KmpDigital

Crafting and harvesting

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Good day guys,

Im Interested in playing this game as an alternative to EVE online. I am really only interested in crafting. I like the aspect of sudo auto harvesting in Eve and wonder if there is a way to do this in Crowfall? Any  industry players of EVE willing to do a pro con or difference list. 

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I would recommend waiting.  In my opinion, the current state of crafting is not engaging for full time human attention and an economy is non-existent.  Crafting is for bots and alt-accounts.  Buying and selling is for people who just want to help new players and solo players out of the good of their hearts.

I believe this will change.  But how exactly has not been explicitly laid out and its success is hardly guaranteed.  I would desperately like it to be better as I enjoy economic PvP, but unless you would like to buy in, test the game in its current non-existent state, and argue for change on the forums against many detractors, you are better off waiting until further down the line.

You can read some more of my initial impressions here: 

Furthermore, I'm happy to clarify or expound on any detailed points that might interest you. 

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Posted (edited)

Full disclosure, I cannot compare this game to EVE because I was furiously into Anarchy Online when it came out and ignored it.  After 5 years of heavy 50+ hours/week Anarchy Online play, many guildees had left and forming new relationships only to see people leave got more and more depressing.  At this point I looked into it, but I couldn't stand joining late to catch up and I didn't want to RMT an account.

I am a huge fan of shareholding board games however.  1817 being by far my favorite--hands down the best way you can spend 8-12 hours face to face with 4-6 rational thinkers.  Short selling, mergers, acquisitions, bankruptcies (both engineered and inevitable)--if I could get real life friends together to play 1817 all day long, I would never need to play online games.  1830 is also great, or shorter (but still interesting) games like Medici, Wabash Canonball, or Age of Steam can also be quite interesting.  If you can round up face-to-face friends, that might be an exciting alternative.

Edited by Arcadi

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Posted (edited)
18 minutes ago, KmpDigital said:

Good day guys,

Im Interested in playing this game as an alternative to EVE online. I am really only interested in crafting. I like the aspect of sudo auto harvesting in Eve and wonder if there is a way to do this in Crowfall? Any  industry players of EVE willing to do a pro con or difference list. 

Welcome to the forum.

 

It's not in, but "bulk" harvesting is going to take the form of large construction blocks being broken into smaller crafting resources.  No AFK harvesting.  Getting those blocks from the field to where they can be broken down is going to be a combat centered escort caravan sort of thing.

(Partly Confirmed in the last Q&A)

You may also find this fly on the wall a bit more detailed regarding the goals of harvesting.

 

Edited by KrakkenSmacken

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1 minute ago, KrakkenSmacken said:

It's not in, but "bulk" harvesting is going to take the form of large construction blocks being broken into smaller crafting resources.  No AFK harvesting.  Getting those blocks from the field to where they can be broken down is going to be a combat centered escort caravan sort of thing.

(Partly Confirmed in the last Q&A)

 

Yes, as you'll see in my meta-thoughts thread as well.  The interaction and engagement of Combat and Harvesting *are* shaping out to be quite interesting.  How they will fit Crafters into that loop, remains to be seen.

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Posted (edited)
15 minutes ago, Arcadi said:

Yes, as you'll see in my meta-thoughts thread as well.  The interaction and engagement of Combat and Harvesting *are* shaping out to be quite interesting.  How they will fit Crafters into that loop, remains to be seen.

Once the crafting 1.5 pass drops (5.8-5.9) and then finally the thralls and blue prints (unknown when), I think we will get to see just how the material costs pan out a bit better. 

When crafters can turn 3 legendary ore , and 6 white, into a BP that can crank out 100 identical legendary bars for a weapon building base, the whole economy game will change.

Going to need piles and piles of white mats to try to cheaply build up legendary gear.

https://www.youtube.com/watch?v=og_DJoG08T4

 

Edited by KrakkenSmacken

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6 hours ago, KmpDigital said:

Any  industry players of EVE willing to do a pro con or difference list. 

I have limited experience with EVE, but these are a couple of major differences I can see with the crafting system:

1. Crowfall has no Auction House - there is an npc vendor system that is similar to  Ultima Online and Star Wars Galaxies. https://crowfall.com/en/news/articles/an-introduction-to-vendors/

 2. Every crafted item in Crowfall can be unique - the recipes determine base values only, the end result is determined by the type and quality of resources you use, your trained skill, your character build/gear/vessel/buffs/station, and your experimentation results. There will be an automated crafting production system (not yet in testing).

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