log - Attaching AudioListener to GameObject SceneCamera. Success : True
2018-06-27T19:52:11.883Z DEBUG   CLIENT    - Audio Log - Master AudioListener volume : 1
2018-06-27T19:52:17.638Z WARNING           - CoopTasker detecting a hanging process _||_ Info:Unity Main Thread Frame:6506
2018-06-27T19:52:21.412Z DEBUG   CLIENT    - Done Loading Client Addons
2018-06-27T19:52:21.412Z DEBUG   CLIENT    - Loaded zone
2018-06-27T19:52:21.412Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Processing Zone' took 10.03513 seconds.
2018-06-27T19:52:21.412Z DEBUG   CLIENT    - ClientPostProcessLevel is removing all dynamic objects from the level.
2018-06-27T19:52:21.413Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Connecting To Zone' took 0.001266479 seconds.
2018-06-27T19:52:21.413Z DEBUG   CLIENT    - Connecting to physics on 18.208.107.197:12002, contextId 274
2018-06-27T19:52:21.414Z DEBUG             - New MessageFactory _||_ CanCreateGenericMessages=[False]
2018-06-27T19:52:21.424Z DEBUG             - ThreadManager StartThread OutgingMessageManager Worker 0 System.Threading.Thread
2018-06-27T19:52:21.426Z DEBUG   NETWORK   - AsyncCrowfallClient: Changing status from Startup to AttemptingToConnect
2018-06-27T19:52:21.426Z DEBUG             - ThreadManager StartThread AsyncCrowfallClient._connectThread System.Threading.Thread
2018-06-27T19:52:21.426Z DEBUG   NETWORK   - AsyncCrowfallClient: Attempt 0 Attempting to connect to 18.208.107.197:12002
2018-06-27T19:52:21.432Z DEBUG   NETWORK   - Calling Socket.Connect(18.208.107.197:12002)
2018-06-27T19:52:21.613Z DEBUG   NETWORK   - Past Socket.Connect(18.208.107.197:12002)
2018-06-27T19:52:21.615Z DEBUG             - New SocketHandler _||_ Name=[18.208.107.197:12002 #1] LargestMessageSize=[262144]  DestinationAddressType=[Internet]  SendStyle=[Blocking]  MaximumMessagesInFlight=[1] CanSendNextMessageTimeoutMs=[50] MaximumConsecutiveCanSendNextMessageTimeouts=[-1]  MaximumConsecutiveSendAsyncWasBlocked=[-1]
2018-06-27T19:52:21.616Z DEBUG   NETWORK   - AsyncCrowfallClient: Called Connection Event!
2018-06-27T19:52:21.618Z DEBUG   NETWORK   - AsyncCrowfallClient: Changing status from AttemptingToConnect to JustConnected
2018-06-27T19:52:21.618Z DEBUG   NETWORK   - AsyncCrowfallClient: Client connected to remote server.
2018-06-27T19:52:21.618Z DEBUG   CLIENT    - Connected to physics
2018-06-27T19:52:21.618Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Connected To Zone' took 0.2052727 seconds.
2018-06-27T19:52:21.618Z DEBUG   NETWORK   - AsyncCrowfallClient: Changing status from JustConnected to VerifyingConnection
2018-06-27T19:52:21.620Z DEBUG   NETWORK   - AsyncCrowfallClient: Changing status from VerifyingConnection to Connected
2018-06-27T19:52:21.825Z DEBUG   CLIENT    - Received greeting from physics
2018-06-27T19:52:21.825Z DEBUG   CLIENT    - IncrementZoneProgress _||_ Advance to 'Authenticating with Zone' took 0.2068596 seconds.
2018-06-27T19:52:22.043Z DEBUG   CLIENT    - GameState TransitionIn _||_ LoadingWorld --> InGame  @ 33.59029s
2018-06-27T19:52:22.044Z DEBUG   CLIENT    - Can't add 'Image' to FloatingItemObject(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
2018-06-27T19:52:22.737Z WARNING CLIENT    - SoftMask will not work on PointsRemainingText (TMPro.TextMeshProUGUI) because material OS_Semibold 20 Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
2018-06-27T19:52:22.737Z WARNING CLIENT    - SoftMask will not work on PointsRemainingTextLoc (TMPro.TextMeshProUGUI) because material OS_Semibold 14 Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
2018-06-27T19:52:22.737Z WARNING CLIENT    - SoftMask will not work on LevelUpLabel (TMPro.TextMeshProUGUI) because material OS_Bold 18 Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
2018-06-27T19:52:22.739Z WARNING CLIENT    - SoftMask will not work on Particle_SmokeRight (UiParticles.UiParticles) because material UI_Particle_Rays1 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
2018-06-27T19:52:22.739Z WARNING CLIENT    - SoftMask will not work on Particle_SmokeLeft (UiParticles.UiParticles) because material UI_Particle_Rays1 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
2018-06-27T19:52:22.740Z WARNING CLIENT    - SoftMask will not work on Particle_Embers (UiParticles.UiParticles) because material UI_Particle_Ember (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
2018-06-27T19:52:22.984Z DEBUG             - Zero bytes received in AsyncIOCompletedReadPayload. Closing connection _||_ Name=[18.208.107.197:12002 #1]
2018-06-27T19:52:22.984Z WARNING NETWORK   - AsyncCrowfallClient: Client was disconnected unexpectedly.
2018-06-27T19:52:22.985Z DEBUG   NETWORK   - AsyncCrowfallClient: Changing status from Connected to Disconnected
2018-06-27T19:52:22.985Z DEBUG             - SocketHandler.Close _||_ Connection=[SocketHandler] IPEndPoint=[18.208.107.197:12002] 
2018-06-27T19:52:23.262Z WARNING CLIENT    - GameStateInGame got physics disconnect, returning to lobby
2018-06-27T19:52:23.269Z WARNING CLIENT    - The connection Physics Client isn't valid to send a message.
2018-06-27T19:52:23.281Z WARNING CLIENT    - The connection Physics Client isn't valid to send a message.
2018-06-27T19:52:23.286Z WARNING CLIENT    - The connection Physics Client isn't valid to send a message.
2018-06-27T19:52:23.309Z WARNING CLIENT    - The connection Physics Client isn't valid to send a message.
2018-06-27T19:52:23.332Z DEBUG   CLIENT    - Destroying World hierarchy.
2018-06-27T19:52:23.334Z DEBUG   CLIENT    - ClientTerrainStreamer.CleanupForZone elapsed time 0 sec
2018-06-27T19:52:23.337Z DEBUG   CLIENT    - Expected player object id cleared
2018-06-27T19:52:23.337Z WARNING NETWORK   - AsyncCrowfallClient: Shutting down AsyncTcpClient object!
2018-06-27T19:52:23.337Z DEBUG   NETWORK   - AsyncCrowfallClient: Changing status from Disconnected to Closed
2018-06-27T19:52:23.551Z DEBUG   CLIENT    - GameState TransitionIn _||_ InGame --> Lobby  @ 35.09803s

 

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Sprint Efficiency skill nodes train backwards (gives a positive value, when you want a negative value). Same is true of crafting Root Control Defence on Vessels and Crit Defence on Chestpieces. Not sure if all of this has been reported before, but some of them have and it's been like this for a while. These negative stats like "X Defence" and "Efficiency" numbers could do with a pass to make sure they're going in the right direction (Power Efficiency is, so that's nice)!


:^)

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This just started today.

When I leave a vendor or crafting table, I lose the ability to move around with the keyboard (w,a,s,d keys).  If I hit escape and start to leave the EK then hit cancel, I can move again.

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If I play a human who gets a bonus passive slot and also use the Minor Discipline " Demons Pact "  which adds another passive slot nothing changes I still only end up with 4 passive slots. Is it a bug or intended to work like this ?

Also the Demons Pact description reads " Passive Bonus Slots   1.25 "  Does this mean we will be able to craft one that provides 2.0 ?

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1 hour ago, Merrex said:

If I play a human who gets a bonus passive slot and also use the Minor Discipline " Demons Pact "  which adds another passive slot nothing changes I still only end up with 4 passive slots. Is it a bug or intended to work like this ?

Also the Demons Pact description reads " Passive Bonus Slots   1.25 "  Does this mean we will be able to craft one that provides 2.0 ?

The limit is 4 slots.

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I'm mostly sure it's been reported, but on the off-chance it hasn't...

Sprinting backwards is all kinds of weird. Just hold S and shift. You'll move backwards at the normal speed while in a sprinting forward animation, using up all your stamina.

Even more fun, if you hold shift once in this state and then release S, you'll sprint in place, still consuming that sweet, sweet stamina!

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The ranger specific melee weapon has no training under one handed melee combat training. I know it was switched from long dagger to short sword but neither of those affect its stats and abilities according to the description. Please comment??

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6 hours ago, Anthrage said:

The limit is 4 slots.

Ok thanks for the reply they might want to put that in the Character sheet under Details - Passive Bonus Slots - Cap   right now there is no number there at all .

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Looks like Reality Warper's 500 heal block isn't working as intended. It is putting a 30 second debuff on the enemy that is successfully blocking 500 healing.. but the debuff stays on the target after it blocks 500 healing. When you reapply it to the enemy, it refreshes the 30 second debuff, but doesn't allow any more heals to be blocked until that debuff fully expires.

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Rune Sanctuary from Rune Caster is a ground based 15 sec buff but the graphic for the buff only last 3 seconds so its hard to run back into it if your on the move in a small area. 


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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