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ACE_FancyHats

5.8 TEST Talent List 11/20/2018

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Welcome to Crowfall Pre-Alpha Build 5.8

Talents By Class

 

Knight Talents:

Swipe

This talent grants the Shield Swipe power.

Martial Weaponry

Martial Weaponry improves Min and Max Weapon Damage by 2 per point spent.

Armor Bearer

Armor Bearer improves Physical Armor Bonus by 1% per point spent.

Block

This talent grants the Block power.

Shield Bash

This talent grants the Shield Bash power.

Shield Slam

This talent grants the Shield Slam power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Hoplitodromos

This talent grants the Pursuit power and the Resolve passive power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Vitality

Vitality improves Maximum Energy by 75 per point spent.

Break the Law

Break the Law reduces Long Power Cooldowns by 10% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Chain Attack

This talent grants the Chain Attack power.

Into the Fray

Into the Fray improves Critical Hit Damage by 5% per point spent.

Endurance

Endurance improves Maximum Stamina by 5 per point spent.

Hardiness

Hardiness improves In and Out of Combat Health Regeneration by 5 per point spent.

Noble Blood

This talent grants the Noble Blood power.

Unbreakable

Unbreakable increases Block and Fortified Shield Slam damage reduction by 20%.

Bulwark

Bulwark improves Physical Armor Bonus by 2% per point spent.

Chivalry

Chivalry improves Movement Speed while mounted by 5% per point spent.

Tactical Mastery

Tactical Mastery improves Power Efficiency by 8% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Echoing Assault

Echoing Assault enhances Stun and Knock Down to recover 15% Energy when applied.

Pell Training

Pell Training improves Critical Hit Chance by 2% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Onslaught

This talent grants the Onslaught power.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Commanding Vow

Commanding Vow improves Attack Power by 75 per point spent.

WARNING: Purchasing this talent commits you to the Swordsman promotion path and prevents access to the Secutor and Sentinel promotion paths.

Mercy

Mercy improves Damage Bonus by 3% per point spent.

Fortified Shield Slam

Fortified Shield Slam enhances Shield Slam so you are considered Blocking while charging.

Critical Obliteration

Critical Obliteration enhances Obliterate to cause Bleed effects to have a 100% Critical Hit Chance.

Oath of Destruction

Oath of Destruction enhances Oath Of Will to increase your Critical Hit Chance by 25% for 15 seconds or until you crit three times.

Double Time

Double Time reduces the cooldown of Resolve by 50%.

Combat Tactics

Combat Tactics improves Critical Hit Chance by 2% per point spent.

Swordsman

You can now equip Runic Weapons.

Your Slashing Damage Bonus Cap increases by 15.

This talent grants the Swordsmanship passive power.

Unstoppable

Unstoppable improves Control Defense by 10% per point spent.

WARNING: Purchasing this talent commits you to the Secutor promotion path and prevents access to the Swordsman and Sentinel promotion paths.

Liberality

Liberality improves Maximum Health by 500 per point spent.

Mighty Shield

Mighty Shield increases the base damage of Shield Slam, Shield Swipe, and Shield Bash by 20%.

Board and Board

Board and Board enhances Shield Slam to instantly enable the Shield Bash power when hitting a target while more than 2/3rds charged.

Oath of Protection

Oath of Protection enhances Oath Of Will to reduce the cost of maintaining Block by 75% and lose no additional Stamina when Blocking Big Hits for 12 seconds.

Fallback

Fallback enhances Resolve to apply a Barrier to the player when it ends.

Armory

Armory improves Personal Damage Modifier to reduce damage by 1.5% per point spent.

Secutor

You can now equip Runic Weapons.

You can now equip Tower Shields.

Your Crushing Damage Bonus Cap increases by 15.

Your Final Mitigations Cap increases by 10.

This talent grants the Shieldmanship passive power.

Grip Strength

Grip Strength improves Power Efficiency and Power Efficiency Cap by 5% per point spent.

WARNING: Purchasing this talent commits you to the Sentinel promotion path and prevents access to the Swordsman and Secutor promotion paths.

Heartless

Heartless improves Hard Crowd Control by 6% per point spent.

Ringing Shield

Ringing Shield enhances Shield Slam to also Suppress the target when it is more than 2/3rds charged.

Entangling Chains

Chain Attack also applies a Slow effect to the target.

Freeze Recruit Freeze!

Freeze Recruit Freeze! enhances Noble Blood to also Root enemies.

Stop!

Stop! enhances Resolve to Stun the nearest enemy.

Pinning

Pinning improves Movement Crowd Control by 6% per point spent.

Sentinel

You can now equip Runic Weapons.

Your Crushing Damage Bonus Cap increases by 15.

This talent grants the Macemanship passive power.

 

Confessor Talents:

Flames of Truth

This talent grants the Flames Of Truth power.                                                                                         

Vendetta

Vendetta improves Critical Hit Chance by 2% per point spent.

Armor of Flame

Armor of Flame improves Physical Armor Bonus by 1% per point spent.

Meteor Purge

This talent grants the Meteor Purge power.

Fervor

This talent grants the Fervor power.

Condemnation

This talent grants the Condemnation power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Righteousness

This talent grants the Righteousness power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Erudite

Erudite improves Maximum Mana by 50 per point spent.

Flagellation

Flagellation improves Armor Penetration: Elemental by 3% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Absolution

This talent grants the Absolution power.

Revelation

Revelation improves Critical Hit Damage by 5% per point spent.

Blessed

Blessed improves Maximum Stamina by 5 per point spent.

Restoration

Restoration improves In and Out of Combat Health Regeneration by 5 per point spent.

Arkon's Fury

This talent grants the Arkon's Fury power.

Partial Indulgence

Partial Indulgence increases the amount of Mana gained from the Fervor power by 50%.

Divine Armor

Divine Armor improves Elemental Armor Bonus by 2% per point spent.

Rapture

Rapture improves Low Health Damage Bonus by 5% per point spent.

Feed the Flames

Feed the Flames improves Ranged Distance Bonus by 4 meters per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Moment of Glory

Moment of Glory enhances Stun and Knock Up to recover 15% Mana when applied.

Persecution

Persecution improves Basic Attack Damage by 15% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Hellfire

This talent grants the Hellfire Shield power.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Lawful

Lawful improves Critical Hit Chance by 2% per point spent.\n\n\n#F45252FF>WARNING: Purchasing this talent commits you to the Inquisitor promotion path and prevents access to the Sanctifier and Fanatic promotion paths.

Tools of Justice

Tools of Justice improves Damage Bonus: Fire by 3% per point spent.

Zeal

Basic Attacks deal 35% more damage for 12 seconds after completely casting Fervor.

Perfect Storm

Fire Tornadoes can now damage targets up to 4 times.

Frenzied Righteousness

Righteousness grants an 8% Damage Bonus for 8 seconds.

Flames of Arkon

Forced Confession no longer consumes Flames Of Truth when cast.

Sanctified

Sanctified improves Attack Power by 75 per point spent.

Inquisitor

You can now equip Runic Weapons.

Your Fire Damage Bonus Cap increases by 15.

This talent grants the Feel The Burn passive power.

Melt Shackles

Melt Shackles reduces the cost of Retaliate by 10% per point spent.

WARNING: Purchasing this talent commits you to the Sanctifier promotion path and prevents access to the Inquisitor and Fanatic promotion paths.

Militant

Militant improves Armor Bonus and Final Mitigations Cap by 2% per point spent.

Poise

Poise enhances Fervor to remove the mitigation debuff and increase Physical Armor Bonus by 10%.

Salvation

Salvation enhances Condemnation to heal the caster each time it hits.

Righteous Shield

Righteous Shield enhances Righteousness to apply a Barrier that is 50% more resistant against Physical Damage for 8 seconds.

Embrace the Hellfire

Embrace the Hellfire enhances Hellfire Aura to Increases the damage it deals by 50%. Also Fire Tornadoes no longer consume your Hellfire Aura.

Well-Oiled Sandal

Well-Oiled Sandal improves Dodge Regen Rate by 10% per point spent.

Sanctifier

You can now equip Runic Weapons.

You can now equip Mail Armor.

You can now equip Plate Armor.

Your Fire Damage Bonus Cap increases by 15.

Your Final Mitigations Cap increases by 25%.

This talent grants the Spitting Distance passive power.

Atone

Atone improves Attack Crowd Control by 6% per point spent.

WARNING: Purchasing this talent commits you to the Fanatic promotion path and prevents access to the Sanctifier and Inquisitor promotion paths.

Repent

Repent improves Hard Crowd Control by 6% per point spent.

Plenary Indulgence

Plenary Indulgence reduces the cooldown of Fervor by 35%.

Damnation

Damnation enhances Condemnation to apply a Slow effect.

Hellfire and Brimstone

Hellfire and Brimstone enhances Hellfire Shield and Hellfire Aura so they are no longer consumed by Hellfire combo powers.

Confirmed Absolution

Confirmed Absolution enhances Absolution to no longer consume Sin and always apply a Slow.

Redeem

Redeem improves Movement Crowd Control by 6% per point spent.

Fanatic

You can now equip Runic Weapons.

Your Fire Damage Bonus Cap increases by 15.

Your Armor Penetration: Fire increases by 10.

This talent grants the Cleansing Fire passive power.

 

Assassin Talents:

Kidney Shot

This talent grants the Kidney Shot power.

Brutal Fury

Brutal Fury improves Critical Hit Chance by 2% per point spent.

Shadow Armor

Shadow Armor improves Physical Armor Bonus by 1% per point spent.

Disengage

This talent grants the Disengage power.

Backstab

This talent grants the Backstab power.

In the Zone

This talent grants the In The Zone power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Tools of the Trade

This talent grants the Diffusion power, and you can now equip #power_tag2#.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Armor Gap

Armor Gap increases the Critical Hit Chance of your Backstab power by 4% per point spent.

Toxin Potency

Toxin Potency improves Toxin Proc Chance by 3% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Disease Toxin

You can now equip Disease Toxin.

Killer's Instinct

Killer's Instinct improves Critical Hit Damage by 5% per point spent.

Vigor

Vigor improves Maximum Stamina by 5 per point spent.

Quietude

Quietude improves In and Out of Combat Health Regeneration by 5 per point spent.

Nature Toxin

You can now equip Nature Toxin.

Cloaked in Shadow

Cloaked in Shadow increases your Stealth by 35.

Born in Darkness

Born in Darkness improves Physical Armor Bonus by 2% per point spent.

Deceptive Strength

Deceptive Strength improves High Health Damage Bonus by 3% per point spent.

Dagger Storm

This talent grants the Dagger Storm power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Schadenfreude

Schadenfreude enhances Stun to recover 1.5% Health per point spent when applied.

Aggression

Aggression improves Basic Attack Damage by 15% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Enter the Shadows

This talent grants the Stealth power tray and Recon power.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Overachieve

Overachieve improves Critical Hit Chance by 2% per point spent.

WARNING: Purchasing this talent commits you to the Cutthroat promotion path and prevents access to the Blackguard and Vandal promotion paths.

Cruel Blades

Cruel Blades improves Damage Bonus by 3% per point spent.

Kiss of Death

Kiss of Death enhances Kidney Shot to cause Stunned enemies to take 10% increased damage for 6 seconds.

Deep Cuts

In the Zone increases your Armor Penetration: Piercing by 10% while active.

Ambush

This talent grants the Ambush power.

Opportunist

Opportunist enhances Backstab to deal 20% more damage when used from behind.

Killer's Gift

Killer's Gift improves Attack Power by 75 per point spent.

Cutthroat

You can now equip Runic Weapons.

Your Piercing Damage Bonus Cap increases by 15.

This talent grants the Shadow Strikes passive power.

Agile Footwork

Agile Footwork improves Critical Chance Defense by 5% per point spent.

WARNING: Purchasing this talent commits you to the Blackguard promotion path and prevents access to the Cutthroat and Vandal promotion paths.

Brick Outhouse

Brick Outhouse improves Maximum Health by 350 per point spent.

Payback

Payback enhances Kidney Shot to apply a Barrier when Stunning an enemy.

Zoned Out

Zoned Out increases the duration of In The Zone by 3 seconds per PIP spent.

Spirit Dart

This talent grants the Spirit Dart power.

Assassin's Point

Assassin's Point reduces the cooldown of Kidney Shot and Backstab by 30%.

Alligator Blood

Alligator Blood improves Bleed Armor Bonus by 10% per point spent.

Blackguard

You can now equip Runic Weapons.

You can now equip Mail Armor.

Your Slashing Damage Bonus Cap increases by 15.

Your Final Mitigations Cap increases by 10.

This talent grants the Poison Paradise passive power.

Toxicology

Toxicology enhances the damage of Poison Toxin, Disease Toxin, and Nature Toxin by 10% per point spent.

WARNING: Purchasing this talent commits you to the Vandal promotion path and prevents access to the Blackguard and Cutthroat promotion paths.

No Escape

No Escape improves Movement Crowd Control by 6% per point spent.

Double Down

Double Down enhances Kidney Shot to apply a Severe Bleed when Stunning an enemy.

Flow State

In The Zone has a chance to refund Combo Points on every attack.

Cheap Shot

This talent grants the Cheap Shot power.

Blackout

Blackout enhances Backstab to Suppress a target from behind.

Ruthlessness

Ruthlessness improves Hard Crowd Control by 6% per point spent.

Vandal

You can now equip Runic Weapons.

Your Crushing Damage Bonus Cap increases by 15.

This talent grants the Yaga's Gift passive power.

 

Cleric Talents:

Hand of the Gods

This talent grants the Hand Of The Gods power.

Empathy

Empathy improves Critical Healing Chance by 2% per point spent.

Consecrated Armor

Consecrated Armor improves Physical Armor Bonus by 1% per point spent.

Tend Wounds

This talent grants the Tend Wounds power.

Illuminate

This talent grants the Illuminate power.

Flash of Light

This talent grants the Flash of Light power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Block

This talent grants the Block power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Prudence

Prudence improves Maximum Mana by 50 per point spent.

Flay

Flay improves Critical Hit Chance by 1% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Holy Symbol

This talent grants the Holy Symbol power.

Flog

Flog improves Critical Hit Damage by 5% per point spent.

Mission of Mercy

Mission of Mercy improves Support Power by 50 per point spent.

Purity

Purity improves Maximum Stamina by 5% and Power Efficiency by 8% per point spent.

Divine Auras

This talent grants the Holy Aura and Vengeful Aura powers.

Righteous Defense

Righteous Defense enhances Block to Heal allies and yourself when you are damaged by enemies.

Sanctuary

Sanctuary improves Armor Bonus by 1% per point spent.

Anointed

Anointed improves Critical Healing Amount by 5% per point spent.

Inviolable

Inviolable improves Control Defense by 5% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Thwart the Wicked

Thwart the Wicked enhances Retaliate powers to recover 35 Stamina over 7 seconds.

Reproval

Reproval improves Attack Power by 50 per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Circle of Life

This talent grants the Circle Of Life power.

Weapon Mastery

Unlock the Weapon Mastery slot and gain access to the first discipline bonus from an equipped Weapon Mastery discipline.

Weapon Mastery Ability Node 1

Gain access to the second discipline bonus from an equipped Weapon Mastery discipline.

Weapon Mastery Ability Node 2

Gain access to the third discipline bonus from an equipped Weapon Mastery discipline.

Weapon Mastery Ability Node 3

Gain access to the fourth discipline bonus from an equipped Weapon Mastery discipline.

Malediction

Malediction improves Attack Power by 50 per point spent.

WARNING: Purchasing this talent commits you to the Radical promotion path and prevents access to the Crusader and Arbiter promotion paths.

Hammer Time

Hammer Time reduces Spirit Hammer cost by 3 Mana by per point spent.

Symbol of Fury

Symbol of Fury enhances Holy Symbol to no longer cause healing and instead damage enemies within its radius.

Searing Light

#power_tag1# replaces Searing Light and causes Holy damage with a 9 second cooldown. Flash of Light won't inflict Blindness if reused more quickly than once every 21 seconds.

Divine Purpose

Divine Purpose enhances Divine Order to reduce its cost to 500 Soul Power.

Critical Illumination

Critical Illumination enhances Illuminate to also increase Critical Hit Chance with each hit until you score three critical hits or the effect ends.

Transcendence

Transcendence improves Ranged Distance Bonus by 2 per point spent.

Radical

You can now equip Runic Weapons.

Your Fire Damage Cap increases by 15%.

This talent grants the Radical power.

Benediction

Benediction improves Support Power by 200 per point spent.

WARNING: Purchasing this talent commits you to the Crusader promotion path and prevents access to the Radical and Arbiter promotion paths.

Divine Intervention

Divine Intervention improves Critical Healing Chance by 3% per point spent.

Blessed Symbol

Blessed Symbol enhances Holy Symbol to increase Critical Healing Chance and Critical Healing Amount by 20% for allies and yourself who remain within its radius.

Healing Hand

Healing Hand enhances Hand of the Gods to also heal friendly targets within its deploy radius.

Empowered Circle of Life

Empowered Circle of Life enhances Circle of Life so allies are revived with 40% maximum Health.

Divine Illumination

Divine Illumination enhances Illuminate to also heal group members and yourself over time.

Invocation of Renewal

Invocation of Renewal improves Critical Healing Amount by 5% per point spent.

Crusader

You can now equip Runic Weapons.

Your Final Mitigations Cap increases by 10%.

This talent grants the Crusader power.

Interdiction

Interdiction improves Attack Control Intensity by 5% per point spent.

WARNING: Purchasing this talent commits you to the Arbiter promotion path and prevents access to the Crusader and Radical promotion paths.

Spiritual Restraint

Spiritual Restraint improves Movement Control Intensity by 5% and Support Power by 100 per point spent.

Seismic Symbol

Seismic Symbol enhances Holy Symbol to knock down up to three enemies within its radius when it is deployed.

Big Hands

Big Hand of the Gods replaces Hand of the Gods and doubles its aimed deploy radius.

Divine Alacrity

Divine Alacrity enhances Divine Order to reset the cooldown of Flash of Light, Big Hand of the Gods, Holy Symbol, and Illuminate.

Wrathful Illumination

Wrathful Illumination enhances Illuminate causing your next Spirit Hammer attack within 5 seconds to stun an enemy.

Celestial Authority

Celestial Authority improves Hard Control Intensity by 5% per point spent.

Arbiter

You can now equip Runic Weapons.

Your Final Mitigations Cap increases by 10%.

This talent grants the Arbiter power.

 

Champion Talents:

Spinning Backfist

This talent grants the Spinning Backfist power.

Guts

Guts improves Critical Hit Chance by 1% per point spent.

Armaments

Armaments improves Critical Hit Damage by 3% per point spent.

Throw Hurlbat

This talent grants the Throw Hurlbat power.

Leap

This talent grants the Leap power.

Vicious Stomp

This talent grants the Vicious Stomp power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Massive Cleave

This talent grants the Massive Cleave power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Domination

Domination improves Attack Power by 50 per point spent.

Cutthroat

Cutthroat improves Critical Hit Chance by 1 per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Mighty Warrior

This talent grants the Mighty Warrior power.

Brutality

Brutality improves Armor Penetration: Physical by 1% per point spent.

Toughness

Toughness improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent.

Potency

Potency improves Maximum Stamina by 5 per point spent and Power Efficiency by 8 per point spent.

Ultimate Warrior

This talent grants the Ultimate Warrior power.

Whirling Pain

This talent grants the Whirling Pain power.

Fortification

Fortification improves Armor Bonus by 1% per point spent.

Ire

Ire improves Maximum Rage by 5 per point spent.

Brutal Warrior

This talent grants the Brutal Warrior power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Animosity

Animosity improves Control Defense by 5% per point spent.

Outrage

Outrage improves Rage Regen In Combat by 0.5 per point spent and Rage Loss Out of Combat by 0.025 per point spent

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Second Wind

This talent grants the #power_tag1# power.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Enmity

Enmity improves Attack Power by 50 per point spent.

WARNING: Purchasing this talent commits you to the Alpha Warrior promotion path and prevents access to the Pit Fighter and Barbarian promotion paths.

Style

Style improves Critical Hit Chance by 1% per point spent.

Dominant Smashing

Dominant Smashing enhances your basic Smash attacks to add a point of Dominance when they critically hit.

Dominant Leap

Dominant Leap enhances Leap powers to add a point of Dominance.

Rend and Butcher

Rend and Butcher enhances Rend to reduce an enemy's Critical Hit Chance Defense by 7%.

Violent Neckbreaker

Violent Neckbreaker enhances Neckbreaker to cause cause increased damage and consume a point of Dominance to critically hit.

Barbarity

Barbarity improves Armor Penetration: Physical by 1% per point spent.

Alpha Warrior

You can now equip Runic Weapons.

Your Slashing Damage Cap and Crushing Damage Cap increases by 15%.

This talent grants the Alpha Warrior power.

Obstinance

Obstinance improves Personal Healing Modifier by 1% per point spent.\n\n\n#F45252FF>WARNING: Purchasing this talent commits you to the Pit Fighter promotion path and prevents access to the Alpha Warrior and Barbarian promotion paths.

Ferocious

Ferocious improves Attack Power by 50 per point spent.

Fast Counter-Attack

Fast Counter-Attack enhances Retaliate abilities to also recover 35 Stamina over 7 seconds.

Leap to Safety

Leap to Safety enhances Leap powers to trigger Health recovery over time when you land at least 30m away from the nearest enemy and are below 50% Health. This can only occur once every 90 seconds.

Whirling Shield

Whirling Shield enhances Whirling Pain to also activate a damage preventing Barrier.

Invincible Warrior

This talent grants the Invincible Warrior power.

Almighty Hugeness

Almighty Hugeness improves Maximum Health by 250 and the amount healed by Ultimate Warrior by 5% per point spent.

Pit Fighter

You can now equip Runic Weapons.

You can now equip Plate Armor.

This talent grants the Pit Fighter power.

Malice

Malice improves Movement Control Intensity by 7% per point spent.

WARNING: Purchasing this talent commits you to the Barbarian promotion path and prevents access to the Pit Fighter and Alpha Warrior promotion paths.

Spite

Spite improves Attack Control Intensity by 7% per point spent.

Brutal Followup

Brutal Follow-up enhances Brutal Warrior to also reset the cooldowns of Spinning Backfist and Kick Sand powers.

Death from Above

Death from Above enhances Leap powers to also inflict Knockdown on enemies.

Whirling Disaster

Whirling Disaster enhances Whirling Pain to first Slow and then Suppress enemies.

Effortless Neckbreaker

Effortless Neckbreaker enhances Neckbreaker reducing its cost to 350 Soul Power.

Revenge

Revenge improves Hard Control Intensity by 7% per point spent.

Barbarian

You can now equip Runic Weapons.

Your Slashing Damage Cap and Crushing Damage Cap increases by 15%.

This talent grants the Barbarian power.

 

Duelist Talents:

Flintlock Shot

This talent grants the Flintlock Shot power.

Flick of the Blade

Flick of the Blade improves Critical Hit Chance by 1% per point spent.

Nimbleness

Nimbleness improves Armor Bonus by 1% per point spent.

Ambush

This talent grants the Ambush power.

Go for Broke

This talent grants the Go For Broke power.

Tunnel

This talent grants the Tunnel and Recon powers.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Pepperbox Shot

This talent grants the Pepperbox Shot power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Critical Insight

Critical Insight improves Critical Hit Chance by 2% per point spent.

Cunning Jabs

Cunning Jabs improves Armor Penetration: Physical by 1% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Impale

This talent grants the Impale power.

Artful Advance

Artful Advance improves Critical Hit Damage by 5% per point spent.

Steady Hand

Steady Hand improves Attack Power by 75 per point spent.

Guile

Guile improves Armor Penetration: Physical by 1% per point spent.

Redirect Pain

This talent grants the Redirect Pain power.

Sneaky

Sneaky improves Stealth by 25.

Wily

Wily improves Control Defense by 7% per point spent.

Energetic

Energetic improves Maximum Stamina by 5 per point spent.

Inconceivable

This talent grants the Inconceivable! power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Spunky

Spunky improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent.

Charming

Charming improves Personal Healing Modifier by 1.5% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Rapid Fire

This talent grants the Rapid Fire and Snipe powers.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Dead Eye

Dead Eye improves Critical Hit Chance by 2% per point spent.

WARNING: Purchasing this talent commits you to the Slayer promotion path and prevents access to the Vanguard Scout and Dirge promotion paths.

Keen Aim

Keen Aim improves Ranged Distance Bonus by 3 per point spent.

Quick Draw

Quick Draw enhances Saber Attack 1 and Pistol Shot to have a chance to reset the cooldown on Flintlock Shot. In addition Flintlock Shot can now be used as an interrupt.

Run and Gun

Run and Gun enhances Rapid Fire to increase your Movement Speed In Combat by 25% while you channel.

Dynamite

This talent grants the Dynamite power.

Triple-Aught Shot

Triple-Aught Shot enhances Pepperbox Shot to cause 50% more damage.

Bewildering Offense

Bewildering Offense improves Armor Penetration: Physical by 2% per point spent.

Slayer

You can now equip Runic Weapons.

Your Piercing Damage Cap and Crushing Damage Cap increase by 15%.

This talent grants the Slayer power.

Lurk More

Lurk More improves Stealth by 5 and Stealth Damage Bonus 10% by per point spent.\n\n\n#F45252FF>WARNING: Purchasing this talent commits you to the Vanguard Scout promotion path and prevents access to the Slayer and Dirge promotion paths.

Tenacity

Tenacity improves Maximum Health by 350 per point spent.

Daring Escape

Daring Escape enhances Retaliate powers to recover 35 Stamina over 7 seconds.

Spy Master

Spy Master enhances Recon to reduce an enemy's Critical Hit Chance Defense and reduce its cooldown.

Fast Tunneling

Fast Tunneling enhances Tunnel reducing its cooldown to 12 seconds.

Cheap Shots

This talent grants the Cheap Shots power.

Shiny Coat

Shiny Coat improves Personal Healing Modifier by 1.5% per point spent.

Vanguard Scout

You can now equip Runic Weapons.

Your Piercing Damage Cap and Crushing Damage Cap increase by 15%.

This talent grants the Vanguard Scout power.

Persistence

Persistence improves Maximum Health by 250 per point spent.

WARNING: Purchasing this talent commits you to the Dirge promotion path and prevents access to the Vanguard Scout and Slayer promotion paths.

Marksmanship

Marksmanship improves Ranged Distance Bonus by 3 per point spent.

Go for the Knees

Go for the Knees enhances Ambush and Snipe to always inflict Knockdown.

Gut Wound

Gut Wound enhances Impale to inflict Stun when performed using five Pips.

Press the Advantage

Press the Advantage enhances Redirect Pain to also apply a heal over time effect.

Explosive Shot

Explosive Shot enhances Pepperbox Shot to reduce the target's Piercing Armor by 25% when performed using five Pips.

Quick Reload

Quick Reload improves Hard Control Intensity by 7% per point spent.

Dirge

You can now equip Runic Weapons.

Your Piercing Damage Cap and Crushing Damage Cap increase by 15%.

This talent grants the Dirge power.

 

Templar Talents:

Righteous Stand

This talent grants the Righteous Stand power.

Chastisement

Chastisement improves Attack Power by 50 per point spent.

Humble Duty

Humble Duty improves Maximum Health by 150 per point spent.

Censure

This talent grants the Censure power.

Reproach

This talent grants the Reproach power.

Judgment

This talent grants the Judgement power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Devotion

This talent grants the Devotion power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Infallible Dictum

Infallible Dictum improves Critical Hit Chance by 2% per point spent.

Fiery Perdition

Fiery Perdition improves Damage Bonus: Fire by 3% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Divine Light

This talent grants the Divine Light power.

Righteous Indignation

Righteous Indignation improves Critical Hit Damage by 5% per point spent.

Divine Favor

Divine Favor improves Decay Rate: Plate by 5% per point spent.

Magnificent Purpose

Magnificent Purpose improves Critical Healing Chance by 5% per point spent.

Holy Warrior

This talent grants the Holy Warrior power.

Grace

Grace enhances Retaliate powers to recover 35 Stamina over 7 seconds.

Shining Armor

Shining Armor improves Armor Bonus by 1% per point spent.

Ecstasy

Ecstasy improves Maximum Stamina by 5 per point spent.

Indictment

Indictment enhances Censure to award one Pip when you hit an enemy.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Tempus Medico

Tempus Medico improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent.

Intercession

Intercession improves Personal Healing Modifier by 1.5% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Resurrection

This talent grants the Resurrection power.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Excoriate

Excoriate improves Critical Hit Chance by 2% per point spent.

WARNING: Purchasing this talent commits you to the Vindicator promotion path and prevents access to the Paladin and Fury promotion paths.

Blazing Judgement

Blazing Judgment improves Damage Bonus: Fire by 3% per point spent.

Fiery Devotion

Fiery Devotion enhances Devotion to also buff your Damage Bonus: Fire by 15%.

Warrior of Vengeance

Warrior of Vengeance enhances Holy Warrior to increase Damage Bonus: Slashing by 30% but remove its Maximum Health increasing properties.

Executioner

Executioner enhances Execute to remove its Pip cost.

Blazing Light

Blazing Light enhances Divine Light to increase its damage but removes its healing properties.

Holy Avenger

Holy Avenger improves Attack Power by 50 per point spent.

Vindicator

You can now equip Runic Weapons.

Your Fire Damage Cap and Slashing Damage Cap by increases 15%.

Your Slashing Damage Cap increases by 15%.

This talent grants the Vindicator power.

Martyrdom

Martyrdom improves Control Defense by 10% per point spent.

WARNING: Purchasing this talent commits you to the Paladin promotion path and prevents access to the Vindicator and Fury promotion paths.

Divine Protection

Divine Protection improves Armor Bonus by 1% per point spent.

Moral Prerogative

Moral Prerogative enhances Righteous Stand to increase its channel duration by 50% allowing more time before another Pip is spent.

Fanatical

Fanatical enhances Holy Warrior to reduce its cooldown by 24 seconds and improves Zealotry gains by 50%.

Profound Devotion

Profound Devotion enhances Devotion to heal allies and you for 50% of the damage you cause.

Virtuous Light

Virtuous Light enhances Divine Light remove its Pip per tick upkeep cost.

Saintly Protection

Saintly Protection improves Critical Healing Amount by 10% per point spent.

Paladin

You can now equip Runic Weapons.

Your Final Mitigations Cap increases by 10%.

This talent grants the Paladin power.

Scourge

Scourge improves Movement Control Intensity by 7% per point spent.

WARNING: Purchasing this talent commits you to the Fury promotion path and prevents access to the Paladin and Vindicator promotion paths.

Edict of Damnation

Edict of Damnation improves Hard Control Intensity by 7% per point spent.

Scintillating Smash

Scintillating Smash enhances Righteous Smash to Slow enemies.

Inner Light

Inner Light enhances Brilliance to reduce its cost to 500 Soul Power.

Subjugate

This talent grants the Subjugate power as an additional combo following Judgement.

Explosive Light

Explosive Light enhances Divine Light to also inflict a Knockdown when deployed and to Daze enemies within the field.

Punishing Decree

Punishing Decree improves Movement Control Intensity and Hard Control Intensity by 7% per point spent.

Fury

You can now equip Runic Weapons.

Your Fire Damage Cap and Slashing Damage Cap increases by 15%.

This talent grants the Fury power.

 

Myrmidon Talents:

Bloody Swipe

This talent grants the Bloody Swipe power.

Ferocity

Ferocity improves Attack Power by 25 per point spent.

Brawny

Brawny improves Maximum Health by 100 per point spent.

Arcing Slash

This talent grants the Arcing Slash power.

Cast Net

This talent grants the Cast Net power.

Pulverize

This talent grants the Pulverize power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Collosus Smash

This talent grants the Colossus Smash power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Ruthless Force

Ruthless Force improves Critical Hit Chance by 2% per point spent.

Powerhouse

Powerhouse improves Armor Penetration: Physical by 1% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Frenzy

This talent grants the Frenzy power.

Violent Might

Violent Might improves Critical Hit Damage by 5% per point spent.

Tough Hide

Tough Hide improves Armor Bonus by 1% per point spent.

Audacity

Audacity improves Personal Healing Modifier by 1.5% per point spent.

Berserk

This talent grants the Berserk power.

Raging

Raging enhances Retaliate powers to recover 35 Stamina over 7 seconds.

Vengeful Vitality

Vengeful Vitality improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent.

Relentless

Relentless improves Maximum Stamina by 5 per point spent and Power Efficiency by 8 per point spent.

Vengeance

This talent grants the Vengeance power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Gall

Gall improves Maximum Fury by 5 per point spent.

Arrogance

Arrogance improves Fury Regen: In of Combat by 2 per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 2

Gain access to the third discipline bonus from this equipped Major Discipline.

Major Discipline Ability Node 3

Gain access to the fourth discipline bonus from this equipped Major Discipline.

Neck Slash

This talent grants the Neck Slash power.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Vicious Cruelty

Vicious Cruelty improves Critical Hit Chance by 2% per point spent.

WARNING: Purchasing this talent commits you to the Titan promotion path and prevents access to the Battle Rager and Conqueror promotion paths.

Solid Muscle

Solid Muscle improves Attack Power by 50 per point spent.

Here I Go Killing Again

Here I Go Killing Again enhances Frenzy to also enable Neck Slash when hitting with Gore, Colossus Smash, Net Pull and Double Slash.

Gathering Storm

Gathering Storm enhances Whirlwind to stack the Gathering Storm buff up to 20 times with each hit adding +1 Fury Regen in Combat and base Whirlwind Damage.

Indestructible Frenzy

Indestructible Frenzy enhances Frenzy to prevent you from dropping below one Health while it is active.

Blood Thirst

Blood Thirst grants a chance to gain a buff when hitting a Bleeding target that increases the damage caused by Right Slash, Left Slash, Double Slash and Neck Slash.

Inhuman Strength

Titan improves Armor Penetration: Physical by 1% per point spent.

Titan

You can now equip Runic Weapons.

Your Slashing Damage Cap and Crushing Damage Cap increases by 15%.

This talent grants the Titan power.

Fearless Resilience

Fearless Resilience improves Crowd Control Defense by 10% per point spent.

WARNING: Purchasing this talent commits you to the Battle Rager promotion path and prevents access to the Titan and Conqueror promotion paths.

Impressive Physique

Impressive Physique improves Maximum Health by 175 per point spent.

Satisfying Slaughter

Satisfying Slaughter enhances Neck Slash to prevent up to 750 Berserk Crash damage if it hits successfully while under the effects of Berserk.

Blood Craze

Blood Craze enhances Berserk to reduce Berserk Crash damage by an additional 25% when damaging an enemy who is Bleeding.

Beefy Berserking

Beefy Berserking enhances Berserk when activated to increase your Maximum Health by 250 for each enemy within 20m.

Invincible Storm

Invincible Storm enhances Whirlwind so you ignore all Berserk Crash damage while channeling.

Unbreakable Contender

Unbreakable Contender improves Armor Bonus by 1% per point spent.

Battle Rager

You can now equip Runic Weapons.

Your Final Mitigations Cap increases by 10%.

This talent grants the Battle Rager power.

Horrific Trauma

Horrific Trauma improves Movement Control Intensity by 7% per point spent.

WARNING: Purchasing this talent commits you to the Conqueror promotion path and prevents access to the Battle Rager and Titan promotion paths.

Pitiless

Pitiless improves Attack Power by 50 per point spent.

Dreadful Silencing

Dreadful Silencing enhances Neck Slash to also inflict Suppression.

Impenetrable Storm

Impenetrable Storm enhances Whirlwind so that you are immune to Control Effects while channeling.

Unstoppable Vengeance

Unstoppable Vengeance enhances Vengeance to provide immunity and escape from Control Effects.

Torturous Wounding

Torturous Wounding enhances Bleeding to also apply the Slow effect as well.

Deplorable

Deplorable improves Hard Control Intensity by 7% per point spent.

Conqueror

You can now equip Runic Weapons.

Your Slashing Damage Cap and Crushing Damage Cap increases by 15%.

This talent grants the Conqueror power.

 

Ranger Talents:

Rapid Fire

This talent grants the Rapid Fire power.

Hunting Party

Hunting Party improves Critical Hit Chance by 1% per point spent.

Tree Sparring

Tree Sparring improves Physical Armor Bonus by 1% per point spent.

Ricochet Shot

This talent grants the Ricochet Shot power.

Archer's Stake

This talent grants the Archers Stake power.

Sweep

This talent grants the Sweep power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Gleeful Strike

This talent grants the Gleeful Strike power.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Sure Aim

Sure Aim improves Critical Hit Chance by 2% per point spent.

On Target

On Target improves Critical Hit Damage by 5% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Flare

This talent grants the Flare Arrow power.

Armor Piercing

Armor Piercing improves Armor Penetration: Physical by 1% per point spent.

Cloaked in Moss

Cloaked in Moss improves In and Out of Combat Health Regeneration by 5 per point spent.

Something's Amiss

Something's Amiss improves Perception by 15 per point spent.

Explosive Trap

This talent grants the Explosive Trap power.

Double Shots!

Double Shots! enhances Charged Bow Powers granting a chance to gain the Double Shots! effect causing your next Charged Bow Power shot to deal 50% more damage

You lose Double Shots! if you miss your next Charged Bow Power.

Weathered Resilience

Weathered Resilience improves Physical Armor Bonus by 2% per point spent.

Boundless Energy

Boundless Energy improves Maximum Energy by 75 per point spent.

Thievery

Thievery improves Power Efficiency by 5% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Cross Slash

This talent grants the Cross Slash power.

Sleight of Hand

Sleight of Hand improves Basic Attack Damage by 15% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Bring Me Everyone!

This talent grants the Barrage and Dagger Spin powers.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Military Training

Military Training improves Ranged Power Damage Bonus by 6% per point spent.

WARNING: Purchasing this talent commits you to the Archer promotion path and prevents access to the Warden and Brigand promotion paths.

Exceptional Weaponry

Exceptional Weaponry improves Min and Max Weapon Damage by 3 per point spent.

Withering Barrage

Enemies hit by your Barrage suffer a 20% Damage Bonus decrease for 15 seconds.

Close Ranks

Close Ranks enhances Archers Stake to become Treant Wood Stake, which removes its deploy time and prevents some types of Movement Reduction and Root effects.

Suppression Shot

This talent grants the Suppression Shot power.

Amazing Rapidity

Amazing Rapidity enhances Rapid Fire to shoot 10 arrows instead of 8 and add 10% Critical Hit Chance for 2 seconds for each arrow that does not critically hit, this effect is removed when you land a critical hit. If #power_tag1# hits an Exposed enemy while they attack or use an ability, they are knocked down and take additional damage.

Target Practice

Target Practice improves Ranged Distance Bonus by 3m per point spent.

Archer

You can now equip Runic Bow Weapons.

Your Crushing Damage Bonus Cap, Piercing Damage Bonus Cap, and Slashing Damage Bonus Cap increases by 15.\n\nThis talent grants the Call For Fire passive power.

Gift of the Forest

Gift of the Forest improves Melee Power Damage Bonus, Ranged Power Damage Bonus, and Physical Armor Bonus by 2% per point spent.

The first point in this talent grants a permanent Energy Regeneration Rate of 2(s) in all Power Trays.

WARNING: Purchasing this talent commits you to the Warden promotion path and prevents access to the Archer and Brigand promotion paths.

Barkskin

Barkskin reduces the amount of Damage Taken by 2% per point spent.

Shrapnel

Shrapnel enhances Explosive Trap to reduce the cooldown by 50% and to inflict Major Burning. Explosive Trap will no longer knock enemies into the air.

Treant Lore

Treant Lore enhances Archers Stake to become Treant Wood Stake, which removes its deploy time and reduces all Damage Taken by 15%.

Tracker's Kit

This talent grants the Alertness and Forest Step powers.

Triumphant Cry

Triumphant Cry enhances Sweep to apply the Damage Bonus effect to all group members except you.

Tree Sap Blood

Tree Sap Blood improves Bleed Armor Bonus by 10% per point spent.

Warden

You can now equip Runic Bow Weapons, and Runic Melee Weapons.

You can now equip Mail Armor.

Your Crushing Damage Bonus Cap, and Piercing Damage Bonus Cap increases by 15.

Your Final Mitigations Cap increases by 10.\n\nThis talent grants the Faerie Bomb passive power.

Into the Shadows

Into the Shadows improves Melee Power Damage Bonus by 6% per point spent.\n\nThe first point in this talent grants a permanent Energy Regeneration Rate of 2(s) in all Power Trays.

WARNING: Purchasing this talent commits you to the Brigand promotion path and prevents access to the Warden and Archer promotion paths.

Lambs Become Lions

Lambs Become Lions improves Attack Power by 75 per point spent.

Robbery

This talent grants the Stealth power tray and the Ambush power.

A Toll is a Toll

A Toll is a Toll enhances Archers Stake to become Treant Wood Stake, which removes its deploy time and applies a Slow to all enemies within 10m.

Twin Surge

This talent grants the Twin Surge power.

Deep Cuts

Deep Cuts enhances Cross Slash to apply a Severe Bleed and a 5% Bleed Armor Bonus reduction.

Below the Belt

Below the Belt increases Power Damage Bonus: Behind by 5% per point spent.

Brigand

You can now equip Runic Melee Weapons.

Your Piercing Damage Bonus Cap, and Slashing Damage Bonus Cap increases by 15.

This talent grants the Aero Spin passive power.

 

Druid Talents:

Faerie Flames

This talent grants the Faerie Flames power.

Foresight

Foresight improves Critical Healing Chance by 1% per point spent.

Thick Skin

Thick Skin improves Physical Armor Bonus by 1% per point spent.

Gaea's Wail

This talent grants the Gaea's Wail power.

Remnant of Gaea

This talent grants the Life Power Tray as well as the Bark Skin power.

New Mechanic: Essence\nLife Powers will generate Essence when used. If your Essence fills over 80% you will gain Essence Burn, causing you to take damage each second until you die or reduce your Essence under 80%.

Using powers in the Death Powers Tray will reduce your Essence.

Will O' Wisps

This talent grants the Will O' Wisps power.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Mark of the Forest

This talent grants the Slow Growth and Quick Burn passive powers.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Potential Energy

Potential Energy improves Attack Power by 75 per point spent.

Shock and Awe

Shock and Awe improves Critical Hit Chance by 3% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Nature's Grace

This talent grants the Nature's Grace power.

Lines of Force

Lines of Force improves Critical Hit Damage by 5% per point spent.

Yielding Roots

Yielding Roots improves Control Defense by 10% per point spent.

Embedded Spores

Embedded Spores improves Critical Chance Defense by 3% per point spent.

Ritual Sacrifice

This talent grants the Ritual Sacrifice power.

Flow of Nature

Flow of Nature enhances Healing Orbs to grant a chance to gain Flow of Nature and increase your Support Power by 30 for 30 seconds per stack when you heal another player.

Ironwood Skin

Ironwood Skin improves Physical Armor Bonus by 2% per point spent.

Dream Away

Dream Away improves Critical Healing Amount by 5% per point spent.

Magic Dance

Magic Dance improves Personal Healing Modifier by 1.5% per point spent.

Minor Discipline Slot

Unlock a Minor Discipline slot.

Leeching Seed

This talent grants the Leeching Seed power.

Loved by the Sun

Loved by the Sun improves Healing Bonus by 2% per point spent.

Major Discipline Slot

Unlock this Major Discipline slot and gain access to its first discipline bonus.

Major Discipline Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Major Discipline slot.

Major Discipline Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot.

Nature's Cornerstones

This talent grants the Blight, Nature's Avatar, and Circle Of Life powers.

Weapon Mastery

This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot.

Weapon Mastery Ability Node 1

Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 2

Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot.

Weapon Mastery Ability Node 3

Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot.

Weather Sense

Weather Sense improves Attack Power by 75 per point spent.\n\nYou naturally regenerate Essence.

This talent removes the Life Power Tray.

WARNING: Purchasing this talent commits you to the Stormcaller promotion path and prevents access to the Archdruid and Earthkeeper promotion paths.

Plasma Spark

Plasma Spark enhances Spark to increase Base Power Damage by 10% per point spent.

Storm Avatar

Storm Avatar replaces Nature's Avatar and is an instant cast buff with a 25 second duration applying only to you.

Electric Skin

Electric Skin enhances Barrier effects to have 50% increased mitigation against Crushing, Electricity, and Piercing damage types.

Lightning Burst

This talent grants the Lightning Burst power.

Lightning Bugs

Lightning Bugs enhances Faerie Flames and Faerie Fire to reduce the target's Electricity Armor Bonus by 15%. This does not stack with Blight field effects.

Fury of the Storm

Fury of the Storm increases your Damage Bonus by 3% per point spent.

Stormcaller

You can now equip Runic Weapons.

Your Electricity Damage Bonus Cap increases by 15.

This talent grants the Capacitor passive power.

Forest Affinity

Forest Affinity improves Attack Power by 50, and Support Power by 100 per point spent.

WARNING: Purchasing this talent commits you to the Archdruid promotion path and prevents access to the Stormcaller and Earthkeeper promotion paths.

Blur

Blur reduces the amount of Damage Taken by 2% per point spent.

Barbed Thorns

Barbed Thorns enhances Bark Skin increasing Thorns by 200%.

Pack Avatar

Pack Avatar replaces Nature's Avatar and is an instant cast buff with a 25 second duration targeting your entire group but with effects reduced by 50%.

Shroud of Darkness

This talent grants the Shroud Of Darkness power.

Might of Blight

Might of Blight enhances Blight to cause Orbs in your field to deal 25% more damage when they explode.

Heart of the Wild

Heart of the Wild improves Maximum Health by 500 per point spent.

Archdruid

You can now equip Runic Weapons.

You can now equip Mail Armor.

Your Nature Damage Bonus Cap increases by 15.

Your Final Mitigations Cap increases by 10.

This talent grants the Force Of Nature passive power.

Gift of Nature

Gift of Nature improves Support Power by 225 per point spent.

WARNING: Purchasing this talent commits you to the Earthkeeper promotion path and prevents access to the Archdruid and Stormcaller promotion paths.

Blood of Gaea

Blood of Gaea improves Critical Healing Chance by 2% per point spent.

Partial Redirection

Partial Redirection enhances Healing Orbs to also heal you for a small amount when healing allies.

Oaken Guard

Oaken Guard enhances Bark Skin to only apply to you and to heal you for 450 +35% Weapon Damage over 8 seconds if the Barrier is broken.

Healing Rain

This talent grants the Healing Rain power.

Chain Avatar

Chain Avatar enhances Nature's Avatar to apply to a second friendly target within 8m of your primary target.

Secret of Stone

Secret of Stone improves Critical Healing Amount by 5% per point spent.

Earthkeeper

You can now equip Runic Weapons.

You can now equip Mail Armor.

Your Healing Bonus Cap increases by 15.

Your Final Mitigations Cap increases by 10.

This talent grants the Commune With Nature passive power.


 

 

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