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Antei

Making a truly impactful day/night cycle

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Yes, I understand this is an early version of the day/night cycle but I just wanted to give a suggestion.

Many games have a day/night cycle but they all fail to make any impact on anything. Its mostly just "oh I cant see as well as I usually do, and the moon looks nice" when the night falls.

The best way to make the cycle have impact on the game is for it to be unpredictable. What I mean by this is, combining a weather system and the day/night cycle to give some unpredictable results. For example ( I will focus on the night cycle):

Standard night time: Clear sky, light from the moon and the stars, almost as visible as daytime (like what we have now, all good)

Cloudy night: Significantly darker than clear night sky, you will need a torch.

Stormy night: Same as the cloudy night except your torch wont help much in the rain, so you will have to bring a lantern or something. Also your field of view is reduced so good luck.

Of course these wouldnt catch anyone off guard as it cant go from a sunny day to a stormy night in a matter of seconds, but it would encourage players to plan and have different approaches for whatever they were doing, not just have it be the same every day.

You might say these are just inconveniences but Id say they are more, immersive.

This system could make some truly dynamic and unique scenarios as everything from harvesting to castle sieges would be impacted by it.

Simple yet adds a THICC layer of depth to the game.

 

Edited by Antei

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Black desert online originally had a really good nighttime in game. Complaints from some players got that changed within a couple weeks of release. While I personally love a dark night, to many folks will complain.

Clouds/fog in this engine cause a lot of lag issues that needs to be addressed before adding in more problems. There is also the issue of some players able to turn off those effects with hacks and gaining longer LOS then other players. 

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You do know the mobs change form and the night version is meaner, the loot drops go down, the Hunger crystals multiply with seasons, they chain and grow and a debuff is planned when near...   yes weather and its effects should make debuffs, etc...   more to come.

It is already not cosmetic...   

 

 

 

Edited by Frykka

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9 minutes ago, Frykka said:

You do know the mobs change form and the night version is meaner, the loot drops go down, the Hunger crystals multiply with seasons, they chain and grow and a debuff is planned when near...   yes weather and its effects should make debuffs, etc...   more to come.

It is already not cosmetic...   

 

 

 

I know :D.....that is why the main point of my post was something more unpredictable.

Right now you KNOW that every night you will face stronger enemies. But with the above mentioned system you WOULDNT KNOW if you will be able to see that night, and you would have to be prepared.

13 minutes ago, mystafyi said:

Black desert online originally had a really good nighttime in game. Complaints from some players got that changed within a couple weeks of release. While I personally love a dark night, to many folks will complain.

Clouds/fog in this engine cause a lot of lag issues that needs to be addressed before adding in more problems. There is also the issue of some players able to turn off those effects with hacks and gaining longer LOS then other players. 

Of course, they need to work on stability before they focus on stuff like this.

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I think it could be darker than it currently is for sure, the idea of having weather or the moon influence that is interesting - also could be tied to zone biome (like marshlands being the darkest) and season (longer nights in winter).


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4 hours ago, mystafyi said:

There is also the issue of some players able to turn off those effects with hacks and gaining longer LOS then other players. 

Interesting thought also, what if night gave a range debuff to everyone (not just visual, and actual -10 stat)?


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Darker nights means u can buff far sight to make it lighten up the night aswell to counteract it. Gives it a bit more meaningfullness than it currently has.


Veeshan Midst of UXA

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56 minutes ago, miraluna said:

Interesting thought also, what if night gave a range debuff to everyone (not just visual, and actual -10 stat)?

Could make farsight skill increase ur draw distance so people dont pop up on screen till x distance and so on so even if u made it your screen super bright it wont help to much cause ur draw distance in game will be lower during the night time and farsigh can boost that to counter act so its a viable scouting skill to focus on :)


Veeshan Midst of UXA

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1 hour ago, miraluna said:

Interesting thought also, what if night gave a range debuff to everyone (not just visual, and actual -10 stat)?

I like this idea much more. Perhaps it would have to be a % though since short range attacks could be reduced to nil range :)

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On 29/9/2018 at 5:04 AM, miraluna said:

Interesting thought also, what if night gave a range debuff to everyone (not just visual, and actual -10 stat)?

What about staring at the sun gives a -10 range as well!? (Scarcasm)

 

Make it a lot darker.  If u hit with a more narrowed hit cone.. shrug.  

 

Dont remove range - just narrow the hit cone.


Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

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